iscs bas 大系统

This commit is contained in:
xzb 2024-01-02 17:32:09 +08:00
parent 2803f32329
commit 3c0fc2293b
3 changed files with 117 additions and 10 deletions

View File

@ -4,7 +4,15 @@ import "joylink.club/ecs"
// FluidPipe 流体管线
type FluidPipe struct {
Direction PipeFlowDirection //流动方向
Direction PipeFlowDirection //管线内综合流动方向
FlowSpeed float32 //管线内综合流量m3/h
Sources []*SourceFlow //该管线内所有流体源投射的分量
}
// SourceFlow 流体源进入管线的流体描述
type SourceFlow struct {
Direction PipeFlowDirection
FlowSpeed float32
}
// PipeFlowDirection 管线内流体流动方向定义
@ -16,6 +24,16 @@ const (
PipeFlowBa //流体从管线的B->A
)
func (d *PipeFlowDirection) IsFlowAb() bool {
return *d == PipeFlowAb
}
func (d *PipeFlowDirection) IsFlowBa() bool {
return *d == PipeFlowBa
}
func (d *PipeFlowDirection) IsFlowNon() bool {
return *d == PipeFlowNon
}
// FluidDriver 流体驱动器
type FluidDriver struct {
On bool //true-输出流体驱动力false-未输出流体驱动力

View File

@ -9,7 +9,7 @@ type AirPavilion struct {
Identity
Code string
PavilionType proto.AirPavilion_Type //风亭子类型
PortA DevicePort //风亭A端口连接的设备
PortA *PipePort //风亭A端口连接的设备
}
func NewAirPavilion(id string, code string, pavilionType proto.AirPavilion_Type) *AirPavilion {

View File

@ -15,13 +15,15 @@ import (
// 实现流体在设备、管线中流动
// 流体驱动源(风机、送风亭、泵)
type FluidDriverSystem struct {
query *ecs.Query //流体驱动源
drivePathMap map[string][]*SearchedPath //key pipePortId,value 驱动源驱动流体的路径
query *ecs.Query //流体驱动源
drivePathMap map[string][]*SearchedPath //key pipePortId,value 驱动源驱动流体的路径
queryFluidPipe *ecs.Query
}
func NewFluidDriverSystem() *FluidDriverSystem {
return &FluidDriverSystem{
query: ecs.NewQuery(filter.Contains(component.UidType, component.FluidDriverType)),
query: ecs.NewQuery(filter.Contains(component.UidType, component.FluidDriverType)),
queryFluidPipe: ecs.NewQuery(filter.Contains(component.UidType, component.FluidPipeType)),
}
}
@ -54,20 +56,107 @@ func (s *FluidDriverSystem) Update(w ecs.World) {
fanOutPath := s.findFluidPath(fanModel, fanOutPort, true)
fanInPath := s.findFluidPath(fanModel, fanInPort, false)
//
_ = fanOutPath
_ = fanInPath
_ = fluidDriverOn
s.calculateFluid(w, fluidDriverOn, fanOutPath, fanInPath)
}
case proto.DeviceType_DeviceType_AirPavilion: //风亭,其中送风亭为动力源
{
apModel := fdModel.(*repository.AirPavilion)
if apModel.PavilionType == proto.AirPavilion_AirSupplyPavilion {
apOutPort := *apModel.PortA
apOutPath := s.findFluidPath(apModel, apOutPort, true)
s.calculateFluid(w, fluidDriverOn, apOutPath, nil)
}
}
}
}
})
//
s.queryFluidPipe.Each(w, func(entry *ecs.Entry) {
pipe := component.FluidPipeType.Get(entry)
if len(pipe.Sources) > 0 {
directionAb := int8(0)
for _, ps := range pipe.Sources {
if ps.Direction.IsFlowAb() {
directionAb++
}
if ps.Direction.IsFlowBa() {
directionAb--
}
}
if directionAb > 0 {
pipe.Direction = component.PipeFlowAb
} else if directionAb < 0 {
pipe.Direction = component.PipeFlowBa
} else {
pipe.Direction = component.PipeFlowNon
}
} else {
pipe.Direction = component.PipeFlowNon
pipe.FlowSpeed = 0
}
})
}
// 计算流体在管线中的流动参数
func (s *FluidDriverSystem) calculateFluid(fluidDriverOn bool, outPath []*SearchedPath, inPath []*SearchedPath) {
func (s *FluidDriverSystem) calculateFluid(w ecs.World, fluidDriverOn bool, outPath []*SearchedPath, inPath []*SearchedPath) {
for _, out := range outPath {
s.clearFluidPathSources(w, out)
}
for _, in := range inPath {
s.clearFluidPathSources(w, in)
}
//
if fluidDriverOn {
var validOutPath, validInPath []*SearchedPath
for _, out := range outPath {
if s.isFluidPathUnblocked(out, w) {
validOutPath = append(validOutPath, out)
}
}
for _, in := range inPath {
if s.isFluidPathUnblocked(in, w) {
validInPath = append(validInPath, in)
}
}
isValid := len(outPath) > 0 && len(inPath) > 0 && len(validInPath) > 0 && len(validOutPath) > 0 || len(outPath) > 0 && len(inPath) == 0 && len(inPath) > 0
if isValid {
wd := entity.GetWorldData(w)
for _, outSp := range validOutPath {
for _, outPipe := range outSp.ViaPipes {
pipeEntry := wd.EntityMap[outPipe.Device().Id()]
fluidPipe := component.FluidPipeType.Get(pipeEntry)
fluidPipe.Sources = append(fluidPipe.Sources, &component.SourceFlow{Direction: convertFlowDirection(outPipe)})
}
}
for _, inSp := range validInPath {
for _, inPipe := range inSp.ViaPipes {
pipeEntry := wd.EntityMap[inPipe.Device().Id()]
fluidPipe := component.FluidPipeType.Get(pipeEntry)
fluidPipe.Sources = append(fluidPipe.Sources, &component.SourceFlow{Direction: convertFlowDirection(inPipe)})
}
}
}
}
}
func convertFlowDirection(sp repository.PipePort) component.PipeFlowDirection {
switch sp.Port() {
case proto.Port_A:
return component.PipeFlowAb
case proto.Port_B:
return component.PipeFlowBa
default:
return component.PipeFlowNon
}
}
// 清空管线流体源
func (s *FluidDriverSystem) clearFluidPathSources(w ecs.World, path *SearchedPath) {
wd := entity.GetWorldData(w)
for _, pipe := range path.ViaPipes {
pipeEntry := wd.EntityMap[pipe.Device().Id()]
fluidPipe := component.FluidPipeType.Get(pipeEntry)
fluidPipe.Sources = fluidPipe.Sources[0:0]
}
}
// 判断路径是否畅通