rts-sim-module/component/axle_device.go

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package component
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import (
"fmt"
"joylink.club/ecs"
)
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//计轴设备,管理联锁集中站内的所有计轴区段
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//计轴直接复位:计轴的轮对计数清零,区段转换为空闲状态
//计轴预复位:将计轴的轮对计数清零,但是区段不会立即变成空闲区段,而是处于一种“占用”状态,在压道车通过之后确认区段空闲且计轴正常后,区段转换为空闲状态
//
//当CI系统给计轴设备发送计轴直接复零/预复零命令时,连续发送一定时间(具体发送时间调试后确定)的复零/预复零命令。
//当RACRJORJT任意一个不为0时终止发送复零/预复零命令。
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// AxleSection 计轴物理区段状态
type AxleSection struct {
//true-占用false-出清
Occ bool
}
// AxleSectionFault 计轴区段故障
type AxleSectionFault struct {
//true-设置区段故障占用false-取消区段故障占用
SectionFault bool
}
// AxleCounter 计轴区段计轴器
type AxleCounter struct {
//计轴区段内车轴数
Count int
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//记录Count变化波形
countPulse uint8
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}
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func NewAxleCounter() *AxleCounter {
return &AxleCounter{Count: 0, countPulse: 0}
}
func (c *AxleCounter) UpdateCount(count int) {
cp := to1(c.Count)
np := to1(count)
//
if cp != np {
c.countPulse <<= 1
if np > 0 {
c.countPulse |= np
}
}
c.Count = count
}
func (c *AxleCounter) ResetCountPulse() {
c.countPulse = 0x00
}
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func (c *AxleCounter) ShowCountWave() string {
return fmt.Sprintf("%08b", c.countPulse)
}
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// IsCount010Pulse true-车进入计轴区段后出清计轴区段
func (c *AxleCounter) IsCount010Pulse() bool {
return c.countPulse&0x01 == 0 && c.countPulse&0x02 > 0 && c.countPulse&0x04 == 0
}
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type AxleCounterRuntime struct {
//true-计轴复位反馈,表示计轴设备已收到CI系统发送的直接复零/预复零命令。
Rac bool
//true-运营原因拒绝计轴复位,如区段空闲时下发复位命令;或车轮压住传感器时收到复位命令。
Rjo bool
//true-技术原因拒绝计轴复位,主要指计轴相关设备故障时收到复位命令如车轮传感器的导线断开、AEB之间的通信故障等
Rjt bool
//true-计轴直接复位
//计轴的轮对计数清零,区段转换为空闲状态
Drst bool
//true-计轴预复位
//将计轴的轮对计数清零,但是区段不会立即变成空闲区段,而是处于一种“占用”状态,在压道车通过之后确认区段空闲且计轴正常后,区段转换为空闲状态
Pdrst bool
//true-计轴系统正在执行直接预复位操作
DoingPdrst bool
}
// FaDcAxleDevice 车站计轴管理设备
type FaDcAxleDevice struct {
//区段计轴器列表,实体(AxleCounterType,AxleCounterRuntimeType,AxleSectionFlag)
Counters []*ecs.Entry
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//计轴区段实体列表,实体(AxleSectionType,AxleSectionFaultType)
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Sections []*ecs.Entry
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//key-section id ,value-counter
CounterMap map[string]*ecs.Entry
}
func (f *FaDcAxleDevice) AddAxleSection(counter *ecs.Entry, section *ecs.Entry) {
f.Counters = append(f.Counters, counter)
f.Sections = append(f.Sections, section)
f.CounterMap[AxleSectionFlag.Get(counter).Id] = counter
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}
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func (f *FaDcAxleDevice) GetAxleCounterEntry(sectionId string) *ecs.Entry {
return f.CounterMap[sectionId]
}
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var (
FaDcAxleDeviceType = ecs.NewComponentType[FaDcAxleDevice]()
AxleSectionFaultType = ecs.NewComponentType[AxleSectionFault]()
AxleSectionType = ecs.NewComponentType[AxleSection]()
AxleCounterType = ecs.NewComponentType[AxleCounter]()
AxleCounterRuntimeType = ecs.NewComponentType[AxleCounterRuntime]()
AxleSectionFlag = ecs.NewComponentType[Uid]() //计轴区段id
)
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// 归1
func to1(c int) uint8 {
if c > 0 {
return 0x01
} else {
return 0x00
}
}