diff --git a/component/component_proto/common.pb.go b/component/component_proto/common.pb.go index 663177a..8e42744 100644 --- a/component/component_proto/common.pb.go +++ b/component/component_proto/common.pb.go @@ -1,6 +1,6 @@ // Code generated by protoc-gen-go. DO NOT EDIT. // versions: -// protoc-gen-go v1.31.0 +// protoc-gen-go v1.28.1 // protoc v4.23.1 // source: component/common.proto diff --git a/component/component_proto/psd.pb.go b/component/component_proto/psd.pb.go index fbd2f3c..27db447 100644 --- a/component/component_proto/psd.pb.go +++ b/component/component_proto/psd.pb.go @@ -1,6 +1,6 @@ // Code generated by protoc-gen-go. DO NOT EDIT. // versions: -// protoc-gen-go v1.31.0 +// protoc-gen-go v1.28.1 // protoc v4.23.1 // source: component/psd.proto diff --git a/component/component_proto/turnout.pb.go b/component/component_proto/turnout.pb.go index 2a879eb..b3fe99c 100644 --- a/component/component_proto/turnout.pb.go +++ b/component/component_proto/turnout.pb.go @@ -1,6 +1,6 @@ // Code generated by protoc-gen-go. DO NOT EDIT. // versions: -// protoc-gen-go v1.31.0 +// protoc-gen-go v1.28.1 // protoc v4.23.1 // source: component/turnout.proto diff --git a/component/ibp.go b/component/ibp.go index e8c1e23..524ea2a 100644 --- a/component/ibp.go +++ b/component/ibp.go @@ -6,6 +6,8 @@ import "joylink.club/ecs" var ( // IBP IBP = ecs.NewTag() + // 按钮标签 + ButtonTag = ecs.NewTag() // 未知按钮 UnknowBtn = ecs.NewTag() // 非自复式按下接通式按钮 @@ -18,8 +20,19 @@ var ( ResetUpBtn = ecs.NewTag() // 钥匙旋钮 KeyKnob = ecs.NewTag() + // 警铃标签 + AlarmTag = ecs.NewTag() + // 灯标签 + LightTag = ecs.NewTag() ) +// 带单灯设备 +type SingleLight struct { + Light *ecs.Entry +} + +var SingleLightType = ecs.NewComponentType[SingleLight]() + // 蜂鸣器驱动 type AlarmDrive struct { Td bool @@ -49,8 +62,6 @@ type SpkElectronic struct { SPKSX3D *ecs.Entry SPKSS2D *ecs.Entry SPKSS4D *ecs.Entry - SPKSXPLAD *ecs.Entry - SPKSSPLAD *ecs.Entry SDA *ecs.Entry } diff --git a/entity/ibp.go b/entity/ibp.go index e3a0d76..a8ea967 100644 --- a/entity/ibp.go +++ b/entity/ibp.go @@ -29,8 +29,12 @@ func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string] default: btnType = component.UnknowBtn } - entry = w.Entry(w.Create(btnType, component.UidType, component.BitStateType)) + entry = w.Entry(w.Create(component.ButtonTag, btnType, component.UidType, component.BitStateType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) + // 带灯按钮 + if data.Light() { + entry.AddComponent(component.SingleLightType, unsafe.Pointer(NewLightHEntity(w))) + } entityMap[uid] = entry } return entry @@ -41,7 +45,7 @@ func NewAlarmEntity(w ecs.World, alarm *repository.Alarm, entityMap map[string]* uid := alarm.Id() entry, ok := entityMap[uid] if !ok { - entry = w.Entry(w.Create(component.UidType, component.AlarmDriveType, component.BitStateType)) + entry = w.Entry(w.Create(component.AlarmTag, component.UidType, component.AlarmDriveType, component.BitStateType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) entityMap[uid] = entry } @@ -52,7 +56,7 @@ func NewAlarmEntity(w ecs.World, alarm *repository.Alarm, entityMap map[string]* func NewIBPLightEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry { entry, ok := entityMap[uid] if !ok { - entry = w.Entry(w.Create(component.HdTag, component.UidType, component.LightDriveType, component.BitStateType)) + entry = w.Entry(w.Create(component.LightTag, component.HdTag, component.UidType, component.LightDriveType, component.BitStateType)) component.UidType.SetValue(entry, component.Uid{Id: uid}) entityMap[uid] = entry } @@ -65,56 +69,56 @@ func LoadSPKEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap, spk := &component.SpkElectronic{} // 