signal 2xh1

This commit is contained in:
xzb 2023-10-11 14:12:51 +08:00
parent 059ae03678
commit 1a809f1af4
5 changed files with 28 additions and 38 deletions

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@ -1,6 +1,8 @@
package component
import "joylink.club/ecs"
import (
"joylink.club/ecs"
)
// Signal2XH1Electronic 电路状态:**信号机2XH-1(红-绿) 出段(场)信号机 或 **出站区间阻挡信号机
type Signal2XH1Electronic struct {
@ -16,21 +18,7 @@ type Signal2XH1Electronic struct {
Z2XH1_H *ecs.Entry
}
// Signal2XH1Filament 信号机2XH-1 灯丝状态
type Signal2XH1Filament struct {
// 物理绿灯true-灯丝正常
Lf bool
// 物理红灯true-灯丝正常
Hf bool
// 物理绿灯true-亮
L bool
// 物理红灯true-亮
H bool
}
var (
//Signal2XH1ElectronicType 2XH1信号机电路组件
Signal2XH1ElectronicType = ecs.NewComponentType[Signal2XH1Electronic]()
//Signal2XH1FilamentType 2XH1信号机灯丝组件
Signal2XH1FilamentType = ecs.NewComponentType[Signal2XH1Filament]()
)

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@ -12,9 +12,8 @@ func loadSignal2xh1(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
if len(elecs) == 3 { //2xh1组合类型包含3个继电器
signalEntry.AddComponent(component.Signal2XH1ElectronicType)
signalEntry.AddComponent(component.Signal2XH1FilamentType)
//
elecState := &component.Signal2XH1Electronic{}
elecState := &component.Signal2XH1Electronic{Z2XH1_L: NewLightLEntity(w), Z2XH1_H: NewLightHEntity(w)}
for _, elec := range elecs {
switch elec.Code() {
case consts.SIGNAL_DDJ:
@ -29,7 +28,6 @@ func loadSignal2xh1(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
}
//
component.Signal2XH1ElectronicType.Set(signalEntry, elecState)
component.Signal2XH1FilamentType.Set(signalEntry, &component.Signal2XH1Filament{Lf: true, Hf: true, L: false, H: false})
} else {
return fmt.Errorf("id=[%s]的信号机2xh1电子元器件数量须为3", signal.Id())
}

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@ -10,8 +10,6 @@ import (
"joylink.club/rtsssimulation/fi"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
"joylink.club/rtsssimulation/sys/circuit_sys"
"joylink.club/rtsssimulation/sys/device_sys"
"log"
"time"
)
@ -31,8 +29,6 @@ func main() {
loadEntities(sim, repo)
sim.SetSpeed(0.1)
sim.AddSystem(sigSys.NewSignalDebugSystem())
sim.AddSystem(device_sys.NewRelaySys())
sim.AddSystem(circuit_sys.NewSignal2XH1System())
sim.StartUp()
//
time.Sleep(1 * time.Second)

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@ -12,7 +12,7 @@ type SignalDebugSystem struct {
}
func NewSignalDebugSystem() *SignalDebugSystem {
return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal2XH1ElectronicType, component.Signal2XH1FilamentType))}
return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal2XH1ElectronicType))}
}
// Update world 执行
@ -20,11 +20,12 @@ func (s *SignalDebugSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
uid := component.UidType.Get(entry)
state := component.Signal2XH1ElectronicType.Get(entry)
filament := component.Signal2XH1FilamentType.Get(entry)
ld := component.BitStateType.Get(state.Z2XH1_L)
hd := component.BitStateType.Get(state.Z2XH1_H)
//
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
//
log.Printf("===>> uid = %s ddj = %t lxj = %t , 绿灯 = %t 红灯 = %t,\n", uid.Id, ddj.Val, lxj.Val, filament.L, filament.H)
log.Printf("===>> uid = %s ddj = %t lxj = %t , 绿灯 = %t 红灯 = %t,\n", uid.Id, ddj.Val, lxj.Val, ld.Val, hd.Val)
})
}

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@ -11,37 +11,44 @@ type Signal2XH1System struct {
}
func NewSignal2XH1System() *Signal2XH1System {
return &Signal2XH1System{query: ecs.NewQuery(filter.Contains(component.Signal2XH1ElectronicType, component.Signal2XH1FilamentType))}
return &Signal2XH1System{query: ecs.NewQuery(filter.Contains(component.Signal2XH1ElectronicType))}
}
// Update world 执行
func (s *Signal2XH1System) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
state := component.Signal2XH1ElectronicType.Get(entry)
filament := component.Signal2XH1FilamentType.Get(entry)
s.calculateL(state, filament)
s.calculateH(state, filament)
s.calculateDJ(state, filament)
s.calculateL(state)
s.calculateH(state)
s.calculateDJ(state)
})
}
func (s *Signal2XH1System) calculateL(state *component.Signal2XH1Electronic, filament *component.Signal2XH1Filament) {
func (s *Signal2XH1System) calculateL(state *component.Signal2XH1Electronic) {
driveL := component.LightDriveType.Get(state.Z2XH1_L)
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
isL := !ddj.Val && lxj.Val && filament.Lf
filament.L = isL
isL := !ddj.Val && lxj.Val
if driveL.Td != isL {
driveL.Td = isL
}
}
func (s *Signal2XH1System) calculateH(state *component.Signal2XH1Electronic, filament *component.Signal2XH1Filament) {
func (s *Signal2XH1System) calculateH(state *component.Signal2XH1Electronic) {
driveH := component.LightDriveType.Get(state.Z2XH1_H)
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
isH := !ddj.Val && !lxj.Val && filament.Hf
filament.H = isH
isH := !ddj.Val && !lxj.Val
if driveH.Td != isH {
driveH.Td = isH
}
}
func (s *Signal2XH1System) calculateDJ(state *component.Signal2XH1Electronic, filament *component.Signal2XH1Filament) {
func (s *Signal2XH1System) calculateDJ(state *component.Signal2XH1Electronic) {
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
dj := component.BitStateType.Get(state.Z2XH1_DJ)
isDJ := !ddj.Val && lxj.Val && filament.Lf || !ddj.Val && !lxj.Val && filament.Hf
lf := true
hf := true
isDJ := !ddj.Val && lxj.Val && lf || !ddj.Val && !lxj.Val && hf
//通知继电器进行动作
if dj.Val != isDJ {
drive := component.RelayDriveType.Get(state.Z2XH1_DJ)