【修改IBP旁路按钮实体】

This commit is contained in:
weizhihong 2023-10-18 11:17:08 +08:00
parent 05de54f450
commit a65799ed77
9 changed files with 180 additions and 136 deletions

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@ -1,6 +1,6 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.31.0
// protoc-gen-go v1.28.1
// protoc v4.23.1
// source: component/common.proto

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@ -1,6 +1,6 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.31.0
// protoc-gen-go v1.28.1
// protoc v4.23.1
// source: component/psd.proto

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@ -1,6 +1,6 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.31.0
// protoc-gen-go v1.28.1
// protoc v4.23.1
// source: component/turnout.proto

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@ -6,6 +6,8 @@ import "joylink.club/ecs"
var (
// IBP
IBP = ecs.NewTag()
// 按钮标签
ButtonTag = ecs.NewTag()
// 未知按钮
UnknowBtn = ecs.NewTag()
// 非自复式按下接通式按钮
@ -18,8 +20,19 @@ var (
ResetUpBtn = ecs.NewTag()
// 钥匙旋钮
KeyKnob = ecs.NewTag()
// 警铃标签
AlarmTag = ecs.NewTag()
// 灯标签
LightTag = ecs.NewTag()
)
// 带单灯设备
type SingleLight struct {
Light *ecs.Entry
}
var SingleLightType = ecs.NewComponentType[SingleLight]()
// 蜂鸣器驱动
type AlarmDrive struct {
Td bool
@ -49,8 +62,6 @@ type SpkElectronic struct {
SPKSX3D *ecs.Entry
SPKSS2D *ecs.Entry
SPKSS4D *ecs.Entry
SPKSXPLAD *ecs.Entry
SPKSSPLAD *ecs.Entry
SDA *ecs.Entry
}

