Merge branch 'master' of https://git.code.tencent.com/jl-framework/rtss_simulation
This commit is contained in:
commit
4dc5c17a89
@ -42,7 +42,7 @@ const (
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// 占用状态
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type OccupiedStatus struct {
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Type OccupiedType
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Types []OccupiedType // 占用状态
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}
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var OccupiedStatusType = ecs.NewComponentType[OccupiedStatus]() // 占用状态组件
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@ -69,9 +69,8 @@ var BlockadeStatusType = ecs.NewComponentType[BlockadeStatus]() // 封锁状态
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// 解锁状态
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type UnLockStatus struct {
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Delay bool // 延迟状态
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DelayTime time.Duration // 延迟解锁时间
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TriggerDevice *ecs.Entry // 触发解锁设备
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Delay bool // 延迟状态
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DelayTime time.Duration // 延迟解锁时间
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}
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var UnLockStatusType = ecs.NewComponentType[UnLockStatus]() // 解锁状态组件
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@ -118,6 +117,7 @@ type RouteStatus struct {
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AtsControl bool // ats自动控制
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Setting bool // 进路是否排列中
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Lock bool // 已锁闭
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Setable bool // 是否可排列
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}
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var RouteStatusType = ecs.NewComponentType[RouteStatus]() // 进路状态组件
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@ -145,24 +145,7 @@ const (
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type DevicePosition struct {
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Device *ecs.Entry // 设备
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Offset int64 // 在设备上的相对a位置偏移
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Direction bool // 从a到b为true;从b到a为false
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Direction bool // 上下行
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}
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var DevicePositionType = ecs.NewComponentType[DevicePosition]()
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// 列车运行状态
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type TrainRunStatus struct {
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RunLevel TrainRunLevel // 列车运行级别
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DriveMode DriveMode // 驾驶模式
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Speed float32 // 运行速度
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SpeedMax float32 // 最大速度
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HeadPosition *DevicePosition // 车头位置
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TailPosition *DevicePosition // 车尾位置
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Hold bool // 扣车
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}
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var TrainRunStatusType = ecs.NewComponentType[TrainRunStatus]() // 列车位置状态组件
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var (
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TrainSpeedMax float32 = 80 / 3.6
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)
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@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.31.0
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// protoc-gen-go v1.28.1
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// protoc v4.23.1
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// source: component/ci.proto
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|
@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.31.0
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// protoc-gen-go v1.28.1
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// protoc v4.23.1
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// source: component/common.proto
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|
@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.31.0
|
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// protoc-gen-go v1.28.1
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// protoc v4.23.1
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// source: component/points.proto
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|
@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.31.0
|
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// protoc-gen-go v1.28.1
|
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// protoc v4.23.1
|
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// source: component/ci.proto
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|
@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.31.0
|
||||
// protoc-gen-go v1.28.1
|
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// protoc v4.23.1
|
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// source: component/common.proto
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|
@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
|
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// versions:
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// protoc-gen-go v1.31.0
|
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// protoc-gen-go v1.28.1
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// protoc v4.23.1
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// source: component/psd.proto
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|
@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.31.0
|
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// protoc-gen-go v1.28.1
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// protoc v4.23.1
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// source: component/signal.proto
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|
@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
|
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// versions:
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// protoc-gen-go v1.31.0
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// protoc-gen-go v1.28.1
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// protoc v4.23.1