按钮组 for _, btn := range spkData.Buttons() { + e := NewButtonEntity(w, btn, entityMap) switch btn.Code() { case "SPKSXPLA": - spk.SPKSXPLA_BTN = NewButtonEntity(w, btn, entityMap) + spk.SPKSXPLA_BTN = e case "SPKSSPLA": - spk.SPKSSPLA_BTN = NewButtonEntity(w, btn, entityMap) + spk.SPKSSPLA_BTN = e case "SPKS1": - spk.SPKSX1J_KEY = NewButtonEntity(w, btn, entityMap) + spk.SPKSX1J_KEY = e case "SPKS3": - spk.SPKSX3J_KEY = NewButtonEntity(w, btn, entityMap) + spk.SPKSX3J_KEY = e case "SPKS2": - spk.SPKSS2J_KEY = NewButtonEntity(w, btn, entityMap) + spk.SPKSS2J_KEY = e case "SPKS4": - spk.SPKSS4J_KEY = NewButtonEntity(w, btn, entityMap) + spk.SPKSS4J_KEY = e case "人员防护试灯": - spk.SDA = NewButtonEntity(w, btn, entityMap) + spk.SDA = e } } // 继电器组 for _, relay := range spkData.Relays() { + e := NewRelayEntity(w, relay, entityMap) switch relay.Code() { case "SPKSX1J": - spk.SPKSX1J = NewRelayEntity(w, relay, entityMap) + spk.SPKSX1J = e case "SPKSX3J": - spk.SPKSX3J = NewRelayEntity(w, relay, entityMap) + spk.SPKSX3J = e case "SPKSS2J": - spk.SPKSS2J = NewRelayEntity(w, relay, entityMap) + spk.SPKSS2J = e case "SPKSS4J": - spk.SPKSS4J = NewRelayEntity(w, relay, entityMap) + spk.SPKSS4J = e case "SPKSXPLAJ": - spk.SPKSXPLAJ = NewRelayEntity(w, relay, entityMap) + spk.SPKSXPLAJ = e case "SPKSSPLAJ": - spk.SPKSSPLAJ = NewRelayEntity(w, relay, entityMap) + spk.SPKSSPLAJ = e } } // 灯组 for _, light := range spkData.Lights() { + e := NewIBPLightEntity(w, light.Id(), entityMap) switch light.Code() { case "启用状态_SPKS1": - spk.SPKSX1D = NewIBPLightEntity(w, light.Id(), entityMap) + spk.SPKSX1D = e case "启用状态_SPKS3": - spk.SPKSX3D = NewIBPLightEntity(w, light.Id(), entityMap) + spk.SPKSX3D = e case "启用状态_SPKS2": - spk.SPKSS2D = NewIBPLightEntity(w, light.Id(), entityMap) + spk.SPKSS2D = e case "启用状态_SPKS4": - spk.SPKSS4D = NewIBPLightEntity(w, light.Id(), entityMap) + spk.SPKSS4D = e } } - // 旁路灯组 - spk.SPKSXPLAD = NewLightHEntity(w) - spk.SPKSSPLAD = NewLightHEntity(w) // 设置默认值 setSpkDefault(spk) // 绑定组件 @@ -137,49 +141,52 @@ func LoadEMPEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap, emp := &component.EmpElectronic{} // 按钮组 for _, btn := range spkData.Buttons() { + e := NewButtonEntity(w, btn, entityMap) switch btn.Code() { case "EMP1": - emp.EMP1_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMP1_BTN = e case "EMP3": - emp.EMP3_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMP3_BTN = e case "EMP5": - emp.EMP5_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMP5_BTN = e case "EMP2": - emp.EMP2_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMP2_BTN = e case "EMP4": - emp.EMP4_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMP4_BTN = e case "EMP6": - emp.EMP6_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMP6_BTN = e case "X紧急关闭": - emp.EMPX_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMPX_BTN = e case "S紧急关闭": - emp.EMPS_BTN = NewButtonEntity(w, btn, entityMap) + emp.EMPS_BTN = e case "X紧急关闭复原": - emp.XEMPFA_BTN = NewButtonEntity(w, btn, entityMap) + emp.XEMPFA_BTN = e case "S紧急关闭复原": - emp.SEMPFA_BTN = NewButtonEntity(w, btn, entityMap) + emp.SEMPFA_BTN = e case "切断警铃": - emp.QBA = NewButtonEntity(w, btn, entityMap) + emp.QBA = e case "信号试灯": - emp.SDA = NewButtonEntity(w, btn, entityMap) + emp.SDA = e } } // 继电器组 for _, relay := range spkData.Relays() { + e := NewRelayEntity(w, relay, entityMap) switch relay.Code() { case "XEMPJ": - emp.XEMPJ = NewRelayEntity(w, relay, entityMap) + emp.XEMPJ = e case "SEMPJ": - emp.SEMPJ = NewRelayEntity(w, relay, entityMap) + emp.SEMPJ = e } } // 灯组 for _, light := range spkData.Lights() { + e := NewIBPLightEntity(w, light.Id(), entityMap) switch