signal 3xh1
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@ -16,25 +16,14 @@ type Signal3XH1Electronic struct {
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Z3XH1_YXJ *ecs.Entry
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//开通正线信号继电器,true-吸合
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Z3XH1_ZXJ *ecs.Entry
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}
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// Signal3XH1Filament 信号机3XH-1 灯丝状态
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type Signal3XH1Filament struct {
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// 物理黄灯,true-灯丝正常
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Uf bool
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// 物理绿灯,true-灯丝正常
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Lf bool
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// 物理红灯,true-灯丝正常
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Hf bool
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// 物理黄灯,true-亮
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U bool
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Z3XH1_U *ecs.Entry
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// 物理绿灯,true-亮
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L bool
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Z3XH1_L *ecs.Entry
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// 物理红灯,true-亮
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H bool
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Z3XH1_H *ecs.Entry
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}
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var (
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Signal3XH1ElectronicType = ecs.NewComponentType[Signal3XH1Electronic]()
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Signal3XH1FilamentType = ecs.NewComponentType[Signal3XH1Filament]()
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)
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@ -12,9 +12,8 @@ func loadSignal3xh1(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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if len(elecs) == 6 { //3xh1组合类型包含6个继电器
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signalEntry.AddComponent(component.Signal3XH1ElectronicType)
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signalEntry.AddComponent(component.Signal3XH1FilamentType)
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//
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elecState := &component.Signal3XH1Electronic{}
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elecState := &component.Signal3XH1Electronic{Z3XH1_L: NewLightLEntity(w), Z3XH1_H: NewLightHEntity(w), Z3XH1_U: NewLightUEntity(w)}
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for _, elec := range elecs {
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switch elec.Code() {
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case consts.SIGNAL_DDJ:
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@ -35,7 +34,6 @@ func loadSignal3xh1(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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}
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//
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component.Signal3XH1ElectronicType.Set(signalEntry, elecState)
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component.Signal3XH1FilamentType.Set(signalEntry, &component.Signal3XH1Filament{Uf: true, Lf: true, Hf: true, U: false, L: false, H: false})
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} else {
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return fmt.Errorf("id=[%s]的信号机3xh1,电子元器件数量须为6", signal.Id())
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}
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@ -29,7 +29,7 @@ func main() {
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repo := repository.BuildRepositoryForSignalTest(proto)
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sim := rtss_simulation.NewSimulation(repo)
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loadEntities(sim, repo)
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sim.SetSpeed(0.1)
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sim.SetSpeed(1)
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sim.AddSystem(sigSys.NewSignalDebugSystem())
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sim.AddSystem(device_sys.NewRelaySys())
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sim.AddSystem(circuit_sys.NewSignal3XH1System())
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@ -50,7 +50,7 @@ func main() {
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worldLog(sim, "===>>开通列车信号 .....")
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fi.DriveSignal3XH1Lx(sim, IdSignal3XH1, true)
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//
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time.Sleep(3 * time.Second)
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time.Sleep(5 * time.Second)
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sim.Close()
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}
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func worldLog(w ecs.World, logInfo string) {
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@ -12,7 +12,7 @@ type SignalDebugSystem struct {
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}
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func NewSignalDebugSystem() *SignalDebugSystem {
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return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType, component.Signal3XH1FilamentType))}
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return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType))}
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}
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// Update world 执行
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@ -20,7 +20,6 @@ func (s *SignalDebugSystem) Update(w ecs.World) {
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s.query.Each(w, func(entry *ecs.Entry) {
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uid := component.UidType.Get(entry)
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state := component.Signal3XH1ElectronicType.Get(entry)
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filament := component.Signal3XH1FilamentType.Get(entry)
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//
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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@ -28,8 +27,11 @@ func (s *SignalDebugSystem) Update(w ecs.World) {
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edj := component.BitStateType.Get(state.Z3XH1_2DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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ld := component.BitStateType.Get(state.Z3XH1_L)
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hd := component.BitStateType.Get(state.Z3XH1_H)
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ud := component.BitStateType.Get(state.Z3XH1_U)
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//
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log.Printf("===>> uid = %s | ddj = %t | lxj = %t zxj = %t yxj = %t | dj = %t 2dj = %t | 绿灯 = %t 红灯 = %t 黄灯 = %t,\n",
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uid.Id, ddj.Val, lxj.Val, zxj.Val, yxj.Val, dj.Val, edj.Val, filament.L, filament.H, filament.U)
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uid.Id, ddj.Val, lxj.Val, zxj.Val, yxj.Val, dj.Val, edj.Val, ld.Val, hd.Val, ud.Val)
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})
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}
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@ -46,9 +46,9 @@ func (s *Signal2XH1System) calculateDJ(state *component.Signal2XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z2XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z2XH1_LXJ)
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dj := component.BitStateType.Get(state.Z2XH1_DJ)
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lf := true
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hf := true
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isDJ := !ddj.Val && lxj.Val && lf || !ddj.Val && !lxj.Val && hf
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ld := component.BitStateType.Get(state.Z2XH1_L)
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hd := component.BitStateType.Get(state.Z2XH1_H)
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isDJ := !ddj.Val && lxj.Val && ld.Val || !ddj.Val && !lxj.Val && hd.Val
