This commit is contained in:
xzb 2023-10-08 13:11:55 +08:00
commit 964f697409
3 changed files with 77 additions and 9 deletions

View File

@ -9,7 +9,7 @@ import (
"joylink.club/rtsssimulation/repository/model/proto"
)
// 创建继电器实体(有uid)
// 创建继电器实体
func NewRelayEntity(w ecs.World, relay *repository.Relay, entityMap map[string]*ecs.Entry) *ecs.Entry {
uid := relay.Id()
model := proto.Relay_Model_name[int32(relay.Model())]
@ -17,15 +17,15 @@ func NewRelayEntity(w ecs.World, relay *repository.Relay, entityMap map[string]*
if !ok {
entry = w.Create(component.RelayTag, component.UidType, component.RelayDriveType, component.BitStateType)
component.UidType.SetValue(entry, component.Uid{Id: uid})
if strings.Contains(model, "Y") {
if strings.Contains(model, "Y") { // 有极继电器
entry.AddComponent(component.YjRelayTag)
} else if strings.Contains(model, "W") {
} else if strings.Contains(model, "W") { // 无极继电器
entry.AddComponent(component.WjRelayTag)
} else if strings.Contains(model, "P") {
} else if strings.Contains(model, "P") { // 偏极继电器
entry.AddComponent(component.WjRelayTag)
entry.AddComponent(component.PjRelayTag)
}
if strings.Contains(model, "H") {
if strings.Contains(model, "H") { // 缓放继电器
entry.AddComponent(component.HfRelayTag)
}
entityMap[uid] = entry

64
fi/relay.go Normal file
View File

@ -0,0 +1,64 @@
package fi
import (
"fmt"
"joylink.club/ecs"
"joylink.club/rtsssimulation/component"
"joylink.club/rtsssimulation/entity"
)
// 继电器功能接口
// 控制有极继电器励磁
// id - 继电器uid
// td - 是否通电励磁
// xq - 是否到吸起位置(有极继电器)
func driveYjRelay(w ecs.World, entry *ecs.Entry, td bool, xq bool) {
rd := component.RelayDriveType.Get(entry)
rd.Td = td
rd.Xq = xq
}
// 控制无极继电器励磁
// id - 继电器uid
// td - 是否通电励磁
// xq - 是否到吸起位置(有极继电器)
func driveWjRelay(w ecs.World, entry *ecs.Entry, td bool) {
rd := component.RelayDriveType.Get(entry)
rd.Td = td
}
// 驱动继电器到吸起位置
func DriveRelayUp(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
if entry.HasComponent(component.YjRelayTag) {
driveYjRelay(w, entry, true, true)
} else {
driveWjRelay(w, entry, true)
}
} else {
fmt.Printf("未找到id=%s的继电器\n", id)
}
})
}
// 驱动继电器到落下位置
func DriveRelayDown(w ecs.World, id string) {
w.Execute(func() {
wd := entity.GetWorldData(w)
entry, ok := wd.EntityMap[id]
if ok {
if entry.HasComponent(component.YjRelayTag) {
driveYjRelay(w, entry, true, false)
} else {
driveWjRelay(w, entry, false)
}
} else {
fmt.Printf("未找到id=%s的继电器\n", id)
}
})
}

View File

@ -10,6 +10,10 @@ import (
// 道岔功能接口
// 驱动道岔转辙机
// id - 道岔uid
// dc - 定操/反操
// on - 设置/取消
func driveTurnoutZzj(w ecs.World, id string, dc bool, on bool) {
w.Execute(func() {
wd := entity.GetWorldData(w)
@ -46,22 +50,22 @@ func driveTurnoutZzj(w ecs.World, id string, dc bool, on bool) {
})
}
// 驱动道岔转辙机定操启动
// 设置道岔转辙机定操
func DriveTurnoutDCOn(w ecs.World, id string) {
driveTurnoutZzj(w, id, true /* dc */, true /* on */)
}
// 驱动道岔转辙机定操停止
// 取消道岔转辙机定操
func DriveTurnoutDCOff(w ecs.World, id string) {
driveTurnoutZzj(w, id, true /* dc */, false /* on */)
}
// 驱动道岔转辙机反操启动
// 设置道岔转辙机反操
func DriveTurnoutFCOn(w ecs.World, id string) {
driveTurnoutZzj(w, id, false /* dc */, true /* on */)
}
// 驱动道岔转辙机反操停止
// 取消道岔转辙机反操
func DriveTurnoutFCOff(w ecs.World, id string) {
driveTurnoutZzj(w, id, false /* dc */, false /* on */)
}