rts-sim-module/system/signal_3xh1_system.go

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package system
import (
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"fmt"
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"github.com/yohamta/donburi/filter"
"joylink.club/ecs"
sysEvent "joylink.club/rtsssimulation/system/event"
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"joylink.club/rtsssimulation/umi"
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)
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// 信号机电路继电器组合类型和功能名称常量
// 其他信号机的一并定义于此
const (
//继电器组合类型
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SIGNAL_3XH1 = "3XH-1"
SIGNAL_3XH2 = "3XH-2"
SIGNAL_3XH3 = "3XH-3"
SIGNAL_3XH4 = "3XH-4"
SIGNAL_2XH1 = "2XH-1"
SIGNAL_JDXH = "JDXH"
SIGNAL_DCXH = "DCXH"
SIGNAL_JCKXH = "JCKXH"
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//继电器功能名称
SIGNAL_DDJ = "DDJ"
SIGNAL_DJ = "DJ"
SIGNAL_2DJ = "2DJ"
SIGNAL_LXJ = "LXJ"
SIGNAL_YXJ = "YXJ"
SIGNAL_ZXJ = "ZXJ"
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SIGNAL_DXJ = "DXJ"
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)
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// Signal3XH1State 电路状态信号机3XH-1(红-绿-黄) 道岔防护信号机(三显示不封灯,有单黄显示、带引导)
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type Signal3XH1State struct {
// 物理黄灯true-亮
U bool
// 物理绿灯true-亮
L bool
// 物理红灯true-亮
H bool
// 点灯继电器true-吸合,常态落下表示逻辑点灯
DDJ bool
//2DJ灯丝继电器true-吸合
EDJ bool
//灯丝继电器true-吸合
DJ bool
//列车信号继电器true-吸合
LXJ bool
//引导信号继电器true-吸合
YXJ bool
//开通正线信号继电器true-吸合
ZXJ bool
}
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// Signal3XH1FilamentState 信号机3XH-1 灯丝状态
type Signal3XH1FilamentState struct {
// 物理黄灯true-灯丝正常
Uf bool
// 物理绿灯true-灯丝正常
Lf bool
// 物理红灯true-灯丝正常
Hf bool
}
func NewSignal3XH1FilamentState() *Signal3XH1FilamentState {
return &Signal3XH1FilamentState{Uf: true, Lf: true, Hf: true}
}
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func NewSignal3XH1State() *Signal3XH1State {
return &Signal3XH1State{
U: false,
L: false,
H: false,
DDJ: true,
EDJ: false,
DJ: false,
LXJ: false,
YXJ: false,
ZXJ: false,
}
}
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// Signal3XH1StateComponent 信号机3XH-1电路状态组件
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var Signal3XH1StateComponent = ecs.NewComponentType[Signal3XH1State]()
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var Signal3XH1FilamentStateComponent = ecs.NewComponentType[Signal3XH1FilamentState]()
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var signal3XH1Query = ecs.NewQuery(filter.Contains(EntityIdentityComponent, Signal3XH1StateComponent))
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type Signal3XH1System struct {
}
func NewSignal3XH1System() *Signal3XH1System {
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return &Signal3XH1System{}
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}
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// Signal3XH1RelayActionEventProcessor 继电器动作事件处理
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// 将继电器动作的结果同步到系统
var Signal3XH1RelayActionEventProcessor = func(w ecs.World, event sysEvent.RelayActionEvent) {
//根据event来更新Signal3XH1State中对应继电器的状态
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signal3XH1Query.Each(w, func(e *ecs.Entry) {
signalModel := FindModelStorage(w).FindById(EntityIdentityComponent.Get(e).Id)
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roler, ok := signalModel.(umi.IRelayCRole)
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if ok {
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if relayGroup, relayName, find := roler.FindCircuitRoleById(event.Id); find {
if relayGroup == SIGNAL_3XH1 {
state := Signal3XH1StateComponent.Get(e)
switch relayName {
case SIGNAL_DDJ:
state.DDJ = event.Xh
case SIGNAL_DJ:
state.DJ = event.Xh
case SIGNAL_2DJ:
state.EDJ = event.Xh
case SIGNAL_LXJ:
state.LXJ = event.Xh
case SIGNAL_YXJ:
state.YXJ = event.Xh
case SIGNAL_ZXJ:
state.ZXJ = event.Xh
default:
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panic(fmt.Sprintf("Signal3XH1的模型[%s]中继电器功能名称[%s]无法识别", signalModel.Id(), relayName))
