滑动门增加{有障碍物}状态;屏蔽门{有障碍物}字段名修改
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778a991b75
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4ee6f05b62
@ -170,6 +170,7 @@ type AsdState struct {
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Gmdw bool `protobuf:"varint,1,opt,name=gmdw,proto3" json:"gmdw,omitempty"` //关门到位(实际位置)
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Kmdw bool `protobuf:"varint,2,opt,name=kmdw,proto3" json:"kmdw,omitempty"` //开门到位(实际位置)
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Mgj bool `protobuf:"varint,3,opt,name=mgj,proto3" json:"mgj,omitempty"` //门关继电器
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Zaw bool `protobuf:"varint,4,opt,name=zaw,proto3" json:"zaw,omitempty"` //有障碍物
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}
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func (x *AsdState) Reset() {
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@ -225,6 +226,13 @@ func (x *AsdState) GetMgj() bool {
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return false
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}
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func (x *AsdState) GetZaw() bool {
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if x != nil {
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return x.Zaw
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}
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return false
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}
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var File_component_psd_proto protoreflect.FileDescriptor
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var file_component_psd_proto_rawDesc = []byte{
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@ -238,14 +246,15 @@ var file_component_psd_proto_rawDesc = []byte{
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0x74, 0x6f, 0x33,
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}
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var (
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@ -22,4 +22,5 @@ message AsdState {
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bool kmdw = 2; //开门到位(实际位置)
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bool mgj = 3; //门关继电器
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bool zaw = 4; //有障碍物
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}
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@ -69,5 +69,11 @@ func (s *AsdSys) Update(world ecs.World) {
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asdState.Kmdw = false
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asdState.Gmdw = false
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}
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//障碍物
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if entry.HasComponent(component.AsdHasObstacleTag) {
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asdState.Zaw = true
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} else {
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asdState.Zaw = false
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}
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})
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}
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