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//通知继电器进行动作
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if dj.Val != isDJ {
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drive := component.RelayDriveType.Get(state.Z2XH1_DJ)
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@ -11,90 +11,95 @@ type Signal3XH1System struct {
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}
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func NewSignal3XH1System() *Signal3XH1System {
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return &Signal3XH1System{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType, component.Signal3XH1FilamentType))}
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return &Signal3XH1System{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType))}
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}
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// Update world 执行
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func (s *Signal3XH1System) Update(w ecs.World) {
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s.query.Each(w, func(e *ecs.Entry) {
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signal3XH1State := component.Signal3XH1ElectronicType.Get(e)
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filament := component.Signal3XH1FilamentType.Get(e)
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//
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s.calculateU(signal3XH1State, filament)
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s.calculateL(signal3XH1State, filament)
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s.calculateH(signal3XH1State, filament)
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s.calculateDJ(signal3XH1State, filament)
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s.calculate2DJ(signal3XH1State, filament)
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s.calculateU(signal3XH1State)
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s.calculateL(signal3XH1State)
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s.calculateH(signal3XH1State)
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s.calculateDJ(signal3XH1State)
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s.calculate2DJ(signal3XH1State)
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})
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}
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// 黄灯点灯电路
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// 开放引导信号,黄灯亮且红灯亮
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// 开放列车信号且开通侧向,只黄灯亮
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func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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driveU := component.LightDriveType.Get(state.Z3XH1_U)
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//引导信号
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isY := !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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//侧向行车信号
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isLC := !ddj.Val && lxj.Val && !zxj.Val
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filament.U = filament.Uf && (isY || isLC)
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isU := isY || isLC
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if driveU.Td != isU {
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driveU.Td = isU
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}
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}
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// 绿灯点灯电路
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// 开放正线行车信号,只亮绿灯
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func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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driveL := component.LightDriveType.Get(state.Z3XH1_L)
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isL := !ddj.Val && lxj.Val && zxj.Val
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filament.L = filament.Lf && isL
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if driveL.Td != isL {
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driveL.Td = isL
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}
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}
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// 红灯点灯电路
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// 列车信号禁止时,亮红灯
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func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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driveH := component.LightDriveType.Get(state.Z3XH1_H)
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isH := !ddj.Val && !lxj.Val
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filament.H = filament.Hf && isH
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}
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// DJ 灯丝继电器电路
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func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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_DJ := dj.Val
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isDj := filament.Lf && !ddj.Val && lxj.Val && zxj.Val ||
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filament.Uf && !ddj.Val && lxj.Val && !zxj.Val ||
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filament.Hf && !ddj.Val && !lxj.Val
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//通知继电器进行动作
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if _DJ != isDj {
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drive := component.RelayDriveType.Get(state.Z3XH1_DJ)
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drive.Td = isDj
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drive.Xq = isDj
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if driveH.Td != isH {
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driveH.Td = isH
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}
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}
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// DJ 灯丝继电器电路
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func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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ld := component.BitStateType.Get(state.Z3XH1_L)
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hd := component.BitStateType.Get(state.Z3XH1_H)
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ud := component.BitStateType.Get(state.Z3XH1_U)
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isDj := ld.Val && !ddj.Val && lxj.Val && zxj.Val || //绿灯亮
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ud.Val && !ddj.Val && lxj.Val && !zxj.Val || //黄灯亮
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hd.Val && !ddj.Val && !lxj.Val //红灯亮
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//通知继电器进行动作
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drive := component.RelayDriveType.Get(state.Z3XH1_DJ)
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drive.Td = isDj
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drive.Xq = isDj
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}
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// 2DJ 灯丝继电器电路
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func (s *Signal3XH1System) calculate2DJ(state *component.Signal3XH1Electronic, filament *component.Signal3XH1Filament) {
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func (s *Signal3XH1System) calculate2DJ(state *component.Signal3XH1Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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edj := component.BitStateType.Get(state.Z3XH1_2DJ)
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_2DJ := edj.Val
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ud := component.BitStateType.Get(state.Z3XH1_U)
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//
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is2DJ := filament.Uf && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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//通知继电器进行动作
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if _2DJ != is2DJ {
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drive := component.RelayDriveType.Get(state.Z3XH1_2DJ)
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drive.Td = is2DJ
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drive.Xq = is2DJ
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}
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}
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