This commit is contained in:
walker 2023-10-12 16:29:49 +08:00
commit 2d64e2b3bb
18 changed files with 360 additions and 186 deletions

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@ -17,7 +17,7 @@ var (
// 自复式拉起接通式按钮
ResetUpBtn = ecs.NewTag()
// 钥匙旋钮
KeyKnobBtn = ecs.NewTag()
KeyKnob = ecs.NewTag()
)
// 蜂鸣器驱动
@ -32,11 +32,11 @@ var FMQDriveType = ecs.NewComponentType[FMQDrive]()
type SpkElectronic struct {
// 控制区
SPKSXPLA_BTN *ecs.Entry
SPKSX1J_BTN *ecs.Entry
SPKSX3J_BTN *ecs.Entry
SPKSX1J_KEY *ecs.Entry
SPKSX3J_KEY *ecs.Entry
SPKSSPLA_BTN *ecs.Entry
SPKSS2J_BTN *ecs.Entry
SPKSS4J_BTN *ecs.Entry
SPKSS2J_KEY *ecs.Entry
SPKSS4J_KEY *ecs.Entry
// 表示区
SPKSX1J *ecs.Entry

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@ -7,16 +7,17 @@ type LightDrive struct {
Td bool
}
// DsTag 灯标签定义
// DsTag 灯显示标签定义
type DsTag = ecs.IComponentType
// 灯标签
// 灯标签
var (
LdTag DsTag = ecs.NewTag() //绿
HdTag = ecs.NewTag() //红
UdTag = ecs.NewTag() //黄
BdTag = ecs.NewTag() //白
AdTag = ecs.NewTag() //蓝
FdTag = ecs.NewTag() //封,封灯显示
)
// 组件

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@ -170,12 +170,76 @@ type Signal3XH3Electronic struct {
Z3XH3_LXJ *ecs.Entry
//引导信号继电器true-吸合
Z3XH3_YXJ *ecs.Entry
// 物理黄灯true-亮
Z3XH3_U *ecs.Entry
// 物理红灯true-亮
Z3XH3_H *ecs.Entry
}
// Signal3XH3Lsq 联锁驱
type Signal3XH3Lsq struct {
//true-联锁施加励磁电流驱动继电器DDJ
Z3XH3_DDJ_Q bool
////true-联锁施加励磁电流驱动继电器LXJ
Z3XH3_LXJ_Q bool
////true-联锁施加励磁电流驱动继电器LXJ
Z3XH3_YXJ_Q bool
}
// Signal3XH3Lsc 联锁采
type Signal3XH3Lsc struct {
//true-继电器DJ吸起
Z3XH3_DJ_Xq bool
//true-继电器2DJ吸起
Z3XH3_2DJ_Xq bool
//true-继电器DDJ落下
Z3XH3_DDJ_Lx bool
//true-继电器LXJ吸起
Z3XH3_LXJ_Xq bool
//true-继电器YXJ吸起
Z3XH3_YXJ_Xq bool
}
var (
Signal3XH3ElectronicType = ecs.NewComponentType[Signal3XH3Electronic]()
Signal3XH3LsqType = ecs.NewComponentType[Signal3XH3Lsq]()
Signal3XH3LscType = ecs.NewComponentType[Signal3XH3Lsc]()
)
///////////////////////////////////////////////////////////////////////////////
// Signal3XH4Electronic 电路状态信号机3XH-4(红-绿-黄) 出站兼道岔防护信号机(三显示不封灯、有单黄显示、无引导)
type Signal3XH4Electronic struct {
// 点灯继电器true-吸合,常态落下表示逻辑点灯
Z3XH4_DDJ *ecs.Entry
//灯丝继电器true-吸合
Z3XH4_DJ *ecs.Entry
//列车信号继电器true-吸合
Z3XH4_LXJ *ecs.Entry
//开通正线信号继电器true-吸合
Z3XH4_ZXJ *ecs.Entry
}
// Signal3XH4Lsq 联锁驱
type Signal3XH4Lsq struct {
//true-联锁施加励磁电流驱动继电器DDJ
Z3XH4_DDJ_Q bool
////true-联锁施加励磁电流驱动继电器LXJ
Z3XH4_LXJ_Q bool
////true-联锁施加励磁电流驱动继电器ZXJ
Z3XH4_ZXJ_Q bool
}
// Signal3XH4Lsc 联锁采
type Signal3XH4Lsc struct {
//true-继电器DJ吸起
Z3XH4_DJ_Xq bool
//true-继电器DDJ落下
Z3XH4_DDJ_Lx bool
//true-继电器LXJ吸起
Z3XH4_LXJ_Xq bool
//true-继电器ZXJ吸起
Z3XH4_ZXJ_Xq bool
}
var (
Signal3XH4ElectronicType = ecs.NewComponentType[Signal3XH4Electronic]()
Signal3XH4LsqType = ecs.NewComponentType[Signal3XH4Lsq]()
Signal3XH4LscType = ecs.NewComponentType[Signal3XH4Lsc]()
)

