iscs ecs 调整

This commit is contained in:
xzb 2023-12-19 11:11:27 +08:00
parent c00ec9a7e3
commit 5317c03689
44 changed files with 389 additions and 679 deletions

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@ -1,6 +1,24 @@
package component package component
import "joylink.club/ecs" import (
"joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
)
// DeviceException 设备异常
type DeviceException struct {
Exception consts.DeviceExceptionEnum //具体异常
}
// DevicePlacing 设备置牌
type DevicePlacing struct {
Placing consts.DevicePlacingEnum
}
var (
DeviceExceptionType = ecs.NewComponentType[DeviceException]() //设备异常组件
DevicePlacingType = ecs.NewComponentType[DevicePlacing]() //设备置牌组件
)
// 设备例外标签定义 // 设备例外标签定义
var ( var (

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// DoorSensor 门磁 // DoorSensor 门磁
// 具体异常-故障、异常、通信中断
type DoorSensor struct { type DoorSensor struct {
State DsState //门磁状态 State DsState //门磁状态
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
// DsState 门磁状态 // DsState 门磁状态

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// AfcGate AFC闸机 // AfcGate AFC闸机
// 具体异常-故障、异常、通信中断
type AfcGate struct { type AfcGate struct {
State AgsState //闸机状态 State AgsState //闸机状态
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
// AgsState AFC闸机状态定义 // AgsState AFC闸机状态定义
@ -22,9 +21,9 @@ const (
////////////////////////////////////////// //////////////////////////////////////////
// TicketMachine 票机(自动售票机、半自动售票机、验票机) // TicketMachine 票机(自动售票机、半自动售票机、验票机)
// 具体异常-故障、通信中断
type TicketMachine struct { type TicketMachine struct {
State TmState //票机状态 State TmState //票机状态
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
} }
// TmState 票机状态定义 // TmState 票机状态定义

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@ -1 +1,7 @@
package component package component
// SpaceAreaEnv 空间区域BAS环境(如站厅、设备室等的温度、湿度、烟雾浓度、CO2浓度等)
type SpaceAreaEnv struct {
T int16 //温度
}

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// AirCurtain 空气幕 // AirCurtain 空气幕
// 具体异常-故障、报警、异常、通信中断
type AirCurtain struct { type AirCurtain struct {
Running bool //true-运行false-停止 Running bool //true-运行false-停止
Exception consts.DeviceExceptionEnum //具体异常-故障、报警、异常、通信中断
} }
var AirCurtainType = ecs.NewComponentType[AirCurtain]() var AirCurtainType = ecs.NewComponentType[AirCurtain]()

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// ChillerUnit 冷水机组 // ChillerUnit 冷水机组
// 具体异常-故障、异常、通信中断
type ChillerUnit struct { type ChillerUnit struct {
Running bool //true-正常运行false-停机 Running bool //true-正常运行false-停机
Exception consts.DeviceExceptionEnum //具体异常
} }
var ChillerUnitType = ecs.NewComponentType[ChillerUnit]() //冷水机组 var ChillerUnitType = ecs.NewComponentType[ChillerUnit]() //冷水机组

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// CivilDefenseDoor 人防门 // CivilDefenseDoor 人防门
// 具体异常-通信中断、故障、报警、异常
type CivilDefenseDoor struct { type CivilDefenseDoor struct {
Open bool //true-开false-关 Open bool //true-开false-关
Exception consts.DeviceExceptionEnum //具体异常-通信中断、故障、报警、异常
} }
var ( var (

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@ -2,20 +2,19 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// Escalator 自动扶梯 // Escalator 自动扶梯
// 具体异常-故障、异常、通信中断
type Escalator struct { type Escalator struct {
Running int8 //0-停止1-上行;-1-下行 Running int8 //0-停止1-上行;-1-下行
EmergencyStop bool //true-急停 EmergencyStop bool //true-急停
Exception consts.DeviceExceptionEnum //具体异常
} }
// Elevator 垂直电梯 // Elevator 垂直电梯
// 具体异常-故障、异常、通信中断
type Elevator struct { type Elevator struct {
Running bool //true-运行false-停止 Running bool //true-运行false-停止
Exception consts.DeviceExceptionEnum //具体异常
} }
var ( var (

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// EmergencyLighting 应急照明 // EmergencyLighting 应急照明
// 具体异常-故障、异常、通信中断
type EmergencyLighting struct { type EmergencyLighting struct {
Mode EmergencyLightingMode Mode EmergencyLightingMode
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
// EmergencyLightingMode 应急照明模式定义 // EmergencyLightingMode 应急照明模式定义

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@ -2,7 +2,6 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
//环境与设备监控系统BAS 相关组件定义 //环境与设备监控系统BAS 相关组件定义
@ -17,6 +16,7 @@ type Fan struct {
} }
// FanState 面向用户的风机状态 // FanState 面向用户的风机状态
// 具体异常-故障、报警、异常、通信中断
type FanState struct { type FanState struct {
Forward bool //true-正转false-反转 Forward bool //true-正转false-反转
Running bool //true-运行false-停止 Running bool //true-运行false-停止
@ -25,15 +25,13 @@ type FanState struct {
SoftStart bool //true-软启开启 SoftStart bool //true-软启开启
HighSpeed bool //true-双速风机之扇叶高速运转 HighSpeed bool //true-双速风机之扇叶高速运转
SlowSpeed bool //true-双速风机之扇叶低速运转 SlowSpeed bool //true-双速风机之扇叶低速运转
Exception consts.DeviceExceptionEnum //风机异常
Hand bool //true-设备旁有手型图标
} }
// AirConditionerGroup 空调群控系统 // AirConditionerGroup 空调群控系统
// 具体异常-故障、异常、通信中断
type AirConditionerGroup struct { type AirConditionerGroup struct {
Acs []*ecs.Entry //空调群 Acs []*ecs.Entry //空调群
GroupRunning bool //true-空调群中所有空调正常运行 GroupRunning bool //true-空调群中所有空调正常运行
Exception consts.DeviceExceptionEnum //空调群异常
} }
var ( var (
@ -47,6 +45,4 @@ var (
AirConditionerTag = ecs.NewTag() //空调、空调器 AirConditionerTag = ecs.NewTag() //空调、空调器
CombinedAirConditionerTag = ecs.NewTag() //组合式空调 CombinedAirConditionerTag = ecs.NewTag() //组合式空调
// HandTag 设备旁边的手型图标,手动含义?
HandTag = ecs.NewTag()
) )

