2023-10-12 13:47:57 +08:00
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package entity
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import (
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"unsafe"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository/model/proto"
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)
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// 创建IBP实体
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func NewIBPEntity(w ecs.World, entityMap map[string]*ecs.Entry) {
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entry := w.Entry(w.Create(component.IBP))
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loadSPKEntity(w, entry, entityMap)
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loadEMPEntity(w, entry, entityMap)
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}
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// 创建按钮实体
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func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string]*ecs.Entry) *ecs.Entry {
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uid := data.Id()
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entry, ok := entityMap[uid]
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if !ok {
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var btnType ecs.IComponentType
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switch data.GetBtnType() {
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case proto.Button_NO_Reset_Press:
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btnType = component.NoResetPressBtn
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case proto.Button_NO_Reset_Up:
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btnType = component.NoResetUpBtn
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case proto.Button_Reset_Press:
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btnType = component.ResetPressBtn
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case proto.Button_Reset_Up:
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btnType = component.ResetUpBtn
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case proto.Button_Key_Knob:
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btnType = component.KeyKnob
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2023-10-12 13:47:57 +08:00
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default:
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btnType = component.UnknowBtn
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}
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entry = w.Entry(w.Create(btnType, component.BitStateType))
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entityMap[uid] = entry
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}
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return entry
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}
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// 创建蜂鸣器实体
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2023-10-12 15:03:11 +08:00
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func NewFMQEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry {
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2023-10-12 13:47:57 +08:00
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entry, ok := entityMap[uid]
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if !ok {
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entry = w.Entry(w.Create(component.FMQDriveType, component.BitStateType))
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entityMap[uid] = entry
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}
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return entry
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}
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// 构建人员防护实体
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func loadSPKEntity(w ecs.World, entry *ecs.Entry, entityMap map[string]*ecs.Entry) error {
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spk := &component.SpkElectronic{}
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// 按钮组
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spk.SPKSXPLA_BTN = NewButtonEntity(w, nil, entityMap)
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spk.SPKSSPLA_BTN = NewButtonEntity(w, nil, entityMap)
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spk.SDA = NewButtonEntity(w, nil, entityMap)
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// 钥匙
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spk.SPKSX1J_KEY = NewButtonEntity(w, nil, entityMap)
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spk.SPKSX3J_KEY = NewButtonEntity(w, nil, entityMap)
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spk.SPKSS2J_KEY = NewButtonEntity(w, nil, entityMap)
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spk.SPKSS4J_KEY = NewButtonEntity(w, nil, entityMap)
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// 继电器组
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spk.SPKSX1J = NewRelayEntity(w, nil, entityMap)
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spk.SPKSX3J = NewRelayEntity(w, nil, entityMap)
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spk.SPKSS2J = NewRelayEntity(w, nil, entityMap)
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spk.SPKSS4J = NewRelayEntity(w, nil, entityMap)
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spk.SPKSXPLAJ = NewRelayEntity(w, nil, entityMap)
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spk.SPKSSPLAJ = NewRelayEntity(w, nil, entityMap)
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// 灯组
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spk.SPKSX1D = NewLightHEntity(w)
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spk.SPKSX3D = NewLightHEntity(w)
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spk.SPKSS2D = NewLightHEntity(w)
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spk.SPKSS4D = NewLightHEntity(w)
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spk.SPKSXPLAD = NewLightHEntity(w)
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spk.SPKSSPLAD = NewLightHEntity(w)
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entry.AddComponent(component.SpkElectronicType, unsafe.Pointer(spk))
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entry.AddComponent(component.SpkCollectStateType, unsafe.Pointer(&component.SpkCollectState{}))
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return nil
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}
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// 构建紧急关闭实体
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func loadEMPEntity(w ecs.World, entry *ecs.Entry, entityMap map[string]*ecs.Entry) error {
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emp := &component.EmpElectronic{}
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// 按钮组
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emp.EMP1_BTN = NewButtonEntity(w, nil, entityMap)
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emp.EMP3_BTN = NewButtonEntity(w, nil, entityMap)
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emp.EMP5_BTN = NewButtonEntity(w, nil, entityMap)
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emp.EMPX_BTN = NewButtonEntity(w, nil, entityMap)
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emp.EMP2_BTN = NewButtonEntity(w, nil, entityMap)
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emp.EMP4_BTN = NewButtonEntity(w, nil, entityMap)
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emp.EMP6_BTN = NewButtonEntity(w, nil, entityMap)
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emp.EMPS_BTN = NewButtonEntity(w, nil, entityMap)
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emp.XEMPFA_BTN = NewButtonEntity(w, nil, entityMap)
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emp.SEMPFA_BTN = NewButtonEntity(w, nil, entityMap)
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emp.QBA = NewButtonEntity(w, nil, entityMap)
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emp.SDA = NewButtonEntity(w, nil, entityMap)
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// 继电器组
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emp.XEMPJ = NewRelayEntity(w, nil, entityMap)
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emp.SEMPJ = NewRelayEntity(w, nil, entityMap)
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// 灯组
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emp.XEMPD = NewLightHEntity(w)
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emp.SEMPD = NewLightHEntity(w)
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// 蜂鸣器
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emp.FMQ = NewFMQEntity(w, "", entityMap)
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entry.AddComponent(component.EmpElectronicType, unsafe.Pointer(emp))
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entry.AddComponent(component.EmpCollectStateType, unsafe.Pointer(&component.EmpCollectState{}))
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return nil
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}
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