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@ -1,36 +0,0 @@
package component
import "joylink.club/ecs"
// Signal3XH4Electronic 电路状态信号机3XH-4(红-绿-黄) 出站兼道岔防护信号机(三显示不封灯、有单黄显示、无引导)
type Signal3XH4Electronic struct {
// 点灯继电器true-吸合,常态落下表示逻辑点灯
Z3XH4_DDJ *ecs.Entry
//灯丝继电器true-吸合
Z3XH4_DJ *ecs.Entry
//列车信号继电器true-吸合
Z3XH4_LXJ *ecs.Entry
//开通正线信号继电器true-吸合
Z3XH4_ZXJ *ecs.Entry
}
// Signal3XH4Filament 信号机3XH-4 灯丝状态
type Signal3XH4Filament struct {
// 物理黄灯true-灯丝正常
Uf bool
// 物理绿灯true-灯丝正常
Lf bool
// 物理红灯true-灯丝正常
Hf bool
// 物理黄灯true-亮
U bool
// 物理绿灯true-亮
L bool
// 物理红灯true-亮
H bool
}
var (
Signal3XH4ElectronicType = ecs.NewComponentType[Signal3XH4Electronic]()
Signal3XH4FilamentType = ecs.NewComponentType[Signal3XH4Filament]()
)

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@ -32,7 +32,7 @@ func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string]
case proto.Button_Reset_Up:
btnType = component.ResetUpBtn
case proto.Button_Key_Knob:
btnType = component.KeyKnobBtn
btnType = component.KeyKnob
default:
btnType = component.UnknowBtn
}
@ -43,8 +43,7 @@ func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string]
}
// 创建蜂鸣器实体
func NewFMQEntity(w ecs.World, data *repository.Fmq, entityMap map[string]*ecs.Entry) *ecs.Entry {
uid := data.Id()
func NewFMQEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry {
entry, ok := entityMap[uid]
if !ok {
entry = w.Entry(w.Create(component.FMQDriveType, component.BitStateType))
@ -59,11 +58,12 @@ func loadSPKEntity(w ecs.World, entry *ecs.Entry, entityMap map[string]*ecs.Entr
// 按钮组
spk.SPKSXPLA_BTN = NewButtonEntity(w, nil, entityMap)
spk.SPKSSPLA_BTN = NewButtonEntity(w, nil, entityMap)
spk.SPKSX1J_BTN = NewButtonEntity(w, nil, entityMap)
spk.SPKSX3J_BTN = NewButtonEntity(w, nil, entityMap)
spk.SPKSS2J_BTN = NewButtonEntity(w, nil, entityMap)
spk.SPKSS4J_BTN = NewButtonEntity(w, nil, entityMap)
spk.SDA = NewButtonEntity(w, nil, entityMap)
// 钥匙
spk.SPKSX1J_KEY = NewButtonEntity(w, nil, entityMap)
spk.SPKSX3J_KEY = NewButtonEntity(w, nil, entityMap)
spk.SPKSS2J_KEY = NewButtonEntity(w, nil, entityMap)
spk.SPKSS4J_KEY = NewButtonEntity(w, nil, entityMap)
// 继电器组
spk.SPKSX1J = NewRelayEntity(w, nil, entityMap)
spk.SPKSX3J = NewRelayEntity(w, nil, entityMap)
@ -106,7 +106,7 @@ func loadEMPEntity(w ecs.World, entry *ecs.Entry, entityMap map[string]*ecs.Entr
emp.XEMPD = NewLightHEntity(w)
emp.SEMPD = NewLightHEntity(w)
// 蜂鸣器
emp.FMQ = NewFMQEntity(w, nil, entityMap)
emp.FMQ = NewFMQEntity(w, "", entityMap)
entry.AddComponent(component.EmpElectronicType, unsafe.Pointer(emp))
entry.AddComponent(component.EmpCollectStateType, unsafe.Pointer(&component.EmpCollectState{}))
return nil