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@ -2,17 +2,16 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// FlowSwitch 流量开关 // FlowSwitch 流量开关
// 具体异常-通信中断
// //
// 主要是在水、气、油等介质管路中在线或者插入式安装监控水系统中水流量的大小。 // 主要是在水、气、油等介质管路中在线或者插入式安装监控水系统中水流量的大小。
// 在水流量高于或者低于某一个设定点时候触发输出报警信号传递给机组, // 在水流量高于或者低于某一个设定点时候触发输出报警信号传递给机组,
// 系统获取信号后即可作出相应的指示动作。避免或减少主机“干烧”。 // 系统获取信号后即可作出相应的指示动作。避免或减少主机“干烧”。
type FlowSwitch struct { type FlowSwitch struct {
Open bool //true-开启false-关闭 Open bool //true-开启false-关闭
Exception consts.DeviceExceptionEnum //具体异常-通信中断
} }
var ( var (

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// NetworkSwitch 交换机 // NetworkSwitch 交换机
// 具体异常-通信中断、异常
type NetworkSwitch struct { type NetworkSwitch struct {
Normal bool //true-正常 Normal bool //true-正常
Exception consts.DeviceExceptionEnum //具体异常-通信中断、异常
} }
var ( var (

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// PlcController PLC控制器 // PlcController PLC控制器
// 具体异常-通信中断、故障、异常
type PlcController struct { type PlcController struct {
Normal bool //true-正常 Normal bool //true-正常
Exception consts.DeviceExceptionEnum //具体异常-通信中断、故障、异常
} }
var ( var (

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@ -2,16 +2,15 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
//水泵相关 //水泵相关
// WaterPump 水泵 // WaterPump 水泵
// 具体异常-故障、异常、通信中断
// 如:冷冻水泵、冷却水循环泵、超声波型水泵、浮球型水泵、火警相关水泵 // 如:冷冻水泵、冷却水循环泵、超声波型水泵、浮球型水泵、火警相关水泵
type WaterPump struct { type WaterPump struct {
Running bool //true-正常运行false-停止 Running bool //true-正常运行false-停止
Exception consts.DeviceExceptionEnum //具体异常
} }
// FloatBallSwitch 浮球控制的开关,用于浮球型水泵 // FloatBallSwitch 浮球控制的开关,用于浮球型水泵
@ -21,10 +20,10 @@ type FloatBallSwitch struct {
} }
// WaterTank 水池、水箱 // WaterTank 水池、水箱
// 具体异常-通信中断
type WaterTank struct { type WaterTank struct {
Value int32 //水位单位mm Value int32 //水位单位mm
Level WaterLevel //当前水位级别 Level WaterLevel //当前水位级别
Exception consts.DeviceExceptionEnum //具体异常-通信中断
} }
// WaterLevel 水位定义 // WaterLevel 水位定义

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@ -2,14 +2,13 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// PurificationDevice 净化装置 // PurificationDevice 净化装置
// 具体异常-启动超时、异常、通信中断
type PurificationDevice struct { type PurificationDevice struct {
Running bool //true-运行false-停止 Running bool //true-运行false-停止
Starting bool //true-正在启动 Starting bool //true-正在启动
Exception consts.DeviceExceptionEnum //具体异常
} }
const PurificationDeviceStartTime int = 3000 //净化装置启动耗时ms const PurificationDeviceStartTime int = 3000 //净化装置启动耗时ms

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@ -2,12 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// 阀门开关 // 阀门开关
// ElectricControlValve 电动调节阀 // ElectricControlValve 电动调节阀
// 具体异常
// //
// 电动风阀、电动调节阀、组合式风阀、电动两通调节阀、电动蝶阀 // 电动风阀、电动调节阀、组合式风阀、电动两通调节阀、电动蝶阀
type ElectricControlValve struct { type ElectricControlValve struct {
@ -15,13 +15,12 @@ type ElectricControlValve struct {
Closed bool //true-关到位 Closed bool //true-关到位
Moving bool //true-正在动作 Moving bool //true-正在动作
OpenRate uint8 //开度 OpenRate uint8 //开度
Exception consts.DeviceExceptionEnum //具体异常
} }
// ElectricControlValveOperationTime 电动调节阀动作耗时ms // ElectricControlValveOperationTime 电动调节阀动作耗时ms
const ElectricControlValveOperationTime int = 4000 const ElectricControlValveOperationTime int = 4000
// ControlValve 调节阀 // ControlValve 调节阀(手动)
type ControlValve struct { type ControlValve struct {
OpenRate uint8 //开度0-100% OpenRate uint8 //开度0-100%
} }

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// WaterClosedContainer 水封闭式容器,如冷却塔、水处理器 // WaterClosedContainer 水封闭式容器,如冷却塔、水处理器
// 具体异常-故障、异常、通信中断
type WaterClosedContainer struct { type WaterClosedContainer struct {
Running bool //true-正常运行false-停止 Running bool //true-正常运行false-停止
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
var ( var (

