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package iscs_sys
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import (
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"math"
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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"joylink.club/rtsssimulation/entity"
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)
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// ValveSystem 阀门
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type ValveSystem struct {
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query *ecs.Query
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}
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func NewValveSystem() *ValveSystem {
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return &ValveSystem{
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query: ecs.NewQuery(filter.Contains(component.UidType, component.ValveType, component.ValveControllerType, component.FixedPositionTransformType)),
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}
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}
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func (s *ValveSystem) Update(w ecs.World) {
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wd := entity.GetWorldData(w)
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s.query.Each(w, func(entry *ecs.Entry) {
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valveId := component.UidType.Get(entry).Id
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valve := component.ValveType.Get(entry)
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valveController := component.ValveControllerType.Get(entry)
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position := component.FixedPositionTransformType.Get(entry)
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//
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valve.OpenRate = uint8((float64(position.Pos-consts.TwoPosMin) / float64(consts.TwoPosMax-consts.TwoPosMin)) * float64(100))
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valve.Closed = valve.OpenRate <= 0
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valve.Opened = valve.OpenRate >= 100
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valve.Moving = valve.OpenRate != valveController.TargetOpenRate
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//fmt.Printf("==>>阀门[%s],OpenRate = %d%% , 全开 = %t , 全关 = %t , Moving = %t ,Pos = %d\n", valveId, valve.OpenRate, valve.Opened, valve.Closed, valve.Moving, position.Pos)
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//
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valveModel, ok := wd.Repo.FindById(valveId).(valveModeler)
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if !ok {
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valveModel = vm
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}
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//计算速度
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speed := int32((float64(consts.TwoPosMax-consts.TwoPosMin) / float64(valveModel.MaxMoveTime())) * float64(w.Tick()))
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targetPos := int32((float64(valveController.TargetOpenRate) / float64(100)) * float64(consts.TwoPosMax-consts.TwoPosMin))
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targetLen := int32(math.Abs(float64(targetPos - position.Pos)))
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//修正尾速
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if speed > targetLen {
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speed = targetLen
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}
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if valveController.TargetOpenRate < valve.OpenRate {
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speed = -speed
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} else if valveController.TargetOpenRate == valve.OpenRate {
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speed = 0
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}
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position.Speed = speed
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})
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}
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var vm = &valveModelDefault{maxMoveTime: 2500}
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type valveModeler interface {
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//MaxMoveTime 阀门从全关到全开或从全开到全关耗时,单位ms
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MaxMoveTime() uint16
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}
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type valveModelDefault struct {
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maxMoveTime uint16
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}
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func (v *valveModelDefault) MaxMoveTime() uint16 {
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return v.maxMoveTime
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}
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