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@ -55,3 +55,12 @@ func NewLights(w ecs.World, lightTags ...component.DsTag) []*ecs.Entry {
}
return ls
}
// IsLightFd 灯是否被封(如Signal 3xh3 红绿黄三显示封绿灯)
func IsLightFd(lightEntry *ecs.Entry) bool {
if lightEntry.HasComponent(component.LightDriveType) && lightEntry.HasComponent(component.BitStateType) {
return lightEntry.HasComponent(component.FdTag)
} else {
panic("IsLightFd 参数lightEntry的值非灯实体")
}
}

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@ -12,6 +12,9 @@ func loadSignal3xh3(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
if len(elecs) == 5 { //3xh3组合类型包含5个继电器
signalEntry.AddComponent(component.Signal3XH3ElectronicType)
signalEntry.AddComponent(component.Signal3XH3LsqType)
signalEntry.AddComponent(component.Signal3XH3LscType)
signalEntry.AddComponent(component.SignalLightsType)
//
elecState := &component.Signal3XH3Electronic{}
for _, elec := range elecs {
@ -32,6 +35,11 @@ func loadSignal3xh3(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
}
//
component.Signal3XH3ElectronicType.Set(signalEntry, elecState)
component.Signal3XH3LsqType.Set(signalEntry, &component.Signal3XH3Lsq{})
component.Signal3XH3LscType.Set(signalEntry, &component.Signal3XH3Lsc{})
component.SignalLightsType.Set(signalEntry, newSignalLights(w, component.HdTag, component.LdTag, component.UdTag))
//封绿灯,即有绿灯但绿被封
component.SignalLightsType.Get(signalEntry).GetLightByTag(component.LdTag).AddComponent(component.FdTag)
} else {
return fmt.Errorf("id=[%s]的信号机3xh3电子元器件数量须为5", signal.Id())
}

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@ -12,7 +12,9 @@ func loadSignal3xh4(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
if len(elecs) == 4 { //3xh4组合类型包含4个继电器
signalEntry.AddComponent(component.Signal3XH4ElectronicType)
signalEntry.AddComponent(component.Signal3XH4FilamentType)
signalEntry.AddComponent(component.Signal3XH4LsqType)
signalEntry.AddComponent(component.Signal3XH4LscType)
signalEntry.AddComponent(component.SignalLightsType)
//
elecState := &component.Signal3XH4Electronic{}
for _, elec := range elecs {
@ -31,7 +33,9 @@ func loadSignal3xh4(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
}
//
component.Signal3XH4ElectronicType.Set(signalEntry, elecState)
component.Signal3XH4FilamentType.Set(signalEntry, &component.Signal3XH4Filament{Uf: true, Lf: true, Hf: true, U: false, L: false, H: false})
component.Signal3XH4LsqType.Set(signalEntry, &component.Signal3XH4Lsq{})
component.Signal3XH4LscType.Set(signalEntry, &component.Signal3XH4Lsc{})
component.SignalLightsType.Set(signalEntry, newSignalLights(w, component.HdTag, component.LdTag, component.UdTag))
} else {
return fmt.Errorf("id=[%s]的信号机3xh4电子元器件数量须为4", signal.Id())
}