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@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// NetworkHost 网络设备、网络主机等 // NetworkHost 网络设备、网络主机等
// 具体异常-故障、通信中断
type NetworkHost struct { type NetworkHost struct {
State HostState //状态 State HostState //状态
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
} }
// HostState 主机状态定义 // HostState 主机状态定义
@ -22,6 +21,7 @@ const (
/////////////////////////////// ///////////////////////////////
// SmokeDetector 烟感 // SmokeDetector 烟感
// 具体异常-故障、通信中断
// //
// 隔离模块可以防止其他设备的故障或干扰对烟感系统的正常运行产生影响; // 隔离模块可以防止其他设备的故障或干扰对烟感系统的正常运行产生影响;
// 当消防主机外部设备(探测器、模块或火灾显示盘)发生故障时,可将它隔离掉,待修理或更换后,再利用取消隔离功能将设备恢复 // 当消防主机外部设备(探测器、模块或火灾显示盘)发生故障时,可将它隔离掉,待修理或更换后,再利用取消隔离功能将设备恢复
@ -31,7 +31,6 @@ const (
// 输出模块可以控制其他设备(如声光报警器、喷淋系统等)的操作,以及向其他系统发送报警信息 // 输出模块可以控制其他设备(如声光报警器、喷淋系统等)的操作,以及向其他系统发送报警信息
type SmokeDetector struct { type SmokeDetector struct {
State StaState //烟感状态 State StaState //烟感状态
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
Density uint16 //烟感周围烟气浓度1=0.01%一般为0.15-0.3%时会触发警报 Density uint16 //烟感周围烟气浓度1=0.01%一般为0.15-0.3%时会触发警报
} }
@ -48,15 +47,16 @@ const (
///////////////////////////////////// /////////////////////////////////////
// TemperatureDetector 温感 // TemperatureDetector 温感
// 具体异常-故障、通信中断
type TemperatureDetector struct { type TemperatureDetector struct {
State StaState //温感动作 State StaState //温感动作
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
Temperature int16 //温感周围温度1=1摄氏度 Temperature int16 //温感周围温度1=1摄氏度
} }
///////////////////////////////////////// /////////////////////////////////////////
// ManualFireAlarmButton 手动火灾报警按钮 // ManualFireAlarmButton 手动火灾报警按钮
// 具体异常-故障、通信中断
// 报警按钮有红色报警确认灯,报警按钮启动零件动作,报警确认灯点亮,并保持至报警状态被复位。 // 报警按钮有红色报警确认灯,报警按钮启动零件动作,报警确认灯点亮,并保持至报警状态被复位。
// 报警按钮形状有方形和长方形,颜色为红色(正常工作状态为闪烁状态,如果不闪烁说明设备损坏;如场所内所有设备都不亮说明消防系统被停用 // 报警按钮形状有方形和长方形,颜色为红色(正常工作状态为闪烁状态,如果不闪烁说明设备损坏;如场所内所有设备都不亮说明消防系统被停用
// //
@ -66,7 +66,6 @@ type TemperatureDetector struct {
// 报警后,如控制器在自动工作状态,声光报警器、消防广播、防火卷帘、防排烟系统等设备会动作,非消防电梯停止运行,切断该区域非消防用电……因此,非警勿动; // 报警后,如控制器在自动工作状态,声光报警器、消防广播、防火卷帘、防排烟系统等设备会动作,非消防电梯停止运行,切断该区域非消防用电……因此,非警勿动;
type ManualFireAlarmButton struct { type ManualFireAlarmButton struct {
State MfabState //手动火灾报警按钮状态 State MfabState //手动火灾报警按钮状态
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
Pressed bool //按钮按下 Pressed bool //按钮按下
} }
@ -83,9 +82,9 @@ const (
///////////////////////////////////// /////////////////////////////////////
// GasFireExtinguisher 气体灭火 // GasFireExtinguisher 气体灭火
// 具体异常-故障、异常、通信中断
type GasFireExtinguisher struct { type GasFireExtinguisher struct {
State GfeState //气体灭火器状态 State GfeState //气体灭火器状态
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
Release bool //true-气体释放 Release bool //true-气体释放
Auto bool //true-自动false-手动 Auto bool //true-自动false-手动
} }
@ -103,9 +102,9 @@ const (
//////////////////////////////////////// ////////////////////////////////////////
// AlarmBell 警铃 // AlarmBell 警铃
// 具体异常-模块故障、异常、通信中断
type AlarmBell struct { type AlarmBell struct {
State AbState //警铃状态 State AbState //警铃状态
Exception consts.DeviceExceptionEnum //具体异常-模块故障、异常、通信中断
} }
// AbState 警铃状态 // AbState 警铃状态
@ -120,9 +119,9 @@ const (
//////////////////////////////////////// ////////////////////////////////////////
// FireRollerShutter 防火卷帘(隔断型防火卷帘、疏散型防火卷帘) // FireRollerShutter 防火卷帘(隔断型防火卷帘、疏散型防火卷帘)
// 具体异常-异常、通信中断
type FireRollerShutter struct { type FireRollerShutter struct {
State FrsState //防火卷帘状态 State FrsState //防火卷帘状态
Exception consts.DeviceExceptionEnum //具体异常-异常、通信中断
} }
// FrsState 防火卷帘状态 // FrsState 防火卷帘状态
@ -138,79 +137,79 @@ const (
///////////////////////////////////////// /////////////////////////////////////////
// FasAcs 火警ACS联动 // FasAcs 火警ACS联动
// 具体异常-故障、异常、通信中断
type FasAcs struct { type FasAcs struct {
Normal bool //true-正常 Normal bool //true-正常
Release bool //true-紧急释放 Release bool //true-紧急释放
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
// FasAfc 火警AFC联动 // FasAfc 火警AFC联动
// 具体异常-故障、异常、通信中断
type FasAfc struct { type FasAfc struct {
Normal bool //true-正常 Normal bool //true-正常
Release bool //true-紧急释放 Release bool //true-紧急释放
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
////////////////////////////////////////// //////////////////////////////////////////
// NonFirePowerSource 非消防电源 // NonFirePowerSource 非消防电源
// 具体异常-故障、异常、通信中断
type NonFirePowerSource struct { type NonFirePowerSource struct {
Normal bool //true-正常 Normal bool //true-正常
TurnOff bool //true-切除,关闭非消防电源,防止在救火时触电或漏电引起二次事故 TurnOff bool //true-切除,关闭非消防电源,防止在救火时触电或漏电引起二次事故
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
/////////////////////////////////////////// ///////////////////////////////////////////
// WaterFlowIndicator 水流指示器 // WaterFlowIndicator 水流指示器
// 具体异常-故障、异常、通信中断
// //
// 水流指示器是用于自动喷水灭火系统中将水流信号转换成电信号的一种水流报警装置。水流指示器的作用是能够及时报告火灾发生的部位。 // 水流指示器是用于自动喷水灭火系统中将水流信号转换成电信号的一种水流报警装置。水流指示器的作用是能够及时报告火灾发生的部位。
type WaterFlowIndicator struct { type WaterFlowIndicator struct {
Normal bool //true-正常 Normal bool //true-正常
Flowing bool //true-发出有水流动信号,表示某处有火灾 Flowing bool //true-发出有水流动信号,表示某处有火灾
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
/////////////////////////////////////////// ///////////////////////////////////////////
// PumpStartButton 启泵按钮 // PumpStartButton 启泵按钮
// 具体异常-故障、异常、通信中断
type PumpStartButton struct { type PumpStartButton struct {
Normal bool //true-正常 Normal bool //true-正常
Pressed bool //true-动作,按钮按下 Pressed bool //true-动作,按钮按下
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
//////////////////////////////////////////// ////////////////////////////////////////////
// TemperatureSensingCable 感温电缆 // TemperatureSensingCable 感温电缆
// 具体异常-故障、异常、通信中断
type TemperatureSensingCable struct { type TemperatureSensingCable struct {
State FdState //正常、火警故障 State FdState //正常、火警故障
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
// ElevatorToOriginalPosModule 电梯归首功能模块 // ElevatorToOriginalPosModule 电梯归首功能模块
// 具体异常-故障、异常、通信中断
// //
// 1、一般电梯应有的消防功能。归首的意思是指回归首层。2、该功能也就是说电梯在上行过程中如果一旦触发了消防开关电梯就立即返回基站也就是归首层 // 1、一般电梯应有的消防功能。归首的意思是指回归首层。2、该功能也就是说电梯在上行过程中如果一旦触发了消防开关电梯就立即返回基站也就是归首层
type ElevatorToOriginalPosModule struct { type ElevatorToOriginalPosModule struct {
State FdState //正常、火警故障 State FdState //正常、火警故障
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
//////////////////////////////////////////// ////////////////////////////////////////////
// FireDamper 防火阀 // FireDamper 防火阀
// 具体异常-故障、异常、通信中断
// //
// 当烟气温度达到280℃时人已基本疏散完毕排烟已无实际意义而烟气中此时已带火阀门自动关闭以避免火势蔓延 // 当烟气温度达到280℃时人已基本疏散完毕排烟已无实际意义而烟气中此时已带火阀门自动关闭以避免火势蔓延
type FireDamper struct { type FireDamper struct {
State FdState //正常、隔离、火警故障 State FdState //正常、隔离、火警故障
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
Closed bool //true-防火阀关闭false-防火阀打开(常态) Closed bool //true-防火阀关闭false-防火阀打开(常态)
} }
// ElectricSmokeFireDamper 电动防烟防火阀 // ElectricSmokeFireDamper 电动防烟防火阀
// 具体异常-故障、异常、通信中断
type ElectricSmokeFireDamper struct { type ElectricSmokeFireDamper struct {
State FdState //正常、火警故障 State FdState //正常、火警故障
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
Closed bool //true-防火阀关闭false-防火阀打开(常态) Closed bool //true-防火阀关闭false-防火阀打开(常态)
} }
@ -226,9 +225,9 @@ const (
//////////////////////////////////////////// ////////////////////////////////////////////
// FireInterconnectionSignal 火灾互联互通信号 // FireInterconnectionSignal 火灾互联互通信号
// 具体异常-故障、异常、通信中断
type FireInterconnectionSignal struct { type FireInterconnectionSignal struct {
State FdState //正常、火警故障 State FdState //正常、火警故障
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
///////////////////////////////////////////// /////////////////////////////////////////////

