ISCS环境与设备监控系统ecs定义
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@ -28,6 +28,13 @@ type FanState struct {
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Exception consts.DeviceExceptionEnum //风机异常
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}
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// AirConditionerGroup 空调群控系统
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type AirConditionerGroup struct {
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Acs []*ecs.Entry //空调群
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GroupRunning bool //true-空调群中所有空调正常运行
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Exception consts.DeviceExceptionEnum //空调群异常
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}
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var (
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FanType = ecs.NewComponentType[Fan]() //风机
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FanStateType = ecs.NewComponentType[FanState]()
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@ -35,4 +42,6 @@ var (
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TwoSpeedFanTag = ecs.NewTag() //双速风机标签
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LowSpeedModeFanTag = ecs.NewTag() //双速风机低速运行模式标签
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HighSpeedModeFanTag = ecs.NewTag() //双速风机高速运行模式标签
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AirConditionerTag = ecs.NewTag() //空调
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)
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@ -1 +1,30 @@
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package entity
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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)
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// NewIscsFanEntity 创建风机实体
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func NewIscsFanEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.FanType, component.FanStateType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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return e
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}
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// NewIscsTwoSpeedFanEntity 创建双速风机实体
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func NewIscsTwoSpeedFanEntity(w ecs.World, id string) *ecs.Entry {
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entry := NewIscsFanEntity(w, id)
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entry.AddComponent(component.TwoSpeedFanTag)
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return entry
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}
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// NewAirConditioner 创建空调实体/空调器实体
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//
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// fc-true变频空调;
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func NewAirConditioner(w ecs.World, id string, fc bool) *ecs.Entry {
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entry := NewIscsFanEntity(w, id)
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entry.HasComponent(component.AirConditionerTag)
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component.FanType.Get(entry).Fc = fc
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return entry
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}
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