ISCS环境与设备监控系统ecs定义
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component/iscs_bas_emergency_lighting.go
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24
component/iscs_bas_emergency_lighting.go
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@ -0,0 +1,24 @@
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package component
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/consts"
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)
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// EmergencyLighting 应急照明
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type EmergencyLighting struct {
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Mode EmergencyLightingMode
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Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
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}
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// EmergencyLightingMode 应急照明模式定义
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type EmergencyLightingMode = uint8
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const (
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ElmAuto EmergencyLightingMode = iota //应急照明自动/正常运行
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ElmEmergency //应急照明开启应急模式
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ElmFirefighting //应急照明开启消防强制启动模式
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ElmNon //应急照明非正常模式
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)
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var EmergencyLightingType = ecs.NewComponentType[EmergencyLighting]()
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@ -352,3 +352,15 @@ func NewNetworkSwitchEntity(w ecs.World, id string) *ecs.Entry {
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}
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return e
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}
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// NewEmergencyLightingEntity 创建应急照明实体
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func NewEmergencyLightingEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.EmergencyLightingType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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@ -4,6 +4,7 @@ import (
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"fmt"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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"joylink.club/rtsssimulation/entity"
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)
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@ -369,3 +370,42 @@ func CivilDefenseDoorOperate(w ecs.World, deviceId string, optOpen bool) error {
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})
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return r.Err
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}
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// 应急照明操作
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func emergencyLightingOperate(w ecs.World, deviceId string, opt component.EmergencyLightingMode) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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deviceEntry, ok := wd.EntityMap[deviceId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
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}
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//
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if !(deviceEntry.HasComponent(component.EmergencyLightingType)) {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]不是应急照明", deviceId))
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}
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el := component.EmergencyLightingType.Get(deviceEntry)
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if el.Exception != consts.DeviceExceptionNon {
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return ecs.NewErrResult(fmt.Errorf("应急照明[%s]有故障,不能设置工作模式", deviceId))
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}
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//
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el.Mode = opt
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//
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// EmergencyLightingAutoOperate 应急照明自动/正常运行
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func EmergencyLightingAutoOperate(w ecs.World, deviceId string) error {
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return emergencyLightingOperate(w, deviceId, component.ElmAuto)
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}
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// EmergencyLightingEmergencyOperate 应急照明开启应急模式
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func EmergencyLightingEmergencyOperate(w ecs.World, deviceId string) error {
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return emergencyLightingOperate(w, deviceId, component.ElmEmergency)
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}
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// EmergencyLightingFirefightingOperate 应急照明开启消防强制启动模式
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func EmergencyLightingFirefightingOperate(w ecs.World, deviceId string) error {
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return emergencyLightingOperate(w, deviceId, component.ElmFirefighting)
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}
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45
sys/iscs_sys/iscs_bas_emergency_lighting.go
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45
sys/iscs_sys/iscs_bas_emergency_lighting.go
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@ -0,0 +1,45 @@
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package iscs_sys
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import (
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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)
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// EmergencyLightingSystem 应急照明
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type EmergencyLightingSystem struct {
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query *ecs.Query
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}
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func NewEmergencyLightingSystem() *EmergencyLightingSystem {
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return &EmergencyLightingSystem{
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query: ecs.NewQuery(filter.Contains(component.EmergencyLightingType)),
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}
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}
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func (s *EmergencyLightingSystem) Update(w ecs.World) {
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s.query.Each(w, func(entry *ecs.Entry) {
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el := component.EmergencyLightingType.Get(entry)
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//
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el.Exception = consts.DeviceExceptionNon
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if entry.HasComponent(component.DeviceFaultTag) {
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el.Exception = consts.DeviceFault
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}
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if entry.HasComponent(component.DeviceAbnormalTag) {
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el.Exception = consts.DeviceAbnormal
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}
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if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
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el.Exception = consts.DeviceCommunicationInterrupt
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}
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//
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if el.Exception != consts.DeviceExceptionNon {
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el.Mode = component.ElmNon
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} else {
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//当应急照明异常解除后,自动恢复到正常模式
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if el.Mode == component.ElmNon {
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el.Mode = component.ElmAuto
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}
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}
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})
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}
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