From 495002a16a8302182972d189c79efe995048e836 Mon Sep 17 00:00:00 2001 From: xzb <223@qq.com> Date: Tue, 12 Dec 2023 13:08:37 +0800 Subject: [PATCH] =?UTF-8?q?ISCS=E7=8E=AF=E5=A2=83=E4=B8=8E=E8=AE=BE?= =?UTF-8?q?=E5=A4=87=E7=9B=91=E6=8E=A7=E7=B3=BB=E7=BB=9Fecs=E5=AE=9A?= =?UTF-8?q?=E4=B9=89?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- component/iscs_bas_ele_control_valve.go | 30 ++++++++++++ component/{iscs_bas.go => iscs_bas_fan.go} | 7 ++- entity/iscs_bas.go | 35 +++++++++++++ fi/iscs_bas.go | 46 +++++++++++++++++ .../iscs_bas_electric_control_valve.go | 49 +++++++++++++++++++ sys/iscs_sys/iscs_bas_fan.go | 1 + 6 files changed, 167 insertions(+), 1 deletion(-) create mode 100644 component/iscs_bas_ele_control_valve.go rename component/{iscs_bas.go => iscs_bas_fan.go} (85%) create mode 100644 sys/iscs_sys/iscs_bas_electric_control_valve.go diff --git a/component/iscs_bas_ele_control_valve.go b/component/iscs_bas_ele_control_valve.go new file mode 100644 index 0000000..94dc286 --- /dev/null +++ b/component/iscs_bas_ele_control_valve.go @@ -0,0 +1,30 @@ +package component + +import ( + "joylink.club/ecs" + "joylink.club/rtsssimulation/consts" +) + +// ElectricControlValve 电动调节阀 +// +// 电动风阀、电动调节阀、组合式风阀 +type ElectricControlValve struct { + Opened bool //true-开到位 + Closed bool //true-关到位 + Moving bool //true-正在动作 + OpenRate uint8 //开度 + Exception consts.DeviceExceptionEnum //具体异常 + FireOpen bool //true-触发开操作 + FireClose bool //true-触发关操作 +} + +// ElectricControlValveOperationTime 电动调节阀动作耗时,ms +const ElectricControlValveOperationTime int = 4000 + +var ( + ElectricControlValveType = ecs.NewComponentType[ElectricControlValve]() + + ElectricAirValveTag = ecs.NewTag() //电动风阀标签 + CombinationAirValveTag = ecs.NewTag() //组合式风阀 + ElectricTwoWayValveTag = ecs.NewTag() //电动两通调节阀 +) diff --git a/component/iscs_bas.go b/component/iscs_bas_fan.go similarity index 85% rename from component/iscs_bas.go rename to component/iscs_bas_fan.go index b0a6be8..d8455f5 100644 --- a/component/iscs_bas.go +++ b/component/iscs_bas_fan.go @@ -26,6 +26,7 @@ type FanState struct { HighSpeed bool //true-双速风机之扇叶高速运转 SlowSpeed bool //true-双速风机之扇叶低速运转 Exception consts.DeviceExceptionEnum //风机异常 + Hand bool //true-设备旁有手型图标 } // AirConditionerGroup 空调群控系统 @@ -43,5 +44,9 @@ var ( LowSpeedModeFanTag = ecs.NewTag() //双速风机低速运行模式标签 HighSpeedModeFanTag = ecs.NewTag() //双速风机高速运行模式标签 - AirConditionerTag = ecs.NewTag() //空调 + AirConditionerTag = ecs.NewTag() //空调、空调器 + CombinedAirConditionerTag = ecs.NewTag() //组合式空调 + + // HandTag 设备旁边的手型图标,手动含义? + HandTag = ecs.NewTag() ) diff --git a/entity/iscs_bas.go b/entity/iscs_bas.go index ec1f257..44e9def 100644 --- a/entity/iscs_bas.go +++ b/entity/iscs_bas.go @@ -28,3 +28,38 @@ func NewAirConditioner(w ecs.World, id string, fc bool) *ecs.Entry { component.FanType.Get(entry).Fc = fc return entry } + +// NewCombinedAirConditioner 组合式空调(变频空调) +func NewCombinedAirConditioner(w ecs.World, id string) *ecs.Entry { + entry := NewAirConditioner(w, id, true) + entry.AddComponent(component.CombinedAirConditionerTag) + return entry +} + +// NewElectricControlValve 创建电动调节阀实体 +func NewElectricControlValve(w ecs.World, id string) *ecs.Entry { + e := w.Entry(w.Create(component.UidType, component.ElectricControlValveType, component.TwoPositionTransformType)) + component.UidType.SetValue(e, component.Uid{Id: id}) + return e +} + +// NewElectricAirValve 创建电动风阀实体 +func NewElectricAirValve(w ecs.World, id string) *ecs.Entry { + entry := NewElectricControlValve(w, id) + entry.AddComponent(component.ElectricAirValveTag) + return entry +} + +// NewCombinationAirValve 创建组合式风阀 +func NewCombinationAirValve(w ecs.World, id string) *ecs.Entry { + entry := NewElectricControlValve(w, id) + entry.AddComponent(component.CombinationAirValveTag) + return entry +} + +// NewElectricTwoWayValve 创建电动两通调节阀实体 +func NewElectricTwoWayValve(w ecs.World, id string) *ecs.Entry { + entry := NewElectricControlValve(w, id) + entry.AddComponent(component.ElectricTwoWayValveTag) + return entry +} diff --git a/fi/iscs_bas.go b/fi/iscs_bas.go index f3da75e..972a6be 100644 --- a/fi/iscs_bas.go +++ b/fi/iscs_bas.go @@ -7,6 +7,29 @@ import ( "joylink.club/rtsssimulation/entity" ) +// DeviceHandTagOperate 