signal 3xh1

This commit is contained in:
xzb 2023-10-11 17:11:13 +08:00
parent 1d3d8e0150
commit 412de346bc
6 changed files with 32 additions and 52 deletions

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@ -2,6 +2,27 @@ package component
import "joylink.club/ecs"
// Signal2XH1Electronic 电路状态:**信号机2XH-1(红-绿) 出段(场)信号机 或 **出站区间阻挡信号机
type Signal2XH1Electronic struct {
// 点灯继电器true-吸合,常态落下表示逻辑点灯
Z2XH1_DDJ *ecs.Entry
//灯丝继电器true-吸合
Z2XH1_DJ *ecs.Entry
//列车信号继电器true-吸合
Z2XH1_LXJ *ecs.Entry
//物理绿灯true-亮
Z2XH1_L *ecs.Entry
// 物理红灯true-亮
Z2XH1_H *ecs.Entry
}
var (
//Signal2XH1ElectronicType 2XH1信号机电路组件
Signal2XH1ElectronicType = ecs.NewComponentType[Signal2XH1Electronic]()
)
/////////////////////////////////////////////////////////////////////////
// Signal3XH1Electronic 电路状态信号机3XH-1(红-绿-黄) 道岔防护信号机(三显示不封灯,有单黄显示、带引导)
type Signal3XH1Electronic struct {
// 点灯继电器true-吸合,常态落下表示逻辑点灯

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@ -1,24 +0,0 @@
package component
import (
"joylink.club/ecs"
)
// Signal2XH1Electronic 电路状态:**信号机2XH-1(红-绿) 出段(场)信号机 或 **出站区间阻挡信号机
type Signal2XH1Electronic struct {
// 点灯继电器true-吸合,常态落下表示逻辑点灯
Z2XH1_DDJ *ecs.Entry
//灯丝继电器true-吸合
Z2XH1_DJ *ecs.Entry
//列车信号继电器true-吸合
Z2XH1_LXJ *ecs.Entry
//物理绿灯true-亮
Z2XH1_L *ecs.Entry
// 物理红灯true-亮
Z2XH1_H *ecs.Entry
}
var (
//Signal2XH1ElectronicType 2XH1信号机电路组件
Signal2XH1ElectronicType = ecs.NewComponentType[Signal2XH1Electronic]()
)

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@ -10,8 +10,6 @@ import (
"joylink.club/rtsssimulation/fi"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
"joylink.club/rtsssimulation/sys/circuit_sys"
"joylink.club/rtsssimulation/sys/device_sys"
"log"
"time"
)
@ -29,10 +27,8 @@ func main() {
repo := repository.BuildRepositoryForSignalTest(proto)
sim := rtss_simulation.NewSimulation(repo)
loadEntities(sim, repo)
sim.SetSpeed(1)
sim.SetSpeed(0.1)
sim.AddSystem(sigSys.NewSignalDebugSystem())
sim.AddSystem(device_sys.NewRelaySys())
sim.AddSystem(circuit_sys.NewSignal3XH1System())
sim.StartUp()
//
time.Sleep(1 * time.Second)
@ -48,7 +44,7 @@ func main() {
fi.DriveSignal3XH1Yx(sim, IdSignal3XH1)
time.Sleep(2 * time.Second)
worldLog(sim, "===>>开通列车信号 .....")
fi.DriveSignal3XH1Lx(sim, IdSignal3XH1, true)
fi.DriveSignal3XH1Lx(sim, IdSignal3XH1, false)
//
time.Sleep(5 * time.Second)
sim.Close()

@ -1 +1 @@
Subproject commit e7797346722a572814539d9a453789b89ffe6bf4
Subproject commit af605020f1bccf1f1b2ab5a4ae4966d1c6c9776c

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@ -29,30 +29,23 @@ func (s *Signal2XH1System) calculateL(state *component.Signal2XH1Electronic) {
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
isL := !ddj.Val && lxj.Val
if driveL.Td != isL {
driveL.Td = isL
}
}
func (s *Signal2XH1System) calculateH(state *component.Signal2XH1Electronic) {
driveH := component.LightDriveType.Get(state.Z2XH1_H)
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
isH := !ddj.Val && !lxj.Val
if driveH.Td != isH {
driveH.Td = isH
}
}
func (s *Signal2XH1System) calculateDJ(state *component.Signal2XH1Electronic) {
ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
dj := component.BitStateType.Get(state.Z2XH1_DJ)
ld := component.BitStateType.Get(state.Z2XH1_L)
hd := component.BitStateType.Get(state.Z2XH1_H)
isDJ := !ddj.Val && lxj.Val && ld.Val || !ddj.Val && !lxj.Val && hd.Val
//通知继电器进行动作
if dj.Val != isDJ {
drive := component.RelayDriveType.Get(state.Z2XH1_DJ)
drive.Td = isDJ
drive.Xq = isDJ
}
}

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@ -42,10 +42,8 @@ func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic) {
//侧向行车信号
isLC := !ddj.Val && lxj.Val && !zxj.Val
isU := isY || isLC
if driveU.Td != isU {
driveU.Td = isU
}
}
// 绿灯点灯电路
// 开放正线行车信号,只亮绿灯
@ -55,10 +53,8 @@ func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic) {
zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
driveL := component.LightDriveType.Get(state.Z3XH1_L)
isL := !ddj.Val && lxj.Val && zxj.Val
if driveL.Td != isL {
driveL.Td = isL
}
}
// 红灯点灯电路
// 列车信号禁止时,亮红灯
@ -67,10 +63,8 @@ func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic) {
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
driveH := component.LightDriveType.Get(state.Z3XH1_H)
isH := !ddj.Val && !lxj.Val
if driveH.Td != isH {
driveH.Td = isH
}
}
// DJ 灯丝继电器电路
func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic) {