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@ -10,7 +10,6 @@ import (
"joylink.club/rtsssimulation/fi"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
"log"
"log/slog"
"os"
"time"
@ -32,34 +31,28 @@ func main() {
repo := repository.BuildRepositoryForSignalTest(proto)
sim := rtss_simulation.NewSimulation(repo)
loadEntities(sim, repo)
sim.SetSpeed(0.1)
sim.SetSpeed(1)
sim.AddSystem(sigSys.NewSignalDebugSystem())
sim.StartUp()
//
time.Sleep(1 * time.Second)
worldLog(sim, "===>>灭灯 .....")
slog.Debug("灭灯 .....")
fi.DriveSignal3XH1Dd(sim, IdSignal3XH1, false)
//
time.Sleep(1 * time.Second)
worldLog(sim, "===>>亮灯 .....")
slog.Debug("亮灯 .....")
fi.DriveSignal3XH1Dd(sim, IdSignal3XH1, true)
//
time.Sleep(2 * time.Second)
worldLog(sim, "===>>开通引导信号 .....")
slog.Debug("开通引导信号 .....")
fi.DriveSignal3XH1Yx(sim, IdSignal3XH1)
time.Sleep(2 * time.Second)
worldLog(sim, "===>>开通列车信号 .....")
slog.Debug("开通列车信号 .....")
fi.DriveSignal3XH1Lx(sim, IdSignal3XH1, false)
//
time.Sleep(5 * time.Second)
sim.Close()
}
func worldLog(w ecs.World, logInfo string) {
ecs.Request(w, func() any {
log.Println(logInfo)
return nil
})
}
func addProtoSignal3XH1(r *proto.Repository) {
//相关继电器
r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-ddj", Code: consts.SIGNAL_DDJ, Model: proto.Relay_JWXC_1700})

77
fi/ibp.go Normal file
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@ -0,0 +1,77 @@
package fi
import (
"fmt"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
)
// 按下按钮
func PressDownButton(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
if entry.HasComponent(component.NoResetUpBtn) {
state.Val = false
} else if entry.HasComponent(component.ResetUpBtn) {
state.Val = false
} else {
state.Val = true
}
} else {
fmt.Printf("未找到id=%s的按钮\n", id)
}
})
}
// 抬起拉起按钮
func PressUpButton(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
if entry.HasComponent(component.NoResetUpBtn) {
state.Val = true
} else if entry.HasComponent(component.ResetUpBtn) {
state.Val = true
} else {
state.Val = false
}
} else {
fmt.Printf("未找到id=%s的按钮\n", id)
}
})
}
// 修改钥匙旋钮关闭状态
func PutKeyOff(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
state.Val = false
} else {
fmt.Printf("未找到id=%s的钥匙开关\n", id)
}
})
}
// 修改钥匙旋钮开启状态
func PutKeyOn(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
state := component.BitStateType.Get(entry)
state.Val = true
} else {
fmt.Printf("未找到id=%s的钥匙开关\n", id)
}
})
}

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@ -15,11 +15,8 @@ func DriveSignal3XH3Dd(w ecs.World, signalId string, dd bool) {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if ok {
state := component.Signal3XH3ElectronicType.Get(signalEntry)
driveDd := component.RelayDriveType.Get(state.Z3XH3_DDJ)
//点灯继电器落下时才点灯
driveDd.Td = !dd
driveDd.Xq = !dd
lsq := component.Signal3XH3LsqType.Get(signalEntry)
lsq.Z3XH3_DDJ_Q = !dd
}
})
}
@ -30,13 +27,9 @@ func DriveSignal3XH3Lx(w ecs.World, signalId string) {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if ok {
state := component.Signal3XH3ElectronicType.Get(signalEntry)
driveLx := component.RelayDriveType.Get(state.Z3XH3_LXJ)
driveLx.Td = true
driveLx.Xq = true
driveYx := component.RelayDriveType.Get(state.Z3XH3_YXJ)
driveYx.Td = false
driveYx.Xq = false
lsq := component.Signal3XH3LsqType.Get(signalEntry)
lsq.Z3XH3_LXJ_Q = true
lsq.Z3XH3_YXJ_Q = false
}
})
}
@ -47,13 +40,9 @@ func DriveSignal3XH3Yx(w ecs.World, signalId string) {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if ok {
state := component.Signal3XH3ElectronicType.Get(signalEntry)
driveLx := component.RelayDriveType.Get(state.Z3XH3_LXJ)
driveLx.Td = false
driveLx.Xq = false
driveYx := component.RelayDriveType.Get(state.Z3XH3_YXJ)
driveYx.Td = true
driveYx.Xq = true
lsq := component.Signal3XH3LsqType.Get(signalEntry)
lsq.Z3XH3_LXJ_Q = false
lsq.Z3XH3_YXJ_Q = true
}
})
}
@ -64,13 +53,9 @@ func DriveSignal3XH3Non(w ecs.World, signalId string) {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if ok {
state := component.Signal3XH3ElectronicType.Get(signalEntry)
driveLx := component.RelayDriveType.Get(state.Z3XH3_LXJ)
driveLx.Td = false
driveLx.Xq = false
driveYx := component.RelayDriveType.Get(state.Z3XH3_YXJ)
driveYx.Td = false
driveYx.Xq = false
lsq := component.Signal3XH3LsqType.Get(signalEntry)
lsq.Z3XH3_LXJ_Q = false
lsq.Z3XH3_YXJ_Q = false
}
})
}