View File

@ -2,22 +2,21 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
//ISCS 电力系统相关组件定义 //ISCS 电力系统相关组件定义
// CircuitBreaker 电路断路器 // CircuitBreaker 电路断路器
// 具体异常-通信中断
type CircuitBreaker struct { type CircuitBreaker struct {
Closed bool //true-合闸false-分闸 Closed bool //true-合闸false-分闸
Exception consts.DeviceExceptionEnum //具体异常-通信中断
} }
// ThreePositionSwitch 三工位开关 // ThreePositionSwitch 三工位开关
// 对于三工位隔离开关规定ClosedPosition1-合闸到工作位ClosedPosition2-合闸到接地位 // 对于三工位隔离开关规定ClosedPosition1-合闸到工作位ClosedPosition2-合闸到接地位
// 具体异常-异常、通信中断
type ThreePositionSwitch struct { type ThreePositionSwitch struct {
Position SwitchThreePosition //合闸到位置1与位置1线路导通;合闸到位置2与位置2线路导通;分闸,线路断开,未与任何位置接通 Position SwitchThreePosition //合闸到位置1与位置1线路导通;合闸到位置2与位置2线路导通;分闸,线路断开,未与任何位置接通
Exception consts.DeviceExceptionEnum //具体异常-异常、通信中断
} }
// SwitchThreePosition 三工位开关位置定义 // SwitchThreePosition 三工位开关位置定义
@ -32,9 +31,9 @@ const (
///////////////////////// /////////////////////////
// HandcartSwitch 手车式开关 // HandcartSwitch 手车式开关
// 具体异常-通信中断
type HandcartSwitch struct { type HandcartSwitch struct {
Position HandcarPosition Position HandcarPosition
Exception consts.DeviceExceptionEnum //具体异常-通信中断
} }
// HandcarPosition 手车式开关位置定义 // HandcarPosition 手车式开关位置定义
@ -49,23 +48,23 @@ const (
//////////////////// ////////////////////
// Rectifier 整流器 // Rectifier 整流器
// 具体异常-故障、报警、通信中断
type Rectifier struct { type Rectifier struct {
Normal bool //true-正常 Normal bool //true-正常
Exception consts.DeviceExceptionEnum //具体异常-故障、报警、通信中断
InputAcV uint32 //输入交流电压 InputAcV uint32 //输入交流电压
OutputDcV uint32 //输出直流电压 OutputDcV uint32 //输出直流电压
} }
// Disconnector 隔离开关 // Disconnector 隔离开关
// 具体异常-异常、通信中断
type Disconnector struct { type Disconnector struct {
Closed bool //true-合闸false-分闸 Closed bool //true-合闸false-分闸
Exception consts.DeviceExceptionEnum //具体异常-异常、通信中断
} }
// WireCabinet 线柜 // WireCabinet 线柜
// 具体异常-故障、报警、异常、通信中断
type WireCabinet struct { type WireCabinet struct {
Normal bool //true-正常 Normal bool //true-正常
Exception consts.DeviceExceptionEnum //具体异常-故障、报警、异常、通信中断
} }
// LightningArrester 避雷器 // LightningArrester 避雷器
@ -77,15 +76,12 @@ type LightningArrester struct {
// //
// 35KV 1#和2#进线连接的国家电网可以视作电压源,为整个一次图中最终电的来源 // 35KV 1#和2#进线连接的国家电网可以视作电压源,为整个一次图中最终电的来源
type AbcVoltageSource struct { type AbcVoltageSource struct {
Ua uint32 //A相电压单位V
Ub uint32 //B相电压单位V
Uc uint32 //C相电压单位V
} }
// VoltageTransformer 变压器 // VoltageTransformer 变压器
// 具体异常-故障、报警、通信中断
type VoltageTransformer struct { type VoltageTransformer struct {
Normal bool //true-正常 Normal bool //true-正常
Exception consts.DeviceExceptionEnum //具体异常-故障、报警、通信中断
InputV uint32 //输入电压值单位V InputV uint32 //输入电压值单位V
OutputV uint32 //输出电压值单位V OutputV uint32 //输出电压值单位V
} }

View File

@ -2,13 +2,12 @@ package component
import ( import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
) )
// TFDSHost TFDS主机-与感温光纤有关状态 // TFDSHost TFDS主机-与感温光纤有关状态
// 具体异常-异常、通信中断
type TFDSHost struct { type TFDSHost struct {
State TofState //一整条感温光纤状态 State TofState //一整条感温光纤状态
Exception consts.DeviceExceptionEnum //具体异常-异常、通信中断
} }
// TofState 一整条感温光纤状态定义 // TofState 一整条感温光纤状态定义
@ -23,11 +22,11 @@ const (
///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////
// TofCheckPoint 分布式感温光纤上的温度检测点 // TofCheckPoint 分布式感温光纤上的温度检测点
// 具体异常-通信中断
// 实际上感温光纤上的每个点都可以传回温度,工程上选取每隔一段距离的来检测温度 // 实际上感温光纤上的每个点都可以传回温度,工程上选取每隔一段距离的来检测温度
type TofCheckPoint struct { type TofCheckPoint struct {
T int16 //检测点温度 T int16 //检测点温度
State TofcpState //状态,通过检测点温度计算得到 State TofcpState //状态,通过检测点温度计算得到
Exception consts.DeviceExceptionEnum //具体异常-通信中断
} }
// TofcpState 感温关系检测点状态定义 // TofcpState 感温关系检测点状态定义

View File

@ -12,3 +12,14 @@ const (
DeviceStartTimeout //启动超时 DeviceStartTimeout //启动超时
DeviceModuleFault //模块故障 DeviceModuleFault //模块故障
) )
// DevicePlacingEnum 设备置牌枚举定义
type DevicePlacingEnum = int8
const (
DevicePlacingNon DevicePlacingEnum = iota
DevicePlacingOverhaulCard //设备置牌:检修
DevicePlacingLandingCard //设备置牌:接地
DevicePlacingHand //设备置牌:就地(手型牌)
DevicePlacingOtherCard //设备置牌:其他
)

