信号机3XH-4

This commit is contained in:
xzb 2023-09-19 09:25:10 +08:00
parent 32c2fe7aa8
commit 1935ef32b1

View File

@ -1,8 +1,11 @@
package system package system
import ( import (
"fmt"
"github.com/yohamta/donburi/filter" "github.com/yohamta/donburi/filter"
"joylink.club/ecs" "joylink.club/ecs"
sysEvent "joylink.club/rtsssimulation/system/event"
"joylink.club/rtsssimulation/umi"
) )
// Signal3XH4State 电路状态信号机3XH-4(红-绿-黄) 出站兼道岔防护信号机(三显示不封灯、有单黄显示、无引导) // Signal3XH4State 电路状态信号机3XH-4(红-绿-黄) 出站兼道岔防护信号机(三显示不封灯、有单黄显示、无引导)
@ -63,6 +66,39 @@ func (me *Signal3XH4System) Update(w ecs.World) {
me.calculateDJ(w, e, state, filament) me.calculateDJ(w, e, state, filament)
}) })
} }
// Signal3XH4RelayActionEventProcessor 继电器动作事件处理
var Signal3XH4RelayActionEventProcessor = func(w ecs.World, event sysEvent.RelayActionEvent) {
//根据event来更新Signal3XH4State中对应继电器的状态
signal3XH4Query.Each(w, func(e *ecs.Entry) {
signalModel := FindModelStorage(w).FindById(EntityIdentityComponent.Get(e).Id)
roler, ok := signalModel.(umi.IRelayCRole)
if ok {
if relayGroup, relayName, find := roler.FindCircuitRoleById(event.Id); find {
if relayGroup == SIGNAL_3XH4 {
state := Signal3XH4StateComponent.Get(e)
switch relayName {
case SIGNAL_DDJ:
state.DDJ = event.Xh
case SIGNAL_DJ:
state.DJ = event.Xh
case SIGNAL_LXJ:
state.LXJ = event.Xh
case SIGNAL_ZXJ:
state.ZXJ = event.Xh
default:
panic(fmt.Sprintf("Signal3XH4的模型[%s]中继电器功能名称[%s]无法识别", signalModel.GetId(), relayName))
}
} else {
panic(fmt.Sprintf("Signal3XH4的模型[%s]中继电器组合类型[%s]无法识别", signalModel.GetId(), relayGroup))
}
}
} else {
panic("Signal3XH4的模型未实现接口umi.IRelayCRoler")
}
})
}
func (me *Signal3XH4System) calculateU(w ecs.World, state *Signal3XH4State, filament *Signal3XH4FilamentState) { func (me *Signal3XH4System) calculateU(w ecs.World, state *Signal3XH4State, filament *Signal3XH4FilamentState) {
isU := filament.Uf && !state.DDJ && state.LXJ && !state.ZXJ isU := filament.Uf && !state.DDJ && state.LXJ && !state.ZXJ
state.U = isU state.U = isU
@ -83,6 +119,8 @@ func (me *Signal3XH4System) calculateDJ(w ecs.World, e *ecs.Entry, state *Signal
filament.Lf && !state.DDJ && state.LXJ && state.ZXJ || filament.Lf && !state.DDJ && state.LXJ && state.ZXJ ||
filament.Hf && !state.DDJ && !state.LXJ filament.Hf && !state.DDJ && !state.LXJ
if isDJ != state.DJ { if isDJ != state.DJ {
if event, ok := createRelayNeedChangeEvent(w, EntityIdentityComponent.Get(e).Id, SIGNAL_3XH3, SIGNAL_DJ, isDJ); ok {
sysEvent.RelayNeedChangeEventBus.Publish(w, event)
}
} }
} }