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@ -15,11 +15,8 @@ func DriveSignal3XH4Dd(w ecs.World, signalId string, dd bool) {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if ok {
state := component.Signal3XH4ElectronicType.Get(signalEntry)
driveDd := component.RelayDriveType.Get(state.Z3XH4_DDJ)
//点灯继电器落下时才点灯
driveDd.Td = !dd
driveDd.Xq = !dd
lsq := component.Signal3XH4LsqType.Get(signalEntry)
lsq.Z3XH4_DDJ_Q = !dd
}
})
}
@ -31,13 +28,9 @@ func DriveSignal3XH4Lx(w ecs.World, signalId string, zx bool) {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if ok {
state := component.Signal3XH4ElectronicType.Get(signalEntry)
driveLx := component.RelayDriveType.Get(state.Z3XH4_LXJ)
driveLx.Td = true
driveLx.Xq = true
driveZx := component.RelayDriveType.Get(state.Z3XH4_ZXJ)
driveZx.Td = zx
driveZx.Xq = zx
lsq := component.Signal3XH4LsqType.Get(signalEntry)
lsq.Z3XH4_LXJ_Q = true
lsq.Z3XH4_ZXJ_Q = zx
}
})
}
@ -48,13 +41,9 @@ func DriveSignal3XH4Non(w ecs.World, signalId string) {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if ok {
state := component.Signal3XH4ElectronicType.Get(signalEntry)
driveLx := component.RelayDriveType.Get(state.Z3XH4_LXJ)
driveLx.Td = false
driveLx.Xq = false
driveZx := component.RelayDriveType.Get(state.Z3XH4_ZXJ)
driveZx.Td = false
driveZx.Xq = false
lsq := component.Signal3XH4LsqType.Get(signalEntry)
lsq.Z3XH4_LXJ_Q = false
lsq.Z3XH4_ZXJ_Q = false
}
})
}

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@ -172,7 +172,7 @@ message ElectronicComponentGroup {
repeated string componentIds = 2; //id
}
//
//
message Button {
enum ButtonType {
Unknown = 0;

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@ -1,13 +0,0 @@
package repository
import "joylink.club/rtsssimulation/repository/model/proto"
type Fmq struct {
Identity
}
func NewFmq(id string) *Fmq {
return &Fmq{
Identity: identity{id, proto.DeviceType_DeviceType_FMQ},
}
}