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// source: component/turnout.proto
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@ -4,7 +4,15 @@ import "joylink.club/ecs"
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// FluidPipe 流体管线
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type FluidPipe struct {
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Direction PipeFlowDirection //流动方向
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Direction PipeFlowDirection //管线内综合流动方向
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FlowSpeed float32 //管线内综合流量,m3/h
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Sources []*SourceFlow //该管线内所有流体源投射的分量
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}
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// SourceFlow 流体源进入管线的流体描述
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type SourceFlow struct {
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Direction PipeFlowDirection
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FlowSpeed float32
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}
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// PipeFlowDirection 管线内流体流动方向定义
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@ -16,6 +24,16 @@ const (
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PipeFlowBa //流体从管线的B->A
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)
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func (d *PipeFlowDirection) IsFlowAb() bool {
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return *d == PipeFlowAb
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}
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func (d *PipeFlowDirection) IsFlowBa() bool {
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return *d == PipeFlowBa
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}
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func (d *PipeFlowDirection) IsFlowNon() bool {
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return *d == PipeFlowNon
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}
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// FluidDriver 流体驱动器
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type FluidDriver struct {
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On bool //true-输出流体驱动力;false-未输出流体驱动力
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@ -1 +1 @@
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Subproject commit 2757e2c4e06b03afab94727cee9d948dae6d1754
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Subproject commit e83feb89dd84e3456aafebb7d6dbe179675344e8
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@ -216,6 +216,8 @@ enum DeviceType {
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DeviceType_Breakers = 21;
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//电源屏
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DeviceType_PowerScreen = 22;
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// 进路
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DeviceType_Route = 23;
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//--------ISCS 编号[300,500]------
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//ISCS门磁
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@ -574,18 +576,24 @@ message Route {
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PASS = 3;
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LONG_SHUNTING = 4;
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}
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message TurnoutPosition {
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string id = 1; // 道岔ID
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bool normal = 2; // 道岔定位
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}
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string id = 1;
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string name = 2;
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// 开始信号机
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string startId = 3;
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// 目的信号机
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string destinationId = 4;
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// 关联设备ID
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// 关联区段ID
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repeated string deviceIds = 5;
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// 敌对进路ID
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repeated string conflictingRouteIds = 6;
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// 进路类型
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RouteType routeType = 7;
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// 对应的道岔位置
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repeated TurnoutPosition turnouts = 8;
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}
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//////////////////////////ISCS///////////////////////////////////
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@ -1,6 +1,6 @@
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// Code generated by protoc-gen-go. DO NOT EDIT.
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// versions:
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// protoc-gen-go v1.31.0
|
||||
// protoc-gen-go v1.28.1
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// protoc v4.23.1
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// source: cg_repo.proto
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@ -9,7 +9,7 @@ type AirPavilion struct {
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Identity
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Code string
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PavilionType proto.AirPavilion_Type //风亭子类型
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PortA DevicePort //风亭A端口连接的设备
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PortA *PipePort //风亭A端口连接的设备
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}
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func NewAirPavilion(id string, code string, pavilionType proto.AirPavilion_Type) *AirPavilion {
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|
File diff suppressed because it is too large
Load Diff
@ -35,6 +35,9 @@ type PhysicalSection struct {
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//物理区段所属集中站
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centralizedStation string
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// 所属站台
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platform *Platform
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}
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func NewPhysicalSection(id string) *PhysicalSection {