116
fi/iscs.go Normal file
View File

@ -0,0 +1,116 @@
package fi
import (
"fmt"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
)
// PlacingCardOptEnum 设备置牌操作枚举定义
type PlacingCardOptEnum = uint8
// 设备置牌操作枚举定义
const (
PlacingNonCard PlacingCardOptEnum = iota
PlacingOverhaulCard
PlacingLandingCard
PlacingHandCard
PlacingOtherCard
)
// DevicePlacingCardOperate 设备置牌操作
func DevicePlacingCardOperate(w ecs.World, deviceId string, placingCard PlacingCardOptEnum) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
deviceEntry, ok := wd.EntityMap[deviceId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("被置牌设备[%s]实体不存在", deviceId))
}
clearAllPlacingTags := func(deviceEntry *ecs.Entry) {
deviceEntry.RemoveComponent(component.DevicePlacingLandingCardTag)
deviceEntry.RemoveComponent(component.DevicePlacingOverhaulCardTag)
deviceEntry.RemoveComponent(component.DevicePlacingOtherCardTag)
deviceEntry.RemoveComponent(component.DevicePlacingHandTag)
}
switch placingCard {
case PlacingLandingCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingLandingCardTag)
case PlacingOverhaulCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingOverhaulCardTag)
case PlacingOtherCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingOtherCardTag)
case PlacingHandCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingHandTag)
default:
clearAllPlacingTags(deviceEntry)
}
//
return ecs.NewOkEmptyResult()
})
return r.Err
}
///////////////////////////////////////////////////////////
// DeviceExceptionOptEnum 设备例外操作枚举定义
type DeviceExceptionOptEnum = uint8
const (
DeviceExceptionNon DeviceExceptionOptEnum = iota //无例外
DeviceExceptionCommunicationInterrupt //通信中断
DeviceExceptionAbnormal //异常
DeviceExceptionFault //故障 有预告信号产生
DeviceExceptionAlarm //报警 有事故信号产生
DeviceExceptionStartTimeout //启动超时
DeviceExceptionModuleFault //模块故障
)
// DeviceExceptionOperate 设备例外操作
func DeviceExceptionOperate(w ecs.World, deviceId string, opt DeviceExceptionOptEnum) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
deviceEntry, ok := wd.EntityMap[deviceId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
}
clearAllExceptions := func(deviceEntry *ecs.Entry) {
deviceEntry.RemoveComponent(component.DeviceCommunicationInterruptTag)
deviceEntry.RemoveComponent(component.DeviceAbnormalTag)
deviceEntry.RemoveComponent(component.DeviceFaultTag)
deviceEntry.RemoveComponent(component.DeviceAlarmTag)
deviceEntry.RemoveComponent(component.DeviceStartTimeoutTag)
deviceEntry.RemoveComponent(component.DeviceModuleFaultTag)
}
//
switch opt {
case DeviceExceptionCommunicationInterrupt:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceCommunicationInterruptTag)
case DeviceExceptionAlarm:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceAlarmTag)
case DeviceExceptionAbnormal:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceAbnormalTag)
case DeviceExceptionFault:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceFaultTag)
case DeviceExceptionStartTimeout:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceStartTimeoutTag)
case DeviceExceptionModuleFault:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceModuleFaultTag)
default:
clearAllExceptions(deviceEntry)
}
//
return ecs.NewOkEmptyResult()
})
return r.Err
}

View File

@ -383,12 +383,13 @@ func emergencyLightingOperate(w ecs.World, deviceId string, opt component.Emerge
if !(deviceEntry.HasComponent(component.EmergencyLightingType)) { if !(deviceEntry.HasComponent(component.EmergencyLightingType)) {
return ecs.NewErrResult(fmt.Errorf("设备[%s]不是应急照明", deviceId)) return ecs.NewErrResult(fmt.Errorf("设备[%s]不是应急照明", deviceId))
} }
el := component.EmergencyLightingType.Get(deviceEntry) de := component.DeviceExceptionType.Get(deviceEntry)
if el.Exception != consts.DeviceExceptionNon { if de.Exception != consts.DeviceExceptionNon {
return ecs.NewErrResult(fmt.Errorf("应急照明[%s]有故障,不能设置工作模式", deviceId)) return ecs.NewErrResult(fmt.Errorf("应急照明[%s]有故障,不能设置工作模式", deviceId))
} }
// //
el.Mode = opt device := component.EmergencyLightingType.Get(deviceEntry)
device.Mode = opt
// //
return ecs.NewOkEmptyResult() return ecs.NewOkEmptyResult()
}) })
@ -422,12 +423,13 @@ func AirCurtainOperate(w ecs.World, deviceId string, optRun bool) error {
if !(deviceEntry.HasComponent(component.AirCurtainType)) { if !(deviceEntry.HasComponent(component.AirCurtainType)) {
return ecs.NewErrResult(fmt.Errorf("设备[%s]不是空气幕", deviceId)) return ecs.NewErrResult(fmt.Errorf("设备[%s]不是空气幕", deviceId))
} }
ac := component.AirCurtainType.Get(deviceEntry) device := component.AirCurtainType.Get(deviceEntry)
if optRun && ac.Exception != consts.DeviceExceptionNon { de := component.DeviceExceptionType.Get(deviceEntry)
if optRun && de.Exception != consts.DeviceExceptionNon {
return ecs.NewErrResult(fmt.Errorf("空气幕[%s]有故障,不能开启", deviceId)) return ecs.NewErrResult(fmt.Errorf("空气幕[%s]有故障,不能开启", deviceId))
} }
// //
ac.Running = optRun device.Running = optRun
// //
return ecs.NewOkEmptyResult() return ecs.NewOkEmptyResult()
}) })