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@ -39,14 +39,14 @@ func (ibp *IBPSys) Update(w ecs.World) {
func (ibp *IBPSys) spkControl(entry *ecs.Entry, spkState *component.SpkElectronic) {
spksxplaBtn := getBtnVal(spkState.SPKSXPLA_BTN)
// spksx1j 通电状态
setRelayTdVal(spkState.SPKSX1J, spksxplaBtn || getBtnVal(spkState.SPKSX1J_BTN))
setRelayTdVal(spkState.SPKSX1J, spksxplaBtn || getBtnVal(spkState.SPKSX1J_KEY))
// spksx3j 通电状态
setRelayTdVal(spkState.SPKSX3J, spksxplaBtn || getBtnVal(spkState.SPKSX3J_BTN))
setRelayTdVal(spkState.SPKSX3J, spksxplaBtn || getBtnVal(spkState.SPKSX3J_KEY))
spkssplaBtn := getBtnVal(spkState.SPKSSPLA_BTN)
// spkss2j 通电状态
setRelayTdVal(spkState.SPKSS2J, spkssplaBtn || getBtnVal(spkState.SPKSS2J_BTN))
setRelayTdVal(spkState.SPKSS2J, spkssplaBtn || getBtnVal(spkState.SPKSS2J_KEY))
// spkss4j 通电状态
setRelayTdVal(spkState.SPKSS4J, spkssplaBtn || getBtnVal(spkState.SPKSS4J_BTN))
setRelayTdVal(spkState.SPKSS4J, spkssplaBtn || getBtnVal(spkState.SPKSS4J_KEY))
}
// 人员防护表示状态电路逻辑

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@ -11,7 +11,11 @@ type Signal3XH2System struct {
}
func NewSignal3XH2System() *Signal3XH2System {
return &Signal3XH2System{query: ecs.NewQuery(filter.Contains(component.Signal3XH2ElectronicType))}
return &Signal3XH2System{query: ecs.NewQuery(filter.Contains(
component.Signal3XH2ElectronicType,
component.Signal3XH2LsqType,
component.Signal3XH2LscType,
component.SignalLightsType))}
}
// Update world 执行