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@ -188,6 +191,10 @@ func (s *PhysicalSection) LinkRanges() []*LinkRange {
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return s.linkRanges
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}
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func (p *PhysicalSection) Platform() *Platform {
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return p.platform
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}
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type PhysicalSectionPort struct {
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section *PhysicalSection
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port proto.Port
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@ -6,6 +6,7 @@ type Platform struct {
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Identity
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code string
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station *Station
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section *PhysicalSection
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}
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func NewPlatform(id string, code string) *Platform {
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@ -25,3 +26,7 @@ func (p *Platform) Code() string {
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func (p *Platform) Station() *Station {
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return p.station
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}
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func (p *Platform) Section() *PhysicalSection {
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return p.section
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}
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|
55
repository/route.go
Normal file
55
repository/route.go
Normal file
@ -0,0 +1,55 @@
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package repository
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import "joylink.club/rtsssimulation/repository/model/proto"
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type Route struct {
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Identity
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name string
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routeType proto.Route_RouteType
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start *Signal
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destination *Signal
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sections []*PhysicalSection
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conflictingRoutes []*Route
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turnoutPositions []*TurnoutPosition
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}
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func NewRoute(id string, name string, routeType proto.Route_RouteType) *Route {
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return &Route{
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Identity: identity{id, proto.DeviceType_DeviceType_Route},
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name: name,
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routeType: routeType,
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}
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}
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func (s *Route) StartSignal() *Signal {
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return s.start
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}
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func (s *Route) DestinationSignal() *Signal {
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return s.destination
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}
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func (s *Route) Sections() []*PhysicalSection {
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return s.sections
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}
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func (s *Route) ConflictingRoutes() []*Route {
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return s.conflictingRoutes
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}
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func (s *Route) TurnoutPositions() []*TurnoutPosition {
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return s.turnoutPositions
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}
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type TurnoutPosition struct {
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turnout *Turnout
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normal bool
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}
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func (s *TurnoutPosition) Turnout() *Turnout {
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return s.turnout
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}
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func (s *TurnoutPosition) Position() bool {
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return s.normal
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}
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@ -1,33 +0,0 @@
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package cbtc_sys
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import (
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"github.com/yohamta/donburi"
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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)
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// 列车运行控制组件,给列车增加限制组件
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type TrainRunControlSys struct {
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trainQuery *ecs.Query
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}
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func NewTrainRunControlSys() *TrainRunControlSys {
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return &TrainRunControlSys{
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trainQuery: ecs.NewQuery(filter.Contains(component.TrainRunStatusType)),
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}
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}
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func (sls *TrainRunControlSys) Update(w ecs.World) {
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sls.trainQuery.Each(w, func(e *donburi.Entry) {
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runStatus := component.TrainRunStatusType.Get(e)
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headDevice := runStatus.HeadPosition.Device