light.Code() { case "XEMPD": - emp.XEMPJ = NewIBPLightEntity(w, light.Id(), entityMap) + emp.XEMPJ = e case "SEMPD": - emp.SEMPJ = NewIBPLightEntity(w, light.Id(), entityMap) + emp.SEMPJ = e } } // 蜂鸣器 diff --git a/proto/src/model.proto b/proto/src/model.proto index 9992b54..f48abd2 100644 --- a/proto/src/model.proto +++ b/proto/src/model.proto @@ -200,6 +200,7 @@ message Button { string id = 1; string code = 2; ButtonType buttonType = 3; + bool haveLight = 4; } // 灯 diff --git a/repository/electronic_component.go b/repository/electronic_component.go index 2a4dee5..ce4e8b1 100644 --- a/repository/electronic_component.go +++ b/repository/electronic_component.go @@ -73,6 +73,7 @@ type Button struct { Identity code string buttonType proto.Button_ButtonType + light bool } func NewButton(id string, code string, buttonType proto.Button_ButtonType) *Button { @@ -91,6 +92,14 @@ func (btn *Button) GetBtnType() proto.Button_ButtonType { return btn.buttonType } +func (btn *Button) SetLight() { + btn.light = true +} + +func (btn *Button) Light() bool { + return btn.light +} + // 报警器 type Alarm struct { Identity diff --git a/repository/model/proto/model.pb.go b/repository/model/proto/model.pb.go index 401a9b2..be622b4 100644 --- a/repository/model/proto/model.pb.go +++ b/repository/model/proto/model.pb.go @@ -1,6 +1,6 @@ // Code generated by protoc-gen-go. DO NOT EDIT. // versions: -// protoc-gen-go v1.31.0 +// protoc-gen-go v1.28.1 // protoc v4.23.1 // source: model.proto @@ -1646,6 +1646,7 @@ type Button struct { Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Code string `protobuf:"bytes,2,opt,name=code,proto3" json:"code,omitempty"` ButtonType Button_ButtonType `protobuf:"varint,3,opt,name=buttonType,proto3,enum=model.Button_ButtonType" json:"buttonType,omitempty"` + HaveLight bool `protobuf:"varint,4,opt,name=haveLight,proto3" json:"haveLight,omitempty"` } func (x *Button) Reset() { @@ -1701,6 +1702,13 @@ func (x *Button) GetButtonType() Button_ButtonType { return Button_Unknown } +func (x *Button) GetHaveLight() bool { + if x != nil { + return x.HaveLight + } + return false +} + // 灯 type Light struct { state protoimpl.MessageState @@ -2254,99 +2262,101 @@ var file_model_proto_rawDesc = []byte{ 0x04, 0x63, 0x6f, 0x64, 0x65, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x04, 0x63, 0x6f, 0x64, 0x65, 0x12, 0x22, 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b/sys/circuit_sys/ibp.go index 5b912af..63f2688 100644 --- a/sys/circuit_sys/ibp.go +++ b/sys/circuit_sys/ibp.go @@ -53,11 +53,17 @@ func (ibp *IBPSys) spkControl(entry *ecs.Entry, spkState *component.SpkElectroni func (ibp *IBPSys) spksState(entry *ecs.Entry, spkState *component.SpkElectronic) { sda := getBtnVal(spkState.SDA) // SPKSXPLAJ - spksxplaj := component.RelayDriveType.Get(spkState.SPKSXPLAJ) - setLightTdVal(spkState.SPKSXPLAD, sda || spksxplaj.Xq) + if spkState.SPKSXPLA_BTN.HasComponent(component.SingleLightType) { + singleLight := component.SingleLightType.Get(spkState.SPKSXPLA_BTN) + spksxplaj := component.RelayDriveType.Get(spkState.SPKSXPLAJ) + setLightTdVal(singleLight.Light, sda || spksxplaj.Xq) + } // SPKSSPLAJ - spkssplaj := component.RelayDriveType.Get(spkState.SPKSSPLAJ) - setLightTdVal(spkState.SPKSSPLAD, sda || spkssplaj.Xq) + if spkState.SPKSSPLA_BTN.HasComponent(component.SingleLightType) { + singleLight := component.SingleLightType.Get(spkState.SPKSSPLA_BTN) + spkssplaj := component.RelayDriveType.Get(spkState.SPKSSPLAJ) + setLightTdVal(singleLight.Light, sda || spkssplaj.Xq) + } // SPKSX1J spksx1j := component.RelayDriveType.Get(spkState.SPKSX1J) setLightTdVal(spkState.SPKSX1D, sda || !spksx1j.Xq)