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@ -11,54 +11,98 @@ type Signal3XH3System struct {
}
func NewSignal3XH3System() *Signal3XH3System {
return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(component.Signal3XH3ElectronicType))}
return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(
component.Signal3XH3ElectronicType,
component.Signal3XH3LsqType,
component.Signal3XH3LscType,
component.SignalLightsType))}
}
// Update world 执行
func (s *Signal3XH3System) Update(w ecs.World) {
s.query.Each(w, func(e *ecs.Entry) {
state := component.Signal3XH3ElectronicType.Get(e)
s.query.Each(w, func(entry *ecs.Entry) {
state := component.Signal3XH3ElectronicType.Get(entry)
lsq := component.Signal3XH3LsqType.Get(entry)
lsc := component.Signal3XH3LscType.Get(entry)
lights := component.SignalLightsType.Get(entry)
Z3XH3_H := lights.GetLightByTag(component.HdTag)
Z3XH3_U := lights.GetLightByTag(component.UdTag)
//
s.calculateU(state)
s.calculateH(state)
s.calculateDJ(state)
s.calculate2DJ(state)
s.calculateLsq(state, lsq)
s.calculateU(state, Z3XH3_U)
s.calculateH(state, Z3XH3_H)
s.calculateDJ(state, Z3XH3_U, Z3XH3_H)
s.calculate2DJ(state, Z3XH3_U)
s.calculateLsc(state, lsc)
})
}
func (s *Signal3XH3System) calculateU(state *component.Signal3XH3Electronic) {
// 联锁驱
func (s *Signal3XH3System) calculateLsq(state *component.Signal3XH3Electronic, lsq *component.Signal3XH3Lsq) {
ddj := component.RelayDriveType.Get(state.Z3XH3_DDJ)
lxj := component.RelayDriveType.Get(state.Z3XH3_LXJ)
yxj := component.RelayDriveType.Get(state.Z3XH3_YXJ)
//
ddjQ := lsq.Z3XH3_DDJ_Q
ddj.Td = ddjQ
ddj.Xq = ddjQ
//
lxjQ := lsq.Z3XH3_LXJ_Q
lxj.Td = lxjQ
lxj.Xq = lxjQ
//
yxjQ := lsq.Z3XH3_YXJ_Q
yxj.Td = yxjQ
yxj.Xq = yxjQ
}
// 联锁采
func (s *Signal3XH3System) calculateLsc(state *component.Signal3XH3Electronic, lsc *component.Signal3XH3Lsc) {
ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
dj := component.BitStateType.Get(state.Z3XH3_DJ)
edj := component.BitStateType.Get(state.Z3XH3_2DJ)
yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
//
lsc.Z3XH3_2DJ_Xq = edj.Val
lsc.Z3XH3_DJ_Xq = dj.Val
lsc.Z3XH3_DDJ_Lx = !ddj.Val
lsc.Z3XH3_LXJ_Xq = lxj.Val
lsc.Z3XH3_YXJ_Xq = yxj.Val
}
func (s *Signal3XH3System) calculateU(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
dj := component.BitStateType.Get(state.Z3XH3_DJ)
yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
isU := !ddj.Val && !lxj.Val && dj.Val && yxj.Val || !ddj.Val && lxj.Val
driveU := component.LightDriveType.Get(state.Z3XH3_U)
driveU := component.LightDriveType.Get(Z3XH3_U)
driveU.Td = isU
}
func (s *Signal3XH3System) calculateH(state *component.Signal3XH3Electronic) {
func (s *Signal3XH3System) calculateH(state *component.Signal3XH3Electronic, Z3XH3_H *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
isH := !ddj.Val && !lxj.Val
driveH := component.LightDriveType.Get(state.Z3XH3_H)
driveH := component.LightDriveType.Get(Z3XH3_H)
driveH.Td = isH
}
func (s *Signal3XH3System) calculateDJ(state *component.Signal3XH3Electronic) {
func (s *Signal3XH3System) calculateDJ(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry, Z3XH3_H *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
ud := component.BitStateType.Get(state.Z3XH3_U)
hd := component.BitStateType.Get(state.Z3XH3_H)
ud := component.BitStateType.Get(Z3XH3_U)
hd := component.BitStateType.Get(Z3XH3_H)
isDJ := ud.Val && !ddj.Val && lxj.Val || hd.Val && !ddj.Val && !lxj.Val
drive := component.RelayDriveType.Get(state.Z3XH3_DJ)
drive.Td = isDJ
drive.Xq = isDJ
}
func (s *Signal3XH3System) calculate2DJ(state *component.Signal3XH3Electronic) {
func (s *Signal3XH3System) calculate2DJ(state *component.Signal3XH3Electronic, Z3XH3_U *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
dj := component.BitStateType.Get(state.Z3XH3_DJ)
yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
ud := component.BitStateType.Get(state.Z3XH3_U)
ud := component.BitStateType.Get(Z3XH3_U)
is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
drive := component.RelayDriveType.Get(state.Z3XH3_2DJ)
drive.Td = is2DJ