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@ -29,8 +29,12 @@ func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string]
default:
btnType = component.UnknowBtn
}
entry = w.Entry(w.Create(btnType, component.UidType, component.BitStateType))
entry = w.Entry(w.Create(component.ButtonTag, btnType, component.UidType, component.BitStateType))
component.UidType.SetValue(entry, component.Uid{Id: uid})
// 带灯按钮
if data.Light() {
entry.AddComponent(component.SingleLightType, unsafe.Pointer(NewLightHEntity(w)))
}
entityMap[uid] = entry
}
return entry
@ -41,7 +45,7 @@ func NewAlarmEntity(w ecs.World, alarm *repository.Alarm, entityMap map[string]*
uid := alarm.Id()
entry, ok := entityMap[uid]
if !ok {
entry = w.Entry(w.Create(component.UidType, component.AlarmDriveType, component.BitStateType))
entry = w.Entry(w.Create(component.AlarmTag, component.UidType, component.AlarmDriveType, component.BitStateType))
component.UidType.SetValue(entry, component.Uid{Id: uid})
entityMap[uid] = entry
}
@ -52,7 +56,7 @@ func NewAlarmEntity(w ecs.World, alarm *repository.Alarm, entityMap map[string]*
func NewIBPLightEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry {
entry, ok := entityMap[uid]
if !ok {
entry = w.Entry(w.Create(component.HdTag, component.UidType, component.LightDriveType, component.BitStateType))
entry = w.Entry(w.Create(component.LightTag, component.HdTag, component.UidType, component.LightDriveType, component.BitStateType))
component.UidType.SetValue(entry, component.Uid{Id: uid})
entityMap[uid] = entry
}
@ -65,56 +69,56 @@ func LoadSPKEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap,
spk := &component.SpkElectronic{}
// 按钮组
for _, btn := range spkData.Buttons() {
e := NewButtonEntity(w, btn, entityMap)
switch btn.Code() {
case "SPKSXPLA":
spk.SPKSXPLA_BTN = NewButtonEntity(w, btn, entityMap)
spk.SPKSXPLA_BTN = e
case "SPKSSPLA":
spk.SPKSSPLA_BTN = NewButtonEntity(w, btn, entityMap)
spk.SPKSSPLA_BTN = e
case "SPKS1":
spk.SPKSX1J_KEY = NewButtonEntity(w, btn, entityMap)
spk.SPKSX1J_KEY = e
case "SPKS3":
spk.SPKSX3J_KEY = NewButtonEntity(w, btn, entityMap)
spk.SPKSX3J_KEY = e
case "SPKS2":
spk.SPKSS2J_KEY = NewButtonEntity(w, btn, entityMap)
spk.SPKSS2J_KEY = e
case "SPKS4":
spk.SPKSS4J_KEY = NewButtonEntity(w, btn, entityMap)
spk.SPKSS4J_KEY = e
case "人员防护试灯":
spk.SDA = NewButtonEntity(w, btn, entityMap)
spk.SDA = e
}
}
// 继电器组
for _, relay := range spkData.Relays() {
e := NewRelayEntity(w, relay, entityMap)
switch relay.Code() {
case "SPKSX1J":
spk.SPKSX1J = NewRelayEntity(w, relay, entityMap)
spk.SPKSX1J = e
case "SPKSX3J":
spk.SPKSX3J = NewRelayEntity(w, relay, entityMap)
spk.SPKSX3J = e
case "SPKSS2J":
spk.SPKSS2J = NewRelayEntity(w, relay, entityMap)
spk.SPKSS2J = e
case "SPKSS4J":
spk.SPKSS4J = NewRelayEntity(w, relay, entityMap)
spk.SPKSS4J = e
case "SPKSXPLAJ":
spk.SPKSXPLAJ = NewRelayEntity(w, relay, entityMap)
spk.SPKSXPLAJ = e
case "SPKSSPLAJ":
spk.SPKSSPLAJ = NewRelayEntity(w, relay, entityMap)
spk.SPKSSPLAJ = e
}
}
// 灯组
for _, light := range spkData.Lights() {
e := NewIBPLightEntity(w, light.Id(), entityMap)
switch light.Code() {
case "启用状态_SPKS1":
spk.SPKSX1D = NewIBPLightEntity(w, light.Id(), entityMap)
spk.SPKSX1D = e
case "启用状态_SPKS3":
spk.SPKSX3D = NewIBPLightEntity(w, light.Id(), entityMap)
spk.SPKSX3D = e
case "启用状态_SPKS2":
spk.SPKSS2D = NewIBPLightEntity(w, light.Id(), entityMap)
spk.SPKSS2D = e
case "启用状态_SPKS4":
spk.SPKSS4D = NewIBPLightEntity(w, light.Id(), entityMap)
spk.SPKSS4D = e
}
}
// 旁路灯组
spk.SPKSXPLAD = NewLightHEntity(w)
spk.SPKSSPLAD = NewLightHEntity(w)
// 设置默认值
setSpkDefault(spk)
// 绑定组件
@ -137,49 +141,52 @@ func LoadEMPEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap,
emp := &component.EmpElectronic{}
// 按钮组
for _, btn := range spkData.Buttons() {
e := NewButtonEntity(w, btn, entityMap)
switch btn.Code() {
case "EMP1":
emp.EMP1_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP1_BTN = e
case "EMP3":
emp.EMP3_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP3_BTN = e
case "EMP5":
emp.EMP5_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP5_BTN = e
case "EMP2":
emp.EMP2_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP2_BTN = e
case "EMP4":
emp.EMP4_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP4_BTN = e
case "EMP6":
emp.EMP6_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP6_BTN = e
case "X紧急关闭":
emp.EMPX_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMPX_BTN = e
case "S紧急关闭":
emp.EMPS_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMPS_BTN = e
case "X紧急关闭复原":
emp.XEMPFA_BTN = NewButtonEntity(w, btn, entityMap)
emp.XEMPFA_BTN = e
case "S紧急关闭复原":
emp.SEMPFA_BTN = NewButtonEntity(w, btn, entityMap)
emp.SEMPFA_BTN = e
case "切断警铃":
emp.QBA = NewButtonEntity(w, btn, entityMap)
emp.QBA = e
case "信号试灯":
emp.SDA = NewButtonEntity(w, btn, entityMap)
emp.SDA = e
}
}
// 继电器组
for _, relay := range spkData.Relays() {
e := NewRelayEntity(w, relay, entityMap)
switch relay.Code() {
case "XEMPJ":
emp.XEMPJ = NewRelayEntity(w, relay, entityMap)
emp.XEMPJ = e
case "SEMPJ":
emp.SEMPJ = NewRelayEntity(w, relay, entityMap)
emp.SEMPJ = e
}
}
// 灯组
for _, light := range spkData.Lights() {
e := NewIBPLightEntity(w, light.Id(), entityMap)
switch light.Code() {
case "XEMPD":
emp.XEMPJ = NewIBPLightEntity(w, light.Id(), entityMap)
emp.XEMPJ = e
case "SEMPD":
emp.SEMPJ = NewIBPLightEntity(w, light.Id(), entityMap)
emp.SEMPJ = e
}
}
// 蜂鸣器

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@ -200,6 +200,7 @@ message Button {
string id = 1;
string code = 2;
ButtonType buttonType = 3;
bool haveLight = 4;
}
//

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@ -73,6 +73,7 @@ type Button struct {
Identity
code string
buttonType proto.Button_ButtonType
light bool
}
func NewButton(id string, code string, buttonType proto.Button_ButtonType) *Button {
@ -91,6 +92,14 @@ func (btn *Button) GetBtnType() proto.Button_ButtonType {
return btn.buttonType
}
func (btn *Button) SetLight() {
btn.light = true
}
func (btn *Button) Light() bool {
return btn.light
}
// 报警器
type Alarm struct {
Identity

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@ -1,6 +1,6 @@
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.31.0
// protoc-gen-go v1.28.1
// protoc v4.23.1
// source: model.proto
@ -1646,6 +1646,7 @@ type Button struct {
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
Code string `protobuf:"bytes,2,opt,name=code,proto3" json:"code,omitempty"`
ButtonType Button_ButtonType `protobuf:"varint,3,opt,name=buttonType,proto3,enum=model.Button_ButtonType" json:"buttonType,omitempty"`
HaveLight bool `protobuf:"varint,4,opt,name=haