rts-sim-module/component/iscs_bas_fan.go

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package component
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import "joylink.club/ecs"
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// FanDevice 风机设备
// 正转即顺时针转-排风;反转即逆时针转-进风
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type FanDevice struct {
Speed uint16 //风机转速r/min
Forward bool //true-正转false-反转
}
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// FanFcUnit 风机变频器
type FanFcUnit struct {
Fc bool //true-变频器已开启
}
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// FanBypassUnit 风机旁路装置
type FanBypassUnit struct {
Bypass bool //true-风机旁路已开启
}
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// FanSoftStartUnit 风机软启装置
type FanSoftStartUnit struct {
SoftStart bool //true-风机软启已开启
}
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// FanHighLowSpeedMode 风机双速模式控制
type FanHighLowSpeedMode struct {
HighMode bool //true-风机高速模式false-风机低速模式
}
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var (
FanDeviceType = ecs.NewComponentType[FanDevice]() //风机设备
FanFcUnitType = ecs.NewComponentType[FanFcUnit]() //风机变频装置
FanBypassUnitType = ecs.NewComponentType[FanBypassUnit]() //风机旁路装置
FanSoftStartUnitType = ecs.NewComponentType[FanSoftStartUnit]() //风机软启装置
FanHighLowSpeedModeType = ecs.NewComponentType[FanHighLowSpeedMode]() //风机双速模式控制
CommonFanTag = ecs.NewTag()
FcBypassFanTag = ecs.NewTag()
SoftStartFanTag = ecs.NewTag()
HighLowSpeedFanTag = ecs.NewTag()
)