ISCS环境与设备监控系统ecs定义
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component/iscs_bas_ele_control_valve.go
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30
component/iscs_bas_ele_control_valve.go
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@ -0,0 +1,30 @@
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package component
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/consts"
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)
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// ElectricControlValve 电动调节阀
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//
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// 电动风阀、电动调节阀、组合式风阀
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type ElectricControlValve struct {
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Opened bool //true-开到位
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Closed bool //true-关到位
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Moving bool //true-正在动作
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OpenRate uint8 //开度
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Exception consts.DeviceExceptionEnum //具体异常
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FireOpen bool //true-触发开操作
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FireClose bool //true-触发关操作
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}
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// ElectricControlValveOperationTime 电动调节阀动作耗时,ms
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const ElectricControlValveOperationTime int = 4000
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var (
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ElectricControlValveType = ecs.NewComponentType[ElectricControlValve]()
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ElectricAirValveTag = ecs.NewTag() //电动风阀标签
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CombinationAirValveTag = ecs.NewTag() //组合式风阀
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ElectricTwoWayValveTag = ecs.NewTag() //电动两通调节阀
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)
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@ -26,6 +26,7 @@ type FanState struct {
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HighSpeed bool //true-双速风机之扇叶高速运转
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SlowSpeed bool //true-双速风机之扇叶低速运转
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Exception consts.DeviceExceptionEnum //风机异常
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Hand bool //true-设备旁有手型图标
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}
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// AirConditionerGroup 空调群控系统
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@ -43,5 +44,9 @@ var (
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LowSpeedModeFanTag = ecs.NewTag() //双速风机低速运行模式标签
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HighSpeedModeFanTag = ecs.NewTag() //双速风机高速运行模式标签
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AirConditionerTag = ecs.NewTag() //空调
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AirConditionerTag = ecs.NewTag() //空调、空调器
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CombinedAirConditionerTag = ecs.NewTag() //组合式空调
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// HandTag 设备旁边的手型图标,手动含义?
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HandTag = ecs.NewTag()
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)
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@ -28,3 +28,38 @@ func NewAirConditioner(w ecs.World, id string, fc bool) *ecs.Entry {
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component.FanType.Get(entry).Fc = fc
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return entry
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}
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// NewCombinedAirConditioner 组合式空调(变频空调)
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func NewCombinedAirConditioner(w ecs.World, id string) *ecs.Entry {
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entry := NewAirConditioner(w, id, true)
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entry.AddComponent(component.CombinedAirConditionerTag)
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return entry
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}
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// NewElectricControlValve 创建电动调节阀实体
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func NewElectricControlValve(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.ElectricControlValveType, component.TwoPositionTransformType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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return e
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}
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// NewElectricAirValve 创建电动风阀实体
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func NewElectricAirValve(w ecs.World, id string) *ecs.Entry {
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entry := NewElectricControlValve(w, id)
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entry.AddComponent(component.ElectricAirValveTag)
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return entry
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}
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// NewCombinationAirValve 创建组合式风阀
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func NewCombinationAirValve(w ecs.World, id string) *ecs.Entry {
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entry := NewElectricControlValve(w, id)
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entry.AddComponent(component.CombinationAirValveTag)
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return entry
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}
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// NewElectricTwoWayValve 创建电动两通调节阀实体
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func NewElectricTwoWayValve(w ecs.World, id string) *ecs.Entry {
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entry := NewElectricControlValve(w, id)
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entry.AddComponent(component.ElectricTwoWayValveTag)
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return entry
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}
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@ -7,6 +7,29 @@ import (
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"joylink.club/rtsssimulation/entity"
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)
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// DeviceHandTagOperate 设备设置手型图标操作
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func DeviceHandTagOperate(w ecs.World, deviceId string, hand bool) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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deviceEntry, ok := wd.EntityMap[deviceId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
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}
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if hand {
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if !deviceEntry.HasComponent(component.HandTag) {
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deviceEntry.AddComponent(component.HandTag)
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}
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} else {
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if deviceEntry.HasComponent(component.HandTag) {
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deviceEntry.RemoveComponent(component.HandTag)
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}
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}
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//
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// CommonFanOperate 一般风机控制,如排烟风机、正压送风机、射流风机、普通风机、硬线风机
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//
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// power : 风机电源,大于0接通正转相序电源,小于0接通反转相序电源,等于0关闭电源
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@ -111,3 +134,26 @@ func TwoSpeedFanOperate(w ecs.World, deviceId string, power int, highSpeedMode b
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func FanExceptionOperate(w ecs.World, deviceId string, opt DeviceExceptionOptEnum) error {
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return DeviceExceptionOperate(w, deviceId, opt)
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}
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// ElectricControlValveOperate 电动调节阀操作
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//
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// optOpen : true-触发开阀;false-触发关阀
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func ElectricControlValveOperate(w ecs.World, deviceId string, optOpen bool) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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deviceEntry, ok := wd.EntityMap[deviceId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
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}
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//
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if !(deviceEntry.HasComponent(component.ElectricControlValveType) && deviceEntry.HasComponent(component.TwoPositionTransformType)) {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]不是电动调节阀", deviceId))
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}
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valve := component.ElectricControlValveType.Get(deviceEntry)
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valve.FireOpen = optOpen
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valve.FireClose = !optOpen
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//
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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49
sys/iscs_sys/iscs_bas_electric_control_valve.go
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49
sys/iscs_sys/iscs_bas_electric_control_valve.go
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@ -0,0 +1,49 @@
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package iscs_sys
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import (
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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)
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// ElectricControlValveSystem 电动调节阀、电动风阀、组合式风阀、电动两通调节阀
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type ElectricControlValveSystem struct {
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query *ecs.Query
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}
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func NewElectricControlValveSystem() *ElectricControlValveSystem {
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return &ElectricControlValveSystem{
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query: ecs.NewQuery(filter.Contains(component.ElectricControlValveType, component.TwoPositionTransformType)),
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}
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}
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func (s *ElectricControlValveSystem) Update(w ecs.World) {
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s.query.Each(w, func(entry *ecs.Entry) {
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valve := component.ElectricControlValveType.Get(entry)
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tps := component.TwoPositionTransformType.Get(entry) //最小表示全关,最大表示全开
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//
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if valve.FireClose {
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valve.FireClose = false
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tps.Speed = -component.CalculateTwoPositionAvgSpeed(component.ElectricControlValveOperationTime, w.Tick())
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}
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if valve.FireOpen {
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valve.FireOpen = false
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tps.Speed = component.CalculateTwoPositionAvgSpeed(component.ElectricControlValveOperationTime, w.Tick())
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}
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//
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valve.Moving = tps.Pos > consts.TwoPosMin && tps.Pos < consts.TwoPosMax
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valve.Opened = tps.Pos >= consts.TwoPosMax
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valve.Closed = tps.Pos <= consts.TwoPosMin
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valve.OpenRate = uint8(tps.Percentage() * 100) //xxx%
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valve.Exception = consts.DeviceExceptionNon
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if entry.HasComponent(component.DeviceFaultTag) {
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valve.Exception = consts.DeviceFault
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}
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if entry.HasComponent(component.DeviceAbnormalTag) {
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valve.Exception = consts.DeviceAbnormal
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}
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if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
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valve.Exception = consts.DeviceCommunicationInterrupt
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}
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})
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}
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@ -29,6 +29,7 @@ func (s *BasFanSystem) Update(w ecs.World) {
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fanState.SoftStart = fan.SoftStart
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fanState.HighSpeed = fanState.Running && entry.HasComponent(component.HighSpeedModeFanTag)
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fanState.SlowSpeed = fanState.Running && entry.HasComponent(component.LowSpeedModeFanTag)
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fanState.Hand = entry.HasComponent(component.HandTag)
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//
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if entry.HasComponent(component.DeviceFaultTag) {
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fanState.Exception = consts.DeviceFault
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