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// 限速赋值
|
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if headDevice.HasComponent(component.SpeedLimitType) { // 车头所在设备有限速组件
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speedLimit := component.SpeedLimitType.Get(headDevice)
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runStatus.SpeedMax = speedLimit.Val
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} else {
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runStatus.SpeedMax = component.TrainSpeedMax
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}
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})
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}
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@ -15,13 +15,15 @@ import (
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// 实现流体在设备、管线中流动
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// 流体驱动源(风机、送风亭、泵)
|
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type FluidDriverSystem struct {
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||||
query *ecs.Query //流体驱动源
|
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drivePathMap map[string][]*SearchedPath //key pipePortId,value 驱动源驱动流体的路径
|
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query *ecs.Query //流体驱动源
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drivePathMap map[string][]*SearchedPath //key pipePortId,value 驱动源驱动流体的路径
|
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queryFluidPipe *ecs.Query
|
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}
|
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|
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func NewFluidDriverSystem() *FluidDriverSystem {
|
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return &FluidDriverSystem{
|
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query: ecs.NewQuery(filter.Contains(component.UidType, component.FluidDriverType)),
|
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query: ecs.NewQuery(filter.Contains(component.UidType, component.FluidDriverType)),
|
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queryFluidPipe: ecs.NewQuery(filter.Contains(component.UidType, component.FluidPipeType)),
|
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}
|
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}
|
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|
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@ -54,20 +56,107 @@ func (s *FluidDriverSystem) Update(w ecs.World) {
|
||||
fanOutPath := s.findFluidPath(fanModel, fanOutPort, true)
|
||||
fanInPath := s.findFluidPath(fanModel, fanInPort, false)
|
||||
//
|
||||
_ = fanOutPath
|
||||
_ = fanInPath
|
||||
_ = fluidDriverOn
|
||||
s.calculateFluid(w, fluidDriverOn, fanOutPath, fanInPath)
|
||||
}
|
||||
case proto.DeviceType_DeviceType_AirPavilion: //风亭,其中送风亭为动力源
|
||||
|
||||
{
|
||||
apModel := fdModel.(*repository.AirPavilion)
|
||||
if apModel.PavilionType == proto.AirPavilion_AirSupplyPavilion {
|
||||
apOutPort := *apModel.PortA
|
||||
apOutPath := s.findFluidPath(apModel, apOutPort, true)
|
||||
s.calculateFluid(w, fluidDriverOn, apOutPath, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
//
|
||||
s.queryFluidPipe.Each(w, func(entry *ecs.Entry) {
|
||||
pipe := component.FluidPipeType.Get(entry)
|
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if len(pipe.Sources) > 0 {
|
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directionAb := int8(0)
|
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for _, ps := range pipe.Sources {
|
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if ps.Direction.IsFlowAb() {
|
||||
directionAb++
|
||||
}
|
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if ps.Direction.IsFlowBa() {
|
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directionAb--
|
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}
|
||||
}
|
||||
if directionAb > 0 {
|
||||
pipe.Direction = component.PipeFlowAb
|
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} else if directionAb < 0 {
|
||||
pipe.Direction = component.PipeFlowBa
|
||||
} else {
|
||||
pipe.Direction = component.PipeFlowNon
|
||||
}
|
||||
} else {
|
||||
pipe.Direction = component.PipeFlowNon
|
||||
pipe.FlowSpeed = 0
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// 计算流体在管线中的流动参数
|
||||
func (s *FluidDriverSystem) calculateFluid(fluidDriverOn bool, outPath []*SearchedPath, inPath []*SearchedPath) {
|
||||
func (s *FluidDriverSystem) calculateFluid(w ecs.World, fluidDriverOn bool, outPath []*SearchedPath, inPath []*SearchedPath) {
|
||||
for _, out := range outPath {
|
||||
s.clearFluidPathSources(w, out)
|
||||
}
|
||||
for _, in := range inPath {
|
||||
s.clearFluidPathSources(w, in)
|
||||
}
|
||||
//
|
||||
if fluidDriverOn {
|
||||
var validOutPath, validInPath []*SearchedPath
|
||||
for _, out := range outPath {
|
||||
if s.isFluidPathUnblocked(out, w) {
|
||||
validOutPath = append(validOutPath, out)
|
||||
}
|
||||
}
|
||||
for _, in := range inPath {
|
||||
if s.isFluidPathUnblocked(in, w) {
|
||||
validInPath = append(validInPath, in)
|
||||
}
|
||||
}
|
||||
isValid := len(outPath) > 0 && len(inPath) > 0 && len(validInPath) > 0 && len(validOutPath) > 0 || len(outPath) > 0 && len(inPath) == 0 && len(inPath) > 0
|
||||
if isValid {
|
||||
wd := entity.GetWorldData(w)
|
||||
for _, outSp := range validOutPath {
|
||||
for _, outPipe := range outSp.ViaPipes {
|
||||
pipeEntry := wd.EntityMap[outPipe.Device().Id()]
|
||||
fluidPipe := component.FluidPipeType.Get(pipeEntry)
|
||||
fluidPipe.Sources = append(fluidPipe.Sources, &component.SourceFlow{Direction: convertFlowDirection(outPipe)})
|
||||
}
|
||||
}
|
||||
for _, inSp := range validInPath {
|
||||
for _, inPipe := range inSp.ViaPipes {
|
||||
pipeEntry := wd.EntityMap[inPipe.Device().Id()]
|
||||
fluidPipe := component.FluidPipeType.Get(pipeEntry)
|
||||
fluidPipe.Sources = append(fluidPipe.Sources, &component.SourceFlow{Direction: convertFlowDirection(inPipe)})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
func convertFlowDirection(sp repository.PipePort) component.PipeFlowDirection {
|
||||
switch sp.Port() {
|
||||
case proto.Port_A:
|
||||
return component.PipeFlowAb
|
||||
case proto.Port_B:
|
||||
return component.PipeFlowBa
|
||||
default:
|
||||
return component.PipeFlowNon
|
||||
}
|
||||
}
|
||||
|
||||
// 清空管线流体源
|
||||
func (s *FluidDriverSystem) clearFluidPathSources(w ecs.World, path *SearchedPath) {
|
||||
wd := entity.GetWorldData(w)
|
||||
for _, pipe := range path.ViaPipes {
|
||||
pipeEntry := wd.EntityMap[pipe.Device().Id()]
|
||||
fluidPipe := component.FluidPipeType.Get(pipeEntry)
|
||||
fluidPipe.Sources = fluidPipe.Sources[0:0]
|
||||
}
|
||||
}
|
||||
|
||||
// 判断路径是否畅通
|
||||
|
Loading…
Reference in New Issue
Block a user