View File

@ -7,56 +7,6 @@ import (
"joylink.club/rtsssimulation/entity" "joylink.club/rtsssimulation/entity"
) )
// PlacingCardOptEnum 设备置牌操作枚举定义
type PlacingCardOptEnum = uint8
// 设备置牌操作枚举定义
const (
PlacingNonCard PlacingCardOptEnum = iota
PlacingOverhaulCard
PlacingLandingCard
PlacingHandCard
PlacingOtherCard
)
// DevicePlacingCardOperate 设备置牌操作
func DevicePlacingCardOperate(w ecs.World, deviceId string, placingCard PlacingCardOptEnum) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
deviceEntry, ok := wd.EntityMap[deviceId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("被置牌设备[%s]实体不存在", deviceId))
}
clearAllPlacingTags := func(deviceEntry *ecs.Entry) {
deviceEntry.RemoveComponent(component.DevicePlacingLandingCardTag)
deviceEntry.RemoveComponent(component.DevicePlacingOverhaulCardTag)
deviceEntry.RemoveComponent(component.DevicePlacingOtherCardTag)
deviceEntry.RemoveComponent(component.DevicePlacingHandTag)
}
switch placingCard {
case PlacingLandingCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingLandingCardTag)
case PlacingOverhaulCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingOverhaulCardTag)
case PlacingOtherCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingOtherCardTag)
case PlacingHandCard:
clearAllPlacingTags(deviceEntry)
deviceEntry.AddComponent(component.DevicePlacingHandTag)
default:
clearAllPlacingTags(deviceEntry)
}
//
return ecs.NewOkEmptyResult()
})
return r.Err
}
//////////////////////////////////////////////////////////////////
// TransBusbarBackupOperate 母线备自投投入操作 // TransBusbarBackupOperate 母线备自投投入操作
func TransBusbarBackupOperate(w ecs.World, deviceId string, input bool) error { func TransBusbarBackupOperate(w ecs.World, deviceId string, input bool) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] { r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
@ -82,66 +32,6 @@ func TransBusbarBackupOperate(w ecs.World, deviceId string, input bool) error {
/////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////
// DeviceExceptionOptEnum 设备例外操作枚举定义
type DeviceExceptionOptEnum = uint8
const (
DeviceExceptionNon DeviceExceptionOptEnum = iota //无例外
DeviceExceptionCommunicationInterrupt //通信中断
DeviceExceptionAbnormal //异常
DeviceExceptionFault //故障 有预告信号产生
DeviceExceptionAlarm //报警 有事故信号产生
DeviceExceptionStartTimeout //启动超时
DeviceExceptionModuleFault //模块故障
)
// DeviceExceptionOperate 设备例外操作
func DeviceExceptionOperate(w ecs.World, deviceId string, opt DeviceExceptionOptEnum) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
deviceEntry, ok := wd.EntityMap[deviceId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
}
clearAllExceptions := func(deviceEntry *ecs.Entry) {
deviceEntry.RemoveComponent(component.DeviceCommunicationInterruptTag)
deviceEntry.RemoveComponent(component.DeviceAbnormalTag)
deviceEntry.RemoveComponent(component.DeviceFaultTag)
deviceEntry.RemoveComponent(component.DeviceAlarmTag)
deviceEntry.RemoveComponent(component.DeviceStartTimeoutTag)
deviceEntry.RemoveComponent(component.DeviceModuleFaultTag)
}
//
switch opt {
case DeviceExceptionCommunicationInterrupt:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceCommunicationInterruptTag)
case DeviceExceptionAlarm:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceAlarmTag)
case DeviceExceptionAbnormal:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceAbnormalTag)
case DeviceExceptionFault:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceFaultTag)
case DeviceExceptionStartTimeout:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceStartTimeoutTag)
case DeviceExceptionModuleFault:
clearAllExceptions(deviceEntry)
deviceEntry.AddComponent(component.DeviceModuleFaultTag)
default:
clearAllExceptions(deviceEntry)
}
//
return ecs.NewOkEmptyResult()
})
return r.Err
}
///////////////////////////////////////////////////////////
// SwitchThreePositionOptEnum 三工位开关操作枚举定义 // SwitchThreePositionOptEnum 三工位开关操作枚举定义
type SwitchThreePositionOptEnum = uint8 type SwitchThreePositionOptEnum = uint8

View File

@ -1,42 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// AirCurtainSystem 空气幕
type AirCurtainSystem struct {
query *ecs.Query
}
func NewAirCurtainSystem() *AirCurtainSystem {
return &AirCurtainSystem{
query: ecs.NewQuery(filter.Contains(component.AirCurtainType)),
}
}
func (s *AirCurtainSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
ac := component.AirCurtainType.Get(entry)
//
ac.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
ac.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAlarmTag) {
ac.Exception = consts.DeviceAlarm
}
if entry.HasComponent(component.DeviceAbnormalTag) {
ac.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
ac.Exception = consts.DeviceCommunicationInterrupt
}
//异常停止运行
if ac.Exception != consts.DeviceExceptionNon {
ac.Running = false
}
})
}

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@ -14,26 +14,15 @@ type ChillerUnitSystem struct {
func NewChillerUnitSystem() *ChillerUnitSystem { func NewChillerUnitSystem() *ChillerUnitSystem {
return &ChillerUnitSystem{ return &ChillerUnitSystem{
query: ecs.NewQuery(filter.Contains(component.ChillerUnitType)), query: ecs.NewQuery(filter.Contains(component.ChillerUnitType, component.DeviceExceptionType)),
} }
} }
func (s *ChillerUnitSystem) Update(w ecs.World) { func (s *ChillerUnitSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) { s.query.Each(w, func(entry *ecs.Entry) {
device := component.ChillerUnitType.Get(entry) device := component.ChillerUnitType.Get(entry)
// de := component.DeviceExceptionType.Get(entry)
device.Exception = consts.DeviceExceptionNon
//
if entry.HasComponent(component.DeviceFaultTag) {
device.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
device.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
device.Exception = consts.DeviceCommunicationInterrupt
}
//异常停止运行 //异常停止运行
if device.Exception != consts.DeviceExceptionNon { if de.Exception != consts.DeviceExceptionNon {
device.Running = false device.Running = false
} }

View File

@ -1,37 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
type IscsDoorSystem struct {
queryCivilDefenseDoor *ecs.Query
}
func NewIscsDoorSystem() *IscsDoorSystem {
return &IscsDoorSystem{
queryCivilDefenseDoor: ecs.NewQuery(filter.Contains(component.CivilDefenseDoorType)),
}
}
func (s *IscsDoorSystem) Update(w ecs.World) {
s.queryCivilDefenseDoor.Each(w, func(entry *ecs.Entry) {
door := component.CivilDefenseDoorType.Get(entry)
//
door.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
door.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAlarmTag) {
door.Exception = consts.DeviceAlarm
}
if entry.HasComponent(component.DeviceAbnormalTag) {
door.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
door.Exception = consts.DeviceCommunicationInterrupt
}
})
}

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@ -26,15 +26,5 @@ func (s *ElectricControlValveSystem) Update(w ecs.World) {
valve.Opened = tps.Pos >= consts.TwoPosMax valve.Opened = tps.Pos >= consts.TwoPosMax
valve.Closed = tps.Pos <= consts.TwoPosMin valve.Closed = tps.Pos <= consts.TwoPosMin
valve.OpenRate = uint8(tps.Percentage() * 100) //xxx% valve.OpenRate = uint8(tps.Percentage() * 100) //xxx%
valve.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
valve.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
valve.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
valve.Exception = consts.DeviceCommunicationInterrupt
}
}) })
} }

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@ -1,53 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// ElevatorSystem 电梯(自动扶梯、垂直电梯)
type ElevatorSystem struct {
queryElevator *ecs.Query //垂直电梯
queryEscalator *ecs.Query //自动扶梯
}
func NewElevatorSystem() *ElevatorSystem {
return &ElevatorSystem{
queryElevator: ecs.NewQuery(filter.Contains(component.ElevatorType)),
queryEscalator: ecs.NewQuery(filter.Contains(component.EscalatorType)),
}
}
func (s *ElevatorSystem) Update(w ecs.World) {
s.queryElevator.Each(w, func(entry *ecs.Entry) {
elevator := component.ElevatorType.Get(entry)
elevator.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
elevator.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
elevator.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
elevator.Exception = consts.DeviceCommunicationInterrupt
}
})
//
s.queryElevator.Each(w, func(entry *ecs.Entry) {
escalator := component.EscalatorType.Get(entry)
if escalator.EmergencyStop { //急停
escalator.Running = 0
}
escalator.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
escalator.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
escalator.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
escalator.Exception = consts.DeviceCommunicationInterrupt
}
})
}

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@ -1,45 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// EmergencyLightingSystem 应急照明
type EmergencyLightingSystem struct {
query *ecs.Query
}
func NewEmergencyLightingSystem() *EmergencyLightingSystem {
return &EmergencyLightingSystem{
query: ecs.NewQuery(filter.Contains(component.EmergencyLightingType)),
}
}
func (s *EmergencyLightingSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
el := component.EmergencyLightingType.Get(entry)
//
el.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
el.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
el.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
el.Exception = consts.DeviceCommunicationInterrupt
}
//
if el.Exception != consts.DeviceExceptionNon {
el.Mode = component.ElmNon
} else {
//当应急照明异常解除后,自动恢复到正常模式
if el.Mode == component.ElmNon {
el.Mode = component.ElmAuto
}
}
})
}

View File

@ -4,7 +4,6 @@ import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/ecs/filter" "joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
) )
// BasFanSystem ISCS BAS 风机 // BasFanSystem ISCS BAS 风机
@ -29,16 +28,5 @@ func (s *BasFanSystem) Update(w ecs.World) {
fanState.SoftStart = fan.SoftStart fanState.SoftStart = fan.SoftStart
fanState.HighSpeed = fanState.Running && entry.HasComponent(component.HighSpeedModeFanTag) fanState.HighSpeed = fanState.Running && entry.HasComponent(component.HighSpeedModeFanTag)
fanState.SlowSpeed = fanState.Running && entry.HasComponent(component.LowSpeedModeFanTag) fanState.SlowSpeed = fanState.Running && entry.HasComponent(component.LowSpeedModeFanTag)
fanState.Hand = entry.HasComponent(component.HandTag)
//
if entry.HasComponent(component.DeviceFaultTag) {
fanState.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
fanState.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
fanState.Exception = consts.DeviceCommunicationInterrupt
}
}) })
} }

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@ -1,34 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
type NetworkSystem struct {
queryNetworkSwitch *ecs.Query
}
func NewNetworkSystem() *NetworkSystem {
return &NetworkSystem{
queryNetworkSwitch: ecs.NewQuery(filter.Contains(component.NetworkSwitchType)),
}
}
func (s *NetworkSystem) Update(w ecs.World) {
s.queryNetworkSwitch.Each(w, func(entry *ecs.Entry) {
ns := component.NetworkSwitchType.Get(entry)
//
ns.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceAbnormalTag) {
ns.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
ns.Exception = consts.DeviceCommunicationInterrupt
}
//正常
ns.Normal = ns.Exception == consts.DeviceExceptionNon
})
}

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@ -1,36 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
type PlcControllerSystem struct {
query *ecs.Query
}
func NewPlcControllerSystem() *PlcControllerSystem {
return &PlcControllerSystem{
query: ecs.NewQuery(filter.Contains(component.PlcControllerType)),
}
}
func (s *PlcControllerSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
plc := component.PlcControllerType.Get(entry)
//
plc.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
plc.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
plc.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
plc.Exception = consts.DeviceCommunicationInterrupt
}
//正常
plc.Normal = plc.Exception == consts.DeviceExceptionNon
})
}

View File

@ -4,7 +4,6 @@ import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/ecs/filter" "joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
) )
// PurificationDeviceSystem 净化装置 // PurificationDeviceSystem 净化装置
@ -33,16 +32,5 @@ func (s *PurificationDeviceSystem) Update(w ecs.World) {
} }
} }
} }
//
pd.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceStartTimeoutTag) {
pd.Exception = consts.DeviceStartTimeout
}
if entry.HasComponent(component.DeviceAbnormalTag) {
pd.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
pd.Exception = consts.DeviceCommunicationInterrupt
}
}) })
} }

View File

@ -1,39 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// WaterClosedContainerSystem 封闭冷却塔、水处理器
type WaterClosedContainerSystem struct {
query *ecs.Query
}
func NewWaterClosedContainerSystem() *WaterClosedContainerSystem {
return &WaterClosedContainerSystem{
query: ecs.NewQuery(filter.Contains(component.WaterClosedContainerType)),
}
}
func (s *WaterClosedContainerSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
container := component.WaterClosedContainerType.Get(entry)
//
container.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
container.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
container.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
container.Exception = consts.DeviceCommunicationInterrupt
}
//异常停止运行
if container.Exception != consts.DeviceExceptionNon {
container.Running = false
}
})
}

View File

@ -16,7 +16,7 @@ type WaterPumpSystem struct {
func NewWaterPumpSystem() *WaterPumpSystem { func NewWaterPumpSystem() *WaterPumpSystem {
return &WaterPumpSystem{ return &WaterPumpSystem{
query: ecs.NewQuery(filter.Contains(component.WaterPumpType)), query: ecs.NewQuery(filter.Contains(component.WaterPumpType, component.DeviceExceptionType)),
} }
} }
func (s *WaterPumpSystem) Update(w ecs.World) { func (s *WaterPumpSystem) Update(w ecs.World) {
@ -28,18 +28,9 @@ func (s *WaterPumpSystem) Update(w ecs.World) {
pump.Running = fbs.On pump.Running = fbs.On
} }
// //
pump.Exception = consts.DeviceExceptionNon de := component.DeviceExceptionType.Get(entry)
if entry.HasComponent(component.DeviceFaultTag) {
pump.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
pump.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
pump.Exception = consts.DeviceCommunicationInterrupt
}
//异常停止运行 //异常停止运行
if pump.Exception != consts.DeviceExceptionNon { if de.Exception != consts.DeviceExceptionNon {
pump.Running = false pump.Running = false
} }
}) })

View File

@ -4,7 +4,6 @@ import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/ecs/filter" "joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
) )
// WaterTankSystem 水池水箱 // WaterTankSystem 水池水箱
@ -23,11 +22,6 @@ func (s *WaterTankSystem) Update(w ecs.World) {
waterTank := component.WaterTankType.Get(entry) waterTank := component.WaterTankType.Get(entry)
waterTank.Level = s.calculateWaterLevel(w, waterTankId, waterTank.Value) waterTank.Level = s.calculateWaterLevel(w, waterTankId, waterTank.Value)
// //
waterTank.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
waterTank.Exception = consts.DeviceCommunicationInterrupt
}
//
waterPumps := s.findWaterPumps(w, waterTankId) waterPumps := s.findWaterPumps(w, waterTankId)
for _, waterPump := range waterPumps { for _, waterPump := range waterPumps {
//浮球型水泵,通过水箱水位等级来控制浮球开关从而控制水泵开关 //浮球型水泵,通过水箱水位等级来控制浮球开关从而控制水泵开关

View File

@ -0,0 +1,48 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// IscsExceptionSystem 设备故障异常等例外处理
type IscsExceptionSystem struct {
query *ecs.Query
}
func NewIscsExceptionSystem() *IscsExceptionSystem {
return &IscsExceptionSystem{
query: ecs.NewQuery(filter.Contains(component.DeviceExceptionType)),
}
}
func (s *IscsExceptionSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
device := component.DeviceExceptionType.Get(entry)
//
exception := consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAlarmTag) {
exception = consts.DeviceAlarm
}
if entry.HasComponent(component.DeviceStartTimeoutTag) {
exception = consts.DeviceStartTimeout
}
if entry.HasComponent(component.DeviceModuleFaultTag) {
exception = consts.DeviceModuleFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
exception = consts.DeviceCommunicationInterrupt
}
//
if device.Exception != exception {
device.Exception = exception
}
})
}

View File

@ -1,34 +0,0 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// NetworkHostSystem 网络设备、网络主机等
type NetworkHostSystem struct {
query *ecs.Query
}
func NewNetworkHostSystem() *NetworkHostSystem {
return &NetworkHostSystem{
query: ecs.NewQuery(filter.Contains(component.NetworkHostType)),
}
}
func (s *NetworkHostSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
host := component.NetworkHostType.Get(entry)
//
host.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
host.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
host.Exception = consts.DeviceCommunicationInterrupt
}
//
host.Normal = host.Exception == consts.DeviceExceptionNon
})
}

View File

@ -22,23 +22,15 @@ type ManualFireAlarmButtonSystem struct {
func NewManualFireAlarmButtonSystem() *ManualFireAlarmButtonSystem { func NewManualFireAlarmButtonSystem() *ManualFireAlarmButtonSystem {
return &ManualFireAlarmButtonSystem{ return &ManualFireAlarmButtonSystem{
query: ecs.NewQuery(filter.Contains(component.UidType, component.ManualFireAlarmButtonType)), query: ecs.NewQuery(filter.Contains(component.UidType, component.ManualFireAlarmButtonType, component.DeviceExceptionType)),
} }
} }
func (s *ManualFireAlarmButtonSystem) Update(w ecs.World) { func (s *ManualFireAlarmButtonSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) { s.query.Each(w, func(entry *ecs.Entry) {
button := component.ManualFireAlarmButtonType.Get(entry) button := component.ManualFireAlarmButtonType.Get(entry)
//故障、通信中断 de := component.DeviceExceptionType.Get(entry)
exception := consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
exception = consts.DeviceCommunicationInterrupt
}
button.Exception = exception
//没有异常且没有被按下且没有被隔离,此时按钮处于正常状态 //没有异常且没有被按下且没有被隔离,此时按钮处于正常状态
if button.Exception == consts.DeviceExceptionNon && !button.Pressed && button.State == component.MfabNon { if de.Exception == consts.DeviceExceptionNon && !button.Pressed && button.State == component.MfabNon {
button.State = component.MfabNormal button.State = component.MfabNormal
} }
//如果按钮处于正常工作状态且被按下,则向火灾报警控制器发送火警信号 //如果按钮处于正常工作状态且被按下,则向火灾报警控制器发送火警信号

View File

@ -4,7 +4,6 @@ import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/ecs/filter" "joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
) )
// SmokeDetectorSystem 烟感 // SmokeDetectorSystem 烟感
@ -26,15 +25,6 @@ func (s *SmokeDetectorSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) { s.query.Each(w, func(entry *ecs.Entry) {
detector := component.SmokeDetectorType.Get(entry) detector := component.SmokeDetectorType.Get(entry)
detectorId := component.UidType.Get(entry).Id detectorId := component.UidType.Get(entry).Id
//例外处理
exception := consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
exception = consts.DeviceCommunicationInterrupt
}
detector.Exception = exception
//烟感探测所在环境 //烟感探测所在环境
detector.Density = s.detectSmoke(w, detectorId) detector.Density = s.detectSmoke(w, detectorId)
if detector.State != component.StaIsolate { if detector.State != component.StaIsolate {

View File

@ -4,7 +4,6 @@ import (
"joylink.club/ecs" "joylink.club/ecs"
"joylink.club/ecs/filter" "joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
) )
// TemperatureDetectorSystem 温感 // TemperatureDetectorSystem 温感
@ -26,15 +25,6 @@ func (s *TemperatureDetectorSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) { s.query.Each(w, func(entry *ecs.Entry) {
detector := component.TemperatureDetectorType.Get(entry) detector := component.TemperatureDetectorType.Get(entry)
detectorId := component.UidType.Get(entry).Id detectorId := component.UidType.Get(entry).Id
//例外处理
exception := consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
exception = consts.DeviceCommunicationInterrupt
}
detector.Exception = exception
//温感探测所在环境 //温感探测所在环境
temperature := s.detectTemperature(w, detectorId) temperature := s.detectTemperature(w, detectorId)
if detector.State != component.StaIsolate { if detector.State != component.StaIsolate {

View File

@ -0,0 +1,42 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// DevicePlacingSystem 设备置牌
type DevicePlacingSystem struct {
query *ecs.Query
}
func NewDevicePlacingSystem() *DevicePlacingSystem {
return &DevicePlacingSystem{
query: ecs.NewQuery(filter.Contains(component.DevicePlacingType)),
}
}
func (s *DevicePlacingSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
device := component.DevicePlacingType.Get(entry)
//
placing := consts.DevicePlacingNon
if entry.HasComponent(component.DevicePlacingOverhaulCardTag) {
placing = consts.DevicePlacingOverhaulCard
}
if entry.HasComponent(component.DevicePlacingLandingCardTag) {
placing = consts.DevicePlacingLandingCard
}
if entry.HasComponent(component.DevicePlacingHandTag) {
placing = consts.DevicePlacingHand
}
if entry.HasComponent(component.DevicePlacingOtherCardTag) {
placing = consts.DevicePlacingOtherCard
}
//
if device.Placing != placing {
device.Placing = placing
}
})
}

View File

@ -0,0 +1,9 @@
package iscs_sys
import "joylink.club/ecs"
// PscadaSwitchSystem ISCS 电力监控系统开关相关
type PscadaSwitchSystem struct {
queryCircuitBreaker *ecs.Query
queryThreePositionSwitch *ecs.Query
}