修改屏蔽门操作请求
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@ -65,6 +65,12 @@ type AsdMotorState struct {
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var AsdStateType = ecs.NewComponentType[component_proto.AsdState]()
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var AsdStateType = ecs.NewComponentType[component_proto.AsdState]()
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// AsdForceType ture强制开门 false强制关门
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var AsdForceType = ecs.NewComponentType[BitState]()
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// AsdHasObstacleTag 滑动门有障碍物
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var AsdHasObstacleTag = ecs.NewTag()
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var PlatformMkxCircuitType = ecs.NewComponentType[PlatformMkxCircuit]()
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var PlatformMkxCircuitType = ecs.NewComponentType[PlatformMkxCircuit]()
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// PlatformMkxCircuit 站台门控箱电路
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// PlatformMkxCircuit 站台门控箱电路
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@ -1 +1 @@
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Subproject commit 8a028e6405150dada3caa4c90f34ebf93aef6163
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Subproject commit 9c5dde7b2ec28c555488eee7dec81bb1f612c443
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@ -51,7 +51,12 @@ func (s *AsdSys) Update(world ecs.World) {
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}
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}
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}
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}
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//门关继电器状态
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//门关继电器状态
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if entry.HasComponent(component.AsdForceType) {
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force := component.AsdForceType.Get(entry)
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psdMotorState.MG = !force.Val
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} else {
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psdMotorState.MG = pos == consts.TwoPosMin
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psdMotorState.MG = pos == consts.TwoPosMin
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}
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asdState.Mgj = psdMotorState.MG
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asdState.Mgj = psdMotorState.MG
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//滑动门状态
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//滑动门状态
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if pos == consts.TwoPosMax {
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if pos == consts.TwoPosMax {
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