ISCS电力系统ecs定义
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component/pscada.go
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component/pscada.go
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package component
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/consts"
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)
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//电力系统相关组件定义
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// TransBusbar 输电母线
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type TransBusbar struct {
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Vl consts.VoltageLevel //电压等级
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Elec consts.ElecYwEnum
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}
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// TwoPositionSwitch 对一条路通-断控制的开关状态
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// 如断路器
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// 如PT、负极柜隔离开关、轨电位、上网隔离开关、隔离开关
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type TwoPositionSwitch struct {
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Position consts.SwitchTwoPosition
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}
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// /////////////////////////////////////////
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// ThreePositionSwitch 三工位开关
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// 对于三工位隔离开关,规定:ClosedPosition1-合闸到工作位,ClosedPosition2-合闸到接地位
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type ThreePositionSwitch struct {
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Position consts.SwitchThreePosition
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}
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/////////////////////////////////////////////
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// HandcartSwitch 手车式开关
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type HandcartSwitch struct {
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Position consts.HandcarPosition
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}
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//////////////////////////////////////////
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// ElecDevice 一般电力设备
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// 如:变压器、整流器
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// Epu所有状态如:35kV进线柜、35kV出线柜、1500V直流进线柜、配电变馈线柜、整流变馈线柜、35kV母联柜、500V直流馈线柜、1500V直流馈线柜、1500V直流负极柜
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// Epu状态中除去报警,如:400V进线柜、400V母联柜、三级负荷总开关、上网隔离开关柜、接口柜
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type ElecDevice struct {
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State consts.EpuStateEnum
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}
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// DeviceNet 设备联网状态
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type DeviceNet struct {
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Online bool //true-网络通信正常,false-通信中断
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}
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var (
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ElecDeviceType = ecs.NewComponentType[ElecDevice]()
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DeviceNetType = ecs.NewComponentType[DeviceNet]()
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HandcartSwitchType = ecs.NewComponentType[HandcartSwitch]()
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ThreePositionSwitchType = ecs.NewComponentType[ThreePositionSwitch]()
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TwoPositionSwitchType = ecs.NewComponentType[TwoPositionSwitch]()
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TransBusbarType = ecs.NewComponentType[TransBusbar]()
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)
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58
consts/pscada.go
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consts/pscada.go
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package consts
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// VoltageLevel 电压等级定义
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type VoltageLevel = uint8
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const (
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VlNon VoltageLevel = iota //未知电压等级
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VlAc110Kv //110kV交流电 红色
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VlAc35Kv //35kV交流电 黄色
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VlAc400V //400V交流电 浅蓝色
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VlDc1500V //1500V直流电
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)
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// ElecYwEnum 电的有无定义
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type ElecYwEnum = uint8
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const (
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EywLossing ElecYwEnum = iota //失电,未受电
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EywReceiving //受电
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EywStatic //静态
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)
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// SwitchThreePosition 三工位开关位置定义
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type SwitchThreePosition = uint8
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const (
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StpClosedPosition1 SwitchThreePosition = iota + 1 //开关合闸到位置1,与位置1线路导通
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StpClosedPosition2 //开关合闸到位置2,与位置2线路导通
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StpOpened //开关分闸,线路断开,未与任何位置接通
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StpFault //异常
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)
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// SwitchTwoPosition 两工位开关位置定义
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type SwitchTwoPosition = uint8
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const (
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S2pClosed SwitchTwoPosition = iota + 1 //开关合闸到位,与线路导通
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S2pOpened //开关分闸,线路断开,未与任何位置接通
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S2pFault //故障异常
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)
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// HandcarPosition 手车式开关位置定义
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type HandcarPosition = uint8
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const (
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HpClosed HandcarPosition = iota + 1 //工作位合闸
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HpOpened //工作位分闸
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HpTest //实验位
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)
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// EpuStateEnum 一般电力设备状态定义
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type EpuStateEnum = uint8
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const (
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EpuNormal EpuStateEnum = iota + 1 //正常
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EpuFault //故障,有预告信号产生
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EpuAlarm //报警,有事故信号产生
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)
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entity/pscada.go
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entity/pscada.go
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package entity
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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)
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// NewTwoPositionSwitchEntity 创建两工位开关实体
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// 如断路器
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// 如PT、负极柜隔离开关、轨电位、上网隔离开关、隔离开关
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func NewTwoPositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.TwoPositionSwitchType, component.DeviceNetType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.TwoPositionSwitchType.Set(e, &component.TwoPositionSwitch{Position: consts.S2pOpened})
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component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
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return e
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}
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// NewThreePositionSwitchEntity 创建三工位隔离开关实体
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func NewThreePositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.ThreePositionSwitchType, component.DeviceNetType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.ThreePositionSwitchType.Set(e, &component.ThreePositionSwitch{Position: consts.StpOpened})
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component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
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return e
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}
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// NewElectricPowerDeviceEntity 创建一般电力设备实体
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// 如:变压器、整流器
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// Epu所有状态如:35kV进线柜、35kV出线柜、1500V直流进线柜、配电变馈线柜、整流变馈线柜、35kV母联柜、500V直流馈线柜、1500V直流馈线柜、1500V直流负极柜
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// Epu状态中除去报警,如:400V进线柜、400V母联柜、三级负荷总开关、上网隔离开关柜、接口柜
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func NewElectricPowerDeviceEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.ElecDeviceType, component.DeviceNetType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.ElecDeviceType.Set(e, &component.ElecDevice{State: consts.EpuNormal})
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component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
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return e
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}
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// NewHandcartSwitchEntity 创建手车实体
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func NewHandcartSwitchEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.ThreePositionSwitchType, component.DeviceNetType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.HandcartSwitchType.Set(e, &component.HandcartSwitch{Position: consts.HpOpened})
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component.DeviceNetType.Set(e, &component.DeviceNet{Online: true})
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return e
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}
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// NewTransBusbarEntity 创建输电母线实体
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func NewTransBusbarEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.TransBusbarType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.TransBusbarType.Set(e, &component.TransBusbar{Vl: consts.VlNon, Elec: consts.EywLossing})
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return e
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}
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