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}
} else {
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panic(fmt.Sprintf("Signal3XH1的模型[%s]中继电器组合类型[%s]无法识别", signalModel.Id(), relayGroup))
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}
}
} else {
panic("Signal3XH1的模型未实现接口umi.IRelayCRoler")
}
})
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}
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// Update world 执行
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func (me *Signal3XH1System) Update(w ecs.World) {
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signal3XH1Query.Each(w, func(e *ecs.Entry) {
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signal3XH1State := Signal3XH1StateComponent.Get(e)
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filament := Signal3XH1FilamentStateComponent.Get(e)
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//
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me.calculateU(w, signal3XH1State, filament)
me.calculateL(w, signal3XH1State, filament)
me.calculateH(w, signal3XH1State, filament)
me.calculateDJ(w, e, signal3XH1State, filament)
me.calculate2DJ(w, e, signal3XH1State, filament)
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})
}
// 黄灯点灯电路
// 开放引导信号,黄灯亮且红灯亮
// 开放列车信号且开通侧向,只黄灯亮
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func (me *Signal3XH1System) calculateU(w ecs.World, state *Signal3XH1State, filament *Signal3XH1FilamentState) {
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//引导信号
isY := !state.DDJ && !state.LXJ && state.DJ && state.YXJ
//侧向行车信号
isLC := !state.DDJ && state.LXJ && !state.ZXJ
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state.U = filament.Uf && (isY || isLC)
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}
// 绿灯点灯电路
// 开放正线行车信号,只亮绿灯
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func (me *Signal3XH1System) calculateL(w ecs.World, state *Signal3XH1State, filament *Signal3XH1FilamentState) {
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isL := !state.DDJ && state.LXJ && state.ZXJ
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state.L = filament.Lf && isL
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}
// 红灯点灯电路
// 列车信号禁止时,亮红灯
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func (me *Signal3XH1System) calculateH(w ecs.World, state *Signal3XH1State, filament *Signal3XH1FilamentState) {
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isH := !state.DDJ && !state.LXJ
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state.H = filament.Hf && isH
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}
// DJ 灯丝继电器电路
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func (me *Signal3XH1System) calculateDJ(w ecs.World, e *ecs.Entry, state *Signal3XH1State, filament *Signal3XH1FilamentState) {
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_DJ := state.DJ
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isDj := filament.Lf && !state.DDJ && state.LXJ && state.ZXJ ||
filament.Uf && !state.DDJ && state.LXJ && !state.ZXJ ||
filament.Hf && !state.DDJ && !state.LXJ
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//通知继电器进行动作
if _DJ != isDj {
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if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH1, SIGNAL_DJ, isDj); ok {
sysEvent.RelayNeedChangeEventBus.Publish(w, event)
}
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}
}
// 2DJ 灯丝继电器电路
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func (me *Signal3XH1System) calculate2DJ(w ecs.World, e *ecs.Entry, state *Signal3XH1State, filament *Signal3XH1FilamentState) {
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_2DJ := state.EDJ
//
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is2DJ := filament.Uf && !state.DDJ && !state.LXJ && state.DJ && state.YXJ
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//通知继电器进行动作
if _2DJ != is2DJ {
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if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH1, SIGNAL_2DJ, is2DJ); ok {
sysEvent.RelayNeedChangeEventBus.Publish(w, event)
}
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}
}