signal 3xh1
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@ -2,6 +2,27 @@ package component
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import "joylink.club/ecs"
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import "joylink.club/ecs"
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// Signal2XH1Electronic 电路状态:**信号机2XH-1(红-绿) 出段(场)信号机 或 **出站区间阻挡信号机
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type Signal2XH1Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z2XH1_DDJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z2XH1_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z2XH1_LXJ *ecs.Entry
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//物理绿灯,true-亮
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Z2XH1_L *ecs.Entry
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// 物理红灯,true-亮
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Z2XH1_H *ecs.Entry
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}
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var (
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//Signal2XH1ElectronicType 2XH1信号机电路组件
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Signal2XH1ElectronicType = ecs.NewComponentType[Signal2XH1Electronic]()
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)
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/////////////////////////////////////////////////////////////////////////
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// Signal3XH1Electronic 电路状态:信号机3XH-1(红-绿-黄) 道岔防护信号机(三显示不封灯,有单黄显示、带引导)
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// Signal3XH1Electronic 电路状态:信号机3XH-1(红-绿-黄) 道岔防护信号机(三显示不封灯,有单黄显示、带引导)
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type Signal3XH1Electronic struct {
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type Signal3XH1Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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@ -1,24 +0,0 @@
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package component
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import (
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"joylink.club/ecs"
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)
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// Signal2XH1Electronic 电路状态:**信号机2XH-1(红-绿) 出段(场)信号机 或 **出站区间阻挡信号机
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type Signal2XH1Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z2XH1_DDJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z2XH1_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z2XH1_LXJ *ecs.Entry
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//物理绿灯,true-亮
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Z2XH1_L *ecs.Entry
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// 物理红灯,true-亮
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Z2XH1_H *ecs.Entry
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}
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var (
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//Signal2XH1ElectronicType 2XH1信号机电路组件
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Signal2XH1ElectronicType = ecs.NewComponentType[Signal2XH1Electronic]()
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)
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@ -10,8 +10,6 @@ import (
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"joylink.club/rtsssimulation/fi"
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"joylink.club/rtsssimulation/fi"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository/model/proto"
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"joylink.club/rtsssimulation/repository/model/proto"
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"joylink.club/rtsssimulation/sys/circuit_sys"
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"joylink.club/rtsssimulation/sys/device_sys"
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"log"
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"log"
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"time"
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"time"
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)
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)
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@ -29,10 +27,8 @@ func main() {
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repo := repository.BuildRepositoryForSignalTest(proto)
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repo := repository.BuildRepositoryForSignalTest(proto)
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sim := rtss_simulation.NewSimulation(repo)
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sim := rtss_simulation.NewSimulation(repo)
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loadEntities(sim, repo)
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loadEntities(sim, repo)
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sim.SetSpeed(1)
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sim.SetSpeed(0.1)
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sim.AddSystem(sigSys.NewSignalDebugSystem())
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sim.AddSystem(sigSys.NewSignalDebugSystem())
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sim.AddSystem(device_sys.NewRelaySys())
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sim.AddSystem(circuit_sys.NewSignal3XH1System())
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sim.StartUp()
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sim.StartUp()
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//
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//
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time.Sleep(1 * time.Second)
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time.Sleep(1 * time.Second)
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@ -48,7 +44,7 @@ func main() {
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fi.DriveSignal3XH1Yx(sim, IdSignal3XH1)
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fi.DriveSignal3XH1Yx(sim, IdSignal3XH1)
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time.Sleep(2 * time.Second)
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time.Sleep(2 * time.Second)
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worldLog(sim, "===>>开通列车信号 .....")
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worldLog(sim, "===>>开通列车信号 .....")
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fi.DriveSignal3XH1Lx(sim, IdSignal3XH1, true)
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fi.DriveSignal3XH1Lx(sim, IdSignal3XH1, false)
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//
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//
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time.Sleep(5 * time.Second)
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time.Sleep(5 * time.Second)
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sim.Close()
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sim.Close()
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@ -1 +1 @@
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Subproject commit e7797346722a572814539d9a453789b89ffe6bf4
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Subproject commit af605020f1bccf1f1b2ab5a4ae4966d1c6c9776c
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@ -29,30 +29,23 @@ func (s *Signal2XH1System) calculateL(state *component.Signal2XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
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ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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isL := !ddj.Val && lxj.Val
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isL := !ddj.Val && lxj.Val
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if driveL.Td != isL {
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driveL.Td = isL
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driveL.Td = isL
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}
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}
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}
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func (s *Signal2XH1System) calculateH(state *component.Signal2XH1Electronic) {
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func (s *Signal2XH1System) calculateH(state *component.Signal2XH1Electronic) {
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driveH := component.LightDriveType.Get(state.Z2XH1_H)
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driveH := component.LightDriveType.Get(state.Z2XH1_H)
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ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
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ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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isH := !ddj.Val && !lxj.Val
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isH := !ddj.Val && !lxj.Val
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if driveH.Td != isH {
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driveH.Td = isH
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driveH.Td = isH
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}
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}
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}
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func (s *Signal2XH1System) calculateDJ(state *component.Signal2XH1Electronic) {
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func (s *Signal2XH1System) calculateDJ(state *component.Signal2XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
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ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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dj := component.BitStateType.Get(state.Z2XH1_DJ)
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ld := component.BitStateType.Get(state.Z2XH1_L)
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ld := component.BitStateType.Get(state.Z2XH1_L)
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hd := component.BitStateType.Get(state.Z2XH1_H)
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hd := component.BitStateType.Get(state.Z2XH1_H)
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isDJ := !ddj.Val && lxj.Val && ld.Val || !ddj.Val && !lxj.Val && hd.Val
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isDJ := !ddj.Val && lxj.Val && ld.Val || !ddj.Val && !lxj.Val && hd.Val
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//通知继电器进行动作
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//通知继电器进行动作
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if dj.Val != isDJ {
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drive := component.RelayDriveType.Get(state.Z2XH1_DJ)
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drive := component.RelayDriveType.Get(state.Z2XH1_DJ)
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drive.Td = isDJ
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drive.Td = isDJ
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drive.Xq = isDJ
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drive.Xq = isDJ
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}
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}
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}
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@ -42,9 +42,7 @@ func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic) {
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//侧向行车信号
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//侧向行车信号
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isLC := !ddj.Val && lxj.Val && !zxj.Val
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isLC := !ddj.Val && lxj.Val && !zxj.Val
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isU := isY || isLC
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isU := isY || isLC
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if driveU.Td != isU {
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driveU.Td = isU
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driveU.Td = isU
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}
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}
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}
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// 绿灯点灯电路
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// 绿灯点灯电路
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@ -55,9 +53,7 @@ func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic) {
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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driveL := component.LightDriveType.Get(state.Z3XH1_L)
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driveL := component.LightDriveType.Get(state.Z3XH1_L)
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isL := !ddj.Val && lxj.Val && zxj.Val
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isL := !ddj.Val && lxj.Val && zxj.Val
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if driveL.Td != isL {
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driveL.Td = isL
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driveL.Td = isL
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}
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}
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}
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// 红灯点灯电路
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// 红灯点灯电路
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@ -67,9 +63,7 @@ func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic) {
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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driveH := component.LightDriveType.Get(state.Z3XH1_H)
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driveH := component.LightDriveType.Get(state.Z3XH1_H)
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isH := !ddj.Val && !lxj.Val
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isH := !ddj.Val && !lxj.Val
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if driveH.Td != isH {
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driveH.Td = isH
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driveH.Td = isH
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}
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}
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}
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// DJ 灯丝继电器电路
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// DJ 灯丝继电器电路
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