设备设置手型图标操作 +func DeviceHandTagOperate(w ecs.World, deviceId string, hand bool) error { + r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] { + wd := entity.GetWorldData(w) + deviceEntry, ok := wd.EntityMap[deviceId] + if !ok { + return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId)) + } + if hand { + if !deviceEntry.HasComponent(component.HandTag) { + deviceEntry.AddComponent(component.HandTag) + } + } else { + if deviceEntry.HasComponent(component.HandTag) { + deviceEntry.RemoveComponent(component.HandTag) + } + } + // + return ecs.NewOkEmptyResult() + }) + return r.Err +} + // CommonFanOperate 一般风机控制,如排烟风机、正压送风机、射流风机、普通风机、硬线风机 // // power : 风机电源,大于0接通正转相序电源,小于0接通反转相序电源,等于0关闭电源 @@ -111,3 +134,26 @@ func TwoSpeedFanOperate(w ecs.World, deviceId string, power int, highSpeedMode b func FanExceptionOperate(w ecs.World, deviceId string, opt DeviceExceptionOptEnum) error { return DeviceExceptionOperate(w, deviceId, opt) } + +// ElectricControlValveOperate 电动调节阀操作 +// +// optOpen : true-触发开阀;false-触发关阀 +func ElectricControlValveOperate(w ecs.World, deviceId string, optOpen bool) error { + r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] { + wd := entity.GetWorldData(w) + deviceEntry, ok := wd.EntityMap[deviceId] + if !ok { + return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId)) + } + // + if !(deviceEntry.HasComponent(component.ElectricControlValveType) && deviceEntry.HasComponent(component.TwoPositionTransformType)) { + return ecs.NewErrResult(fmt.Errorf("设备[%s]不是电动调节阀", deviceId)) + } + valve := component.ElectricControlValveType.Get(deviceEntry) + valve.FireOpen = optOpen + valve.FireClose = !optOpen + // + return ecs.NewOkEmptyResult() + }) + return r.Err +} diff --git a/sys/iscs_sys/iscs_bas_electric_control_valve.go b/sys/iscs_sys/iscs_bas_electric_control_valve.go new file mode 100644 index 0000000..f10f56c --- /dev/null +++ b/sys/iscs_sys/iscs_bas_electric_control_valve.go @@ -0,0 +1,49 @@ +package iscs_sys + +import ( + "joylink.club/ecs" + "joylink.club/ecs/filter" + "joylink.club/rtsssimulation/component" + "joylink.club/rtsssimulation/consts" +) + +// ElectricControlValveSystem 电动调节阀、电动风阀、组合式风阀、电动两通调节阀 +type ElectricControlValveSystem struct { + query *ecs.Query +} + +func NewElectricControlValveSystem() *ElectricControlValveSystem { + return &ElectricControlValveSystem{ + query: ecs.NewQuery(filter.Contains(component.ElectricControlValveType, component.TwoPositionTransformType)), + } +} +func (s *ElectricControlValveSystem) Update(w ecs.World) { + s.query.Each(w, func(entry *ecs.Entry) { + valve := component.ElectricControlValveType.Get(entry) + tps := component.TwoPositionTransformType.Get(entry) //最小表示全关,最大表示全开 + // + if valve.FireClose { + valve.FireClose = false + tps.Speed = -component.CalculateTwoPositionAvgSpeed(component.ElectricControlValveOperationTime, w.Tick()) + } + if valve.FireOpen { + valve.FireOpen = false + tps.Speed = component.CalculateTwoPositionAvgSpeed(component.ElectricControlValveOperationTime, w.Tick()) + } + // + valve.Moving = tps.Pos > consts.TwoPosMin && tps.Pos < consts.TwoPosMax + valve.Opened = tps.Pos >= consts.TwoPosMax + valve.Closed = tps.Pos <= consts.TwoPosMin + valve.OpenRate = uint8(tps.Percentage() * 100) //xxx% + valve.Exception = consts.DeviceExceptionNon + if entry.HasComponent(component.DeviceFaultTag) { + valve.Exception = consts.DeviceFault + } + if entry.HasComponent(component.DeviceAbnormalTag) { + valve.Exception = consts.DeviceAbnormal + } + if entry.HasComponent(component.DeviceCommunicationInterruptTag) { + valve.Exception = consts.DeviceCommunicationInterrupt + } + }) +} diff --git a/sys/iscs_sys/iscs_bas_fan.go b/sys/iscs_sys/iscs_bas_fan.go index ca1b072..62e9d4d 100644 --- a/sys/iscs_sys/iscs_bas_fan.go +++ b/sys/iscs_sys/iscs_bas_fan.go @@ -29,6 +29,7 @@ func (s *BasFanSystem) Update(w ecs.World) { fanState.SoftStart = fan.SoftStart fanState.HighSpeed = fanState.Running && entry.HasComponent(component.HighSpeedModeFanTag) fanState.SlowSpeed = fanState.Running && entry.HasComponent(component.LowSpeedModeFanTag) + fanState.Hand = entry.HasComponent(component.HandTag) // if entry.HasComponent(component.DeviceFaultTag) { fanState.Exception = consts.DeviceFault