创建门控箱电路实体
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14
entities/dcb_entity.go
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14
entities/dcb_entity.go
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package entities
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/system"
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)
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// CreateDcbCircuitEntity 创建门控箱电路实体
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func CreateDcbCircuitEntity(w ecs.World, dcbCircuitId string) *ecs.Entry {
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e := w.Create(system.EntityIdentityComponent, system.DcbCircuitStateComponent)
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system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: dcbCircuitId})
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system.DcbCircuitStateComponent.Set(e, system.NewDcbCircuitState())
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return e
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}
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