iscs bas 大系统

This commit is contained in:
xzb 2023-12-26 10:59:07 +08:00
parent da68a3af26
commit 94d06677e7
2 changed files with 115 additions and 3 deletions

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@ -5,13 +5,39 @@ import "joylink.club/ecs"
// FanDevice 风机设备
// 正转即顺时针转-排风;反转即逆时针转-进风
type FanDevice struct {
Speed uint16 //风机转速r/min
Forward bool //true-正转false-反转
Speed float32 //风机转速r/min
Forward bool //true-正转false-反转
Fs FanSwitch //风机开关
}
// FanSwitch 风机电源开关定义
type FanSwitch uint8
const (
Off FanSwitch = iota
OnForward //正转
OnReverse //反转
)
func (f *FanSwitch) Off() bool {
return *f == Off
}
func (f *FanSwitch) OnForward() bool {
return *f == OnForward
}
func (f *FanSwitch) OnReverse() bool {
return *f == OnReverse
}
func (f *FanSwitch) On() bool {
return *f == OnReverse || *f == OnForward
}
// FanFcUnit 风机变频器
// 电机转速与变频器频率关系 计算公式n=60f/p其中n是同步转速f是频率P是磁极对数
// 变频器的额定输出频率一般为0-100HZ
type FanFcUnit struct {
Fc bool //true-变频器已开启
Fc bool //true-变频器已开启
F uint16 //变频器频率(0-100HZ)
}
// FanBypassUnit 风机旁路装置

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@ -1 +1,87 @@
package iscs_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
)
// FanSystem 风机
type FanSystem struct {
query *ecs.Query
}
func NewFanSystem() *FanSystem {
return &FanSystem{
query: ecs.NewQuery(filter.Contains(component.UidType, component.FanDeviceType, component.DeviceExceptionType)),
}
}
func (s *FanSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
fan := component.FanDeviceType.Get(entry)
fan.Forward = fan.Fs.OnForward()
//
})
}
// 计算风机加速度
func (s *FanSystem) calculateAc(fan *component.FanDevice, fanEntry *ecs.Entry) float32 {
ac := float32(0)
if fan.Fs.Off() { //电源关闭
ac = -4 //4 r/ms
} else {
softStart := false
if fanEntry.HasComponent(component.FanSoftStartUnitType) {
softStart = component.FanSoftStartUnitType.Get(fanEntry).SoftStart
}
if fan.Fs.On() { //电源---正转或反转启动
if softStart {
ac = 0.02 // r/ms
} else {
ac = 1.5 // r/ms
}
}
}
//一般风机(3000 r/min)
if fanEntry.HasComponent(component.CommonFanTag) {
if fan.Speed > 3000 && ac > 0 {
ac = -1
}
return ac
}
//软启风机(100 r/min)
if fanEntry.HasComponent(component.SoftStartFanTag) {
if fan.Speed > 100 && ac > 0 {
ac = -1
}
return ac
}
//双速风机(Low 2000 r/min ; High 7000 r/min)
if fanEntry.HasComponent(component.HighLowSpeedFanTag) {
highMode := component.FanHighLowSpeedModeType.Get(fanEntry).HighMode
if highMode { //高速模式
if fan.Speed > 7000 && ac > 0 {
ac = -1
}
} else { //低速模式
if fan.Speed > 2000 && ac > 0 {
ac = -1
}
}
return ac
}
//变频旁路风机
//电机转速与变频器频率关系 计算公式n=60f/p其中n是同步转速f是频率P是磁极对数
//变频器的额定输出频率一般为0-100HZ
//假设风机磁极对数为1则n=60f
if fanEntry.HasComponent(component.FcBypassFanTag) {
fcUnit := component.FanFcUnitType.Get(fanEntry)
if fcUnit.Fc {
//SPEED := 60 * fcUnit.F
} else {
}
}
return ac
}