ISCS环境与设备监控系统ecs定义

This commit is contained in:
xzb 2023-12-13 17:01:19 +08:00
parent 8fe8fa76cb
commit 661790e208
4 changed files with 121 additions and 0 deletions

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@ -0,0 +1,24 @@
package component
import (
"joylink.club/ecs"
"joylink.club/rtsssimulation/consts"
)
// EmergencyLighting 应急照明
type EmergencyLighting struct {
Mode EmergencyLightingMode
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
}
// EmergencyLightingMode 应急照明模式定义
type EmergencyLightingMode = uint8
const (
ElmAuto EmergencyLightingMode = iota //应急照明自动/正常运行
ElmEmergency //应急照明开启应急模式
ElmFirefighting //应急照明开启消防强制启动模式
ElmNon //应急照明非正常模式
)
var EmergencyLightingType = ecs.NewComponentType[EmergencyLighting]()

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@ -352,3 +352,15 @@ func NewNetworkSwitchEntity(w ecs.World, id string) *ecs.Entry {
}
return e
}
// NewEmergencyLightingEntity 创建应急照明实体
func NewEmergencyLightingEntity(w ecs.World, id string) *ecs.Entry {
wd := GetWorldData(w)
e, ok := wd.EntityMap[id]
if !ok {
e := w.Entry(w.Create(component.UidType, component.EmergencyLightingType))
component.UidType.SetValue(e, component.Uid{Id: id})
wd.EntityMap[id] = e
}
return e
}

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@ -4,6 +4,7 @@ import (
"fmt"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
"joylink.club/rtsssimulation/entity"
)
@ -369,3 +370,42 @@ func CivilDefenseDoorOperate(w ecs.World, deviceId string, optOpen bool) error {
})
return r.Err
}
// 应急照明操作
func emergencyLightingOperate(w ecs.World, deviceId string, opt component.EmergencyLightingMode) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
deviceEntry, ok := wd.EntityMap[deviceId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
}
//
if !(deviceEntry.HasComponent(component.EmergencyLightingType)) {
return ecs.NewErrResult(fmt.Errorf("设备[%s]不是应急照明", deviceId))
}
el := component.EmergencyLightingType.Get(deviceEntry)
if el.Exception != consts.DeviceExceptionNon {
return ecs.NewErrResult(fmt.Errorf("应急照明[%s]有故障,不能设置工作模式", deviceId))
}
//
el.Mode = opt
//
return ecs.NewOkEmptyResult()
})
return r.Err
}
// EmergencyLightingAutoOperate 应急照明自动/正常运行
func EmergencyLightingAutoOperate(w ecs.World, deviceId string) error {
return emergencyLightingOperate(w, deviceId, component.ElmAuto)
}
// EmergencyLightingEmergencyOperate 应急照明开启应急模式
func EmergencyLightingEmergencyOperate(w ecs.World, deviceId string) error {
return emergencyLightingOperate(w, deviceId, component.ElmEmergency)
}
// EmergencyLightingFirefightingOperate 应急照明开启消防强制启动模式
func EmergencyLightingFirefightingOperate(w ecs.World, deviceId string) error {
return emergencyLightingOperate(w, deviceId, component.ElmFirefighting)
}

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@ -0,0 +1,45 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/consts"
)
// EmergencyLightingSystem 应急照明
type EmergencyLightingSystem struct {
query *ecs.Query
}
func NewEmergencyLightingSystem() *EmergencyLightingSystem {
return &EmergencyLightingSystem{
query: ecs.NewQuery(filter.Contains(component.EmergencyLightingType)),
}
}
func (s *EmergencyLightingSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
el := component.EmergencyLightingType.Get(entry)
//
el.Exception = consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) {
el.Exception = consts.DeviceFault
}
if entry.HasComponent(component.DeviceAbnormalTag) {
el.Exception = consts.DeviceAbnormal
}
if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
el.Exception = consts.DeviceCommunicationInterrupt
}
//
if el.Exception != consts.DeviceExceptionNon {
el.Mode = component.ElmNon
} else {
//当应急照明异常解除后,自动恢复到正常模式
if el.Mode == component.ElmNon {
el.Mode = component.ElmAuto
}
}
})
}