ISCS电力系统ecs定义

This commit is contained in:
xzb 2023-12-07 16:28:29 +08:00
parent a7102304fd
commit 37e5374c07
3 changed files with 174 additions and 0 deletions

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component/pscada.go Normal file
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package component
import (
"joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
)
//电力系统相关组件定义
// TransBusbar 输电母线
type TransBusbar struct {
Vl consts.VoltageLevel //电压等级
Elec consts.ElecYwEnum
}
// TwoPositionSwitch 对一条路通-断控制的开关状态
// 如断路器
// 如PT、负极柜隔离开关、轨电位、上网隔离开关、隔离开关
type TwoPositionSwitch struct {
Position consts.SwitchTwoPosition
}
// /////////////////////////////////////////
// ThreePositionSwitch 三工位开关
// 对于三工位隔离开关规定ClosedPosition1-合闸到工作位ClosedPosition2-合闸到接地位
type ThreePositionSwitch struct {
Position consts.SwitchThreePosition
}
/////////////////////////////////////////////
// HandcartSwitch 手车式开关
type HandcartSwitch struct {
Position consts.HandcarPosition
}
//////////////////////////////////////////
// ElecDevice 一般电力设备
// 如:变压器、整流器
// Epu所有状态如35kV进线柜、35kV出线柜、1500V直流进线柜、配电变馈线柜、整流变馈线柜、35kV母联柜、500V直流馈线柜、1500V直流馈线柜、1500V直流负极柜
// Epu状态中除去报警400V进线柜、400V母联柜、三级负荷总开关、上网隔离开关柜、接口柜
type ElecDevice struct {
State consts.EpuStateEnum
}
// DeviceNet 设备联网状态
type DeviceNet struct {
Online bool //true-网络通信正常false-通信中断
}
var (
ElecDeviceType = ecs.NewComponentType[ElecDevice]()
DeviceNetType = ecs.NewComponentType[DeviceNet]()
HandcartSwitchType = ecs.NewComponentType[HandcartSwitch]()
ThreePositionSwitchType = ecs.NewComponentType[ThreePositionSwitch]()
TwoPositionSwitchType = ecs.NewComponentType[TwoPositionSwitch]()
TransBusbarType = ecs.NewComponentType[TransBusbar]()
)

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consts/pscada.go Normal file
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package consts
// VoltageLevel 电压等级定义
type VoltageLevel = uint8
const (
VlNon VoltageLevel = iota //未知电压等级
VlAc110Kv //110kV交流电 红色
VlAc35Kv //35kV交流电 黄色
VlAc400V //400V交流电 浅蓝色
VlDc1500V //1500V直流电
)
// ElecYwEnum 电的有无定义
type ElecYwEnum = uint8
const (
EywLossing ElecYwEnum = iota //失电,未受电
EywReceiving //受电
EywStatic //静态
)
// SwitchThreePosition 三工位开关位置定义
type SwitchThreePosition = uint8
const (
StpClosedPosition1 SwitchThreePosition = iota + 1 //开关合闸到位置1与位置1线路导通
StpClosedPosition2 //开关合闸到位置2与位置2线路导通
StpOpened //开关分闸,线路断开,未与任何位置接通
StpFault //异常
)
// SwitchTwoPosition 两工位开关位置定义
type SwitchTwoPosition = uint8
const (
S2pClosed SwitchTwoPosition = iota + 1 //开关合闸到位,与线路导通
S2pOpened //开关分闸,线路断开,未与任何位置接通
S2pFault //故障异常
)
// HandcarPosition 手车式开关位置定义
type HandcarPosition = uint8
const (
HpClosed HandcarPosition = iota + 1 //工作位合闸
HpOpened //工作位分闸
HpTest //实验位
)
// EpuStateEnum 一般电力设备状态定义
type EpuStateEnum = uint8
const (
EpuNormal EpuStateEnum = iota + 1 //正常
EpuFault //故障,有预告信号产生
EpuAlarm //报警,有事故信号产生
)

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entity/pscada.go Normal file
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package entity
import (
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// NewTwoPositionSwitchEntity 创建两工位开关实体
// 如断路器
// 如PT、负极柜隔离开关、轨电位、上网隔离开关、隔离开关
func NewTwoPositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
e := w.Entry(w.Create(component.UidType, component.TwoPositionSwitchType, component.DeviceNetType))
component.UidType.SetValue(e, component.Uid{Id: id})
component.TwoPositionSwitchType.Set(e, &component.TwoPositionSwitch{Position: consts.S2pOpened})
component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
return e
}
// NewThreePositionSwitchEntity 创建三工位隔离开关实体
func NewThreePositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
e := w.Entry(w.Create(component.UidType, component.ThreePositionSwitchType, component.DeviceNetType))
component.UidType.SetValue(e, component.Uid{Id: id})
component.ThreePositionSwitchType.Set(e, &component.ThreePositionSwitch{Position: consts.StpOpened})
component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
return e
}
// NewElectricPowerDeviceEntity 创建一般电力设备实体
// 如:变压器、整流器
// Epu所有状态如35kV进线柜、35kV出线柜、1500V直流进线柜、配电变馈线柜、整流变馈线柜、35kV母联柜、500V直流馈线柜、1500V直流馈线柜、1500V直流负极柜
// Epu状态中除去报警400V进线柜、400V母联柜、三级负荷总开关、上网隔离开关柜、接口柜
func NewElectricPowerDeviceEntity(w ecs.World, id string) *ecs.Entry {
e := w.Entry(w.Create(component.UidType, component.ElecDeviceType, component.DeviceNetType))
component.UidType.SetValue(e, component.Uid{Id: id})
component.ElecDeviceType.Set(e, &component.ElecDevice{State: consts.EpuNormal})
component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
return e
}
// NewHandcartSwitchEntity 创建手车实体
func NewHandcartSwitchEntity(w ecs.World, id string) *ecs.Entry {
e := w.Entry(w.Create(component.UidType, component.ThreePositionSwitchType, component.DeviceNetType))
component.UidType.SetValue(e, component.Uid{Id: id})
component.HandcartSwitchType.Set(e, &component.HandcartSwitch{Position: consts.HpOpened})
component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
return e
}
// NewTransBusbarEntity 创建输电母线实体
func NewTransBusbarEntity(w ecs.World, id string) *ecs.Entry {
e := w.Entry(w.Create(component.UidType, component.TransBusbarType))
component.UidType.SetValue(e, component.Uid{Id: id})
component.TransBusbarType.Set(e, &component.TransBusbar{Vl: consts.VlNon, Elec: consts.EywLossing})
return e
}