列车添加参数调整,列车全部删除,摁钮旁路,旁路复位功能
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@ -16,6 +16,11 @@ var (
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BitStateType = ecs.NewComponentType[BitState]()
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)
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type Bypass struct {
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BypassEnable bool // 摁钮,钥匙 是否旁路
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OldVal bool //摁钮旁路旧值
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}
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// 唯一ID组件
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type Uid struct {
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Id string
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@ -45,6 +50,7 @@ func CalculateTwoPositionAvgSpeed(t int, tick int) int32 {
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// 仅有两状态的组件
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type BitState struct {
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Bypass
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Val bool
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}
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@ -45,6 +45,7 @@ var AlarmDriveType = ecs.NewComponentType[AlarmDrive]()
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// 挡位组件
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type GearState struct {
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Bypass
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Val int32
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}
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44
fi/ibp.go
44
fi/ibp.go
@ -2,6 +2,7 @@ package fi
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import (
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"fmt"
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"joylink.club/bj-rtsts-server/dto/request_proto"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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@ -16,6 +17,7 @@ func PressDownButton(w ecs.World, id string) error {
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if ok {
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state := component.BitStateType.Get(entry)
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state.Val = true
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的按钮", id))
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}
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@ -32,6 +34,7 @@ func PressUpButton(w ecs.World, id string) error {
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if ok {
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state := component.BitStateType.Get(entry)
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state.Val = false
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的按钮", id))
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}
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@ -48,6 +51,7 @@ func SwitchKeyGear(w ecs.World, id string, gear int32) error {
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if ok {
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state := component.GearStateType.Get(entry)
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state.Val = gear
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的钥匙开关", id))
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}
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@ -55,3 +59,43 @@ func SwitchKeyGear(w ecs.World, id string, gear int32) error {
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})
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return result.Err
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}
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func SetBypassBtn(w ecs.World, id string, p request_proto.BypassOperationReq_Operation) error {
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result := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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entry, ok := wd.EntityMap[id]
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if ok {
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state := component.BitStateType.Get(entry)
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state.Bypass.BypassEnable = convertBypassBoolVal(p)
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state.Bypass.OldVal = state.Val
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的按钮", id))
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}
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return ecs.NewOkEmptyResult()
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})
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return result.Err
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}
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func SetBypassSwitchKey(w ecs.World, id string, p request_proto.BypassOperationReq_Operation) error {
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result := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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entry, ok := wd.EntityMap[id]
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if ok {
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state := component.GearStateType.Get(entry)
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state.BypassEnable = convertBypassBoolVal(p)
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state.OldVal = state.Val == 0
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} else {
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return ecs.NewErrResult(fmt.Errorf("未找到id=%s的钥匙开关", id))
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}
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return ecs.NewOkEmptyResult()
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})
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return result.Err
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}
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func convertBypassBoolVal(p request_proto.BypassOperationReq_Operation) bool {
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val := true
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if p == request_proto.BypassOperationReq_bypass_reset {
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val = false
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}
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return val
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}
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@ -113,12 +113,20 @@ func (ibp *IBPSys) empState(entry *ecs.Entry, s *component.EmpElectronic) {
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// 获取按钮状态
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func getIbpBtnVal(entry *ecs.Entry) bool {
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btn := component.BitStateType.Get(entry)
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//旁路后返回之前的值
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if btn.BypassEnable {
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return btn.OldVal
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}
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return btn.Val
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}
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// 获取按钮状态
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func getIbpKeyVal(entry *ecs.Entry) bool {
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btn := component.GearStateType.Get(entry)
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//旁路后返回之前的值
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if btn.BypassEnable {
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return btn.OldVal
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}
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return btn.Val == 0
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}
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@ -70,14 +70,25 @@ func (p *PsdSys) Update(world ecs.World) {
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var pabTd bool
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for _, mkxEntry := range pmc.MkxList {
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mkx := component.MkxType.Get(mkxEntry)
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if mkx.PCB != nil && component.BitStateType.Get(mkx.PCB).Val {
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pcbTd = true
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pcb := component.BitStateType.Get(mkx.PCB)
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if !pcb.BypassEnable {
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if mkx.PCB != nil && pcb.Val {
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pcbTd = true
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}
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}
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if mkx.POB != nil && component.BitStateType.Get(mkx.POB).Val {
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pobTd = true
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pob := component.BitStateType.Get(mkx.POB)
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if !pob.BypassEnable {
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if mkx.POB != nil && pob.Val {
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pobTd = true
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}
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}
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if mkx.PAB != nil && component.BitStateType.Get(mkx.PAB).Val {
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pabTd = true
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pab := component.BitStateType.Get(mkx.PAB)
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if !pab.BypassEnable {
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if mkx.PAB != nil && pab.Val {
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pabTd = true
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}
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}
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}
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if pmc.PCBJ != nil {
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