fi signal 3xh2
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commit
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74
fi/signal_3xh2.go
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74
fi/signal_3xh2.go
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package fi
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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)
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// Drive3XH2Dd 点灯操作
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// dd : true-物理点灯;false-物理灭灯
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func Drive3XH2Dd(w ecs.World, signalId string, dd bool) {
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w.Execute(func() {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH2ElectronicType.Get(signalEntry)
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driveDd := component.RelayDriveType.Get(state.Z3XH2_DDJ)
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//点灯继电器落下时才点灯
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driveDd.Td = !dd
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driveDd.Xq = !dd
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}
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})
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}
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// Drive3XH2Lx 开通列车信号(绿灯亮)
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func Drive3XH2Lx(w ecs.World, signalId string) {
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w.Execute(func() {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH2ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH2_LXJ)
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driveLx.Td = true
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driveLx.Xq = true
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driveYx := component.RelayDriveType.Get(state.Z3XH2_YXJ)
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driveYx.Td = false
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driveYx.Xq = false
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}
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})
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}
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// Drive3XH2Yx 开通引导信号(黄灯亮且红灯亮)
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func Drive3XH2Yx(w ecs.World, signalId string) {
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w.Execute(func() {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH2ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH2_LXJ)
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driveLx.Td = false
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driveLx.Xq = false
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driveYx := component.RelayDriveType.Get(state.Z3XH2_YXJ)
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driveYx.Td = true
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driveYx.Xq = true
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}
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})
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}
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// Drive3XH2Non 开通禁止信号(红灯亮)
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func Drive3XH2Non(w ecs.World, signalId string) {
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w.Execute(func() {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH2ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH2_LXJ)
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driveLx.Td = false
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driveLx.Xq = false
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driveYx := component.RelayDriveType.Get(state.Z3XH2_YXJ)
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driveYx.Td = false
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driveYx.Xq = false
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}
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})
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}
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