rts-sim-module/examples/signal_2xh1/sigSys/debug_sys.go

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package sigSys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
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"log/slog"
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)
type SignalDebugSystem struct {
query *ecs.Query
}
func NewSignalDebugSystem() *SignalDebugSystem {
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return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal2XH1ElectronicType))}
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}
// Update world 执行
func (s *SignalDebugSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
uid := component.UidType.Get(entry)
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state := component.Signal2XH1ElectronicType.Get(entry)
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lights := component.SignalLightsType.Get(entry)
Z2XH1_L := lights.GetLightByTag(component.LdTag)
Z2XH1_H := lights.GetLightByTag(component.HdTag)
ld := component.BitStateType.Get(Z2XH1_L)
hd := component.BitStateType.Get(Z2XH1_H)
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//
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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lsq := component.Signal2XH1LsqType.Get(entry)
lsc := component.Signal2XH1LscType.Get(entry)
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//
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slog.Debug(uid.Id,
"ddjQ", lsq.Z2XH1_DDJ_Q, "lxjQ", lsq.Z2XH1_LXJ_Q,
"ddjLx", lsc.Z2XH1_DDJ_Lx, "djXq", lsc.Z2XH1_DJ_Xq, "lxjXq", lsc.Z2XH1_LXJ_Xq,
"ddj", ddj.Val, "lxj", lxj.Val,
"绿灯", ld.Val, "红灯", hd.Val)
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})
}