View File

@ -11,56 +11,101 @@ type Signal3XH4System struct {
}
func NewSignal3XH4System() *Signal3XH4System {
return &Signal3XH4System{query: ecs.NewQuery(filter.Contains(component.Signal3XH4ElectronicType, component.Signal3XH4FilamentType))}
return &Signal3XH4System{query: ecs.NewQuery(filter.Contains(
component.Signal3XH4ElectronicType,
component.Signal3XH4LsqType,
component.Signal3XH4LscType,
component.SignalLightsType))}
}
// Update world 执行
func (s *Signal3XH4System) Update(w ecs.World) {
s.query.Each(w, func(e *ecs.Entry) {
state := component.Signal3XH4ElectronicType.Get(e)
filament := component.Signal3XH4FilamentType.Get(e)
s.query.Each(w, func(entry *ecs.Entry) {
state := component.Signal3XH4ElectronicType.Get(entry)
lsq := component.Signal3XH4LsqType.Get(entry)
lsc := component.Signal3XH4LscType.Get(entry)
lights := component.SignalLightsType.Get(entry)
Z3XH4_H := lights.GetLightByTag(component.HdTag)
Z3XH4_L := lights.GetLightByTag(component.LdTag)
Z3XH4_U := lights.GetLightByTag(component.UdTag)
//
s.calculateU(state, filament)
s.calculateL(state, filament)
s.calculateH(w, state, filament)
s.calculateDJ(w, e, state, filament)
s.calculateLsq(state, lsq)
s.calculateU(state, Z3XH4_U)
s.calculateL(state, Z3XH4_L)
s.calculateH(state, Z3XH4_H)
s.calculateDJ(state, Z3XH4_H, Z3XH4_L, Z3XH4_U)
s.calculateLsc(state, lsc)
})
}
func (s *Signal3XH4System) calculateU(state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
isU := filament.Uf && !ddj.Val && lxj.Val && !zxj.Val
filament.U = isU
// 联锁驱
func (s *Signal3XH4System) calculateLsq(state *component.Signal3XH4Electronic, lsq *component.Signal3XH4Lsq) {
ddj := component.RelayDriveType.Get(state.Z3XH4_DDJ)
lxj := component.RelayDriveType.Get(state.Z3XH4_LXJ)
zxj := component.RelayDriveType.Get(state.Z3XH4_ZXJ)
//
ddjQ := lsq.Z3XH4_DDJ_Q
ddj.Td = ddjQ
ddj.Xq = ddjQ
//
lxjQ := lsq.Z3XH4_LXJ_Q
lxj.Td = lxjQ
lxj.Xq = lxjQ
//
zxjQ := lsq.Z3XH4_ZXJ_Q
zxj.Td = zxjQ
zxj.Xq = zxjQ
}
func (s *Signal3XH4System) calculateL(state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
// 联锁采
func (s *Signal3XH4System) calculateLsc(state *component.Signal3XH4Electronic, lsc *component.Signal3XH4Lsc) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
isL := filament.Lf && !ddj.Val && lxj.Val && zxj.Val
filament.L = isL
}
func (s *Signal3XH4System) calculateH(w ecs.World, state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
isH := filament.Hf && !ddj.Val && !lxj.Val
filament.H = isH
}
func (s *Signal3XH4System) calculateDJ(w ecs.World, e *ecs.Entry, state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
dj := component.BitStateType.Get(state.Z3XH4_DJ)
zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
//
lsc.Z3XH4_DJ_Xq = dj.Val
lsc.Z3XH4_DDJ_Lx = !ddj.Val
lsc.Z3XH4_LXJ_Xq = lxj.Val
lsc.Z3XH4_ZXJ_Xq = zxj.Val
}
func (s *Signal3XH4System) calculateU(state *component.Signal3XH4Electronic, Z3XH4_U *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
isDJ := filament.Uf && !ddj.Val && lxj.Val && !zxj.Val ||
filament.Lf && !ddj.Val && lxj.Val && zxj.Val ||
filament.Hf && !ddj.Val && !lxj.Val
if isDJ != dj.Val {
drive := component.RelayDriveType.Get(state.Z3XH4_DJ)
drive.Td = isDJ
drive.Xq = isDJ
}
isU := !ddj.Val && lxj.Val && !zxj.Val
driveU := component.LightDriveType.Get(Z3XH4_U)
driveU.Td = isU
}
func (s *Signal3XH4System) calculateL(state *component.Signal3XH4Electronic, Z3XH4_L *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
isL := !ddj.Val && lxj.Val && zxj.Val
driveL := component.LightDriveType.Get(Z3XH4_L)
driveL.Td = isL
}
func (s *Signal3XH4System) calculateH(state *component.Signal3XH4Electronic, Z3XH4_H *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
isH := !ddj.Val && !lxj.Val
driveH := component.LightDriveType.Get(Z3XH4_H)
driveH.Td = isH
}
func (s *Signal3XH4System) calculateDJ(state *component.Signal3XH4Electronic, Z3XH4_H *ecs.Entry, Z3XH4_L *ecs.Entry, Z3XH4_U *ecs.Entry) {
ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
hd := component.BitStateType.Get(Z3XH4_H)
ld := component.BitStateType.Get(Z3XH4_L)
ud := component.BitStateType.Get(Z3XH4_U)
isDJ := ud.Val && !ddj.Val && lxj.Val && !zxj.Val ||
ld.Val && !ddj.Val && lxj.Val && zxj.Val ||
hd.Val && !ddj.Val && !lxj.Val
drive := component.RelayDriveType.Get(state.Z3XH4_DJ)
drive.Td = isDJ
drive.Xq = isDJ
}