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package system
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import (
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"fmt"
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"github.com/yohamta/donburi/filter"
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"joylink.club/ecs"
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sysEvent "joylink.club/rtsssimulation/system/event"
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"joylink.club/rtsssimulation/umi"
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)
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// 电路状态:信号机3XH-1(红-绿-黄) 道岔防护信号机(三显示不封灯,有单黄显示、带引导)
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type Signal3XH1State struct {
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// 物理黄灯,true-亮
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U bool
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// 物理绿灯,true-亮
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L bool
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// 物理红灯,true-亮
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H bool
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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DDJ bool
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//2DJ灯丝继电器,true-吸合
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EDJ bool
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//灯丝继电器,true-吸合
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DJ bool
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//列车信号继电器,true-吸合
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LXJ bool
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//引导信号继电器,true-吸合
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YXJ bool
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//开通正线信号继电器,true-吸合
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ZXJ bool
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}
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func NewSignal3XH1State() *Signal3XH1State {
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return &Signal3XH1State{
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U: false,
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L: false,
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H: false,
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DDJ: true,
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EDJ: false,
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DJ: false,
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LXJ: false,
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YXJ: false,
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ZXJ: false,
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}
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}
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// 信号机3XH-1电路状态组件
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var Signal3XH1StateComponent = ecs.NewComponentType[Signal3XH1State]()
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var signal3XH1Query = ecs.NewQuery(filter.Contains(EntityIdentityComponent, Signal3XH1StateComponent))
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type Signal3XH1System struct {
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}
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func NewSignal3XH1System() *Signal3XH1System {
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return &Signal3XH1System{}
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}
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2023-09-12 16:39:30 +08:00
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// 继电器动作事件处理
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// 将继电器动作的结果同步到系统
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var Signal3XH1RelayActionEventProcessor = func(w ecs.World, event sysEvent.RelayActionEvent) {
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//根据event来更新Signal3XH1State中对应继电器的状态
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signal3XH1Query.Each(w, func(e *ecs.Entry) {
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signalModel := FindModelStorage(w).FindById(EntityIdentityComponent.Get(e).Id)
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roler, ok := signalModel.(umi.IRelayCRoler)
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if ok {
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if _, relayName, find := roler.FindCircuitRole(event.Id); find {
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state := Signal3XH1StateComponent.Get(e)
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switch relayName {
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case "DDJ":
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state.DDJ = event.Xh
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case "DJ":
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state.DJ = event.Xh
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case "2DJ":
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state.EDJ = event.Xh
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case "LXJ":
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state.LXJ = event.Xh
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case "YXJ":
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state.YXJ = event.Xh
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case "ZXJ":
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state.ZXJ = event.Xh
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default:
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panic(fmt.Sprintf("Signal3XH1的模型[%s]中继电器功能名称[%s]无法识别", signalModel.GetId(), relayName))
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}
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}
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} else {
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panic("Signal3XH1的模型未实现接口umi.IRelayCRoler")
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}
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})
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}
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// world 执行
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func (me *Signal3XH1System) Update(w ecs.World) {
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signal3XH1Query.Each(w, func(e *ecs.Entry) {
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signal3XH1State := Signal3XH1StateComponent.Get(e)
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//
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_U := signal3XH1State.U
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_L := signal3XH1State.L
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_H := signal3XH1State.H
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//
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me.calculateU(w, signal3XH1State)
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me.calculateL(w, signal3XH1State)
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me.calculateH(w, signal3XH1State)
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me.calculateDJ(w, e, signal3XH1State)
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me.calculate2DJ(w, e, signal3XH1State)
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//状态改变发送事件
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if _U != signal3XH1State.U || _H != signal3XH1State.H || _L != signal3XH1State.L {
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signalId := EntityIdentityComponent.Get(e).Id
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sysEvent.Signal3XH1AspectChangedEventBus.Publish(w, &sysEvent.Signal3XH1AspectChangedEvent{
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Id: signalId,
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U: signal3XH1State.U,
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L: signal3XH1State.L,
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H: signal3XH1State.H,
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})
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}
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})
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}
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// 黄灯点灯电路
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// 开放引导信号,黄灯亮且红灯亮
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// 开放列车信号且开通侧向,只黄灯亮
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func (me *Signal3XH1System) calculateU(w ecs.World, state *Signal3XH1State) {
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//引导信号
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isY := !state.DDJ && !state.LXJ && state.DJ && state.YXJ
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//侧向行车信号
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isLC := !state.DDJ && state.LXJ && !state.ZXJ
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state.U = isY || isLC
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}
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// 绿灯点灯电路
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// 开放正线行车信号,只亮绿灯
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func (me *Signal3XH1System) calculateL(w ecs.World, state *Signal3XH1State) {
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isL := !state.DDJ && state.LXJ && state.ZXJ
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state.L = isL
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}
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// 红灯点灯电路
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// 列车信号禁止时,亮红灯
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func (me *Signal3XH1System) calculateH(w ecs.World, state *Signal3XH1State) {
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isH := !state.DDJ && !state.LXJ
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state.H = isH
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}
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// DJ 灯丝继电器电路
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func (me *Signal3XH1System) calculateDJ(w ecs.World, e *ecs.Entry, state *Signal3XH1State) {
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_DJ := state.DJ
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//
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isDj := !state.DDJ
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//通知继电器进行动作
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if _DJ != isDj {
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sysEvent.RelayNeedChangeEventBus.Publish(w, &sysEvent.RelayNeedChangeEvent{Id: "123", Xh: isDj})
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}
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}
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// 2DJ 灯丝继电器电路
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func (me *Signal3XH1System) calculate2DJ(w ecs.World, e *ecs.Entry, state *Signal3XH1State) {
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_2DJ := state.EDJ
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//
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is2DJ := state.U
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//通知继电器进行动作
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if _2DJ != is2DJ {
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sysEvent.RelayNeedChangeEventBus.Publish(w, &sysEvent.RelayNeedChangeEvent{Id: "123", Xh: is2DJ})
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}
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}
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