不带电路的信号机

This commit is contained in:
xzb 2023-10-20 13:51:13 +08:00
parent 41a7f7a585
commit 549eaeba35
2 changed files with 43 additions and 0 deletions

View File

@ -43,6 +43,16 @@ func (sl *SignalLights) GetLightByColor(light component_proto.Light_Color) *ecs.
return nil return nil
} }
// HaveLightsByColor 判断信号机是否有这几个色灯
func (sl *SignalLights) HaveLightsByColor(lights ...component_proto.Light_Color) bool {
for _, light := range lights {
if sl.GetLightByColor(light) == nil {
return false
}
}
return true
}
////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////
var ( var (

View File

@ -43,3 +43,36 @@ func UpdateSignalLightFault(w ecs.World, signalId string, light component_proto.
}) })
return r.Err return r.Err
} }
// SignalLightDrive 当没有电路时,直接驱动信号机灯位上的灯
// ldLights : 需要亮的灯;当为空时则信号机所有色灯灭灯
func SignalLightDrive(w ecs.World, signalId string, ldLights ...component_proto.Light_Color) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
signalEntry, ok := wd.EntityMap[signalId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("信号机[%s]不存实体", signalId))
}
//
lights := component.SignalLightsType.Get(signalEntry)
//ldLights色灯亮
if len(ldLights) > 0 { //色灯亮
if !lights.HaveLightsByColor(ldLights...) {
return ecs.NewErrResult(fmt.Errorf("要点亮的这几个色灯不在信号机[%s]的灯位中", signalId))
}
for _, mdLightEntry := range lights.Lights {
component.LightDriveType.Get(mdLightEntry).Td = false
}
for _, ldLight := range ldLights {
ldLightEntry := lights.GetLightByColor(ldLight)
component.LightDriveType.Get(ldLightEntry).Td = true
}
} else { //信号机所有色灯灭灯
for _, mdLightEntry := range lights.Lights {
component.LightDriveType.Get(mdLightEntry).Td = false
}
}
return ecs.NewOkEmptyResult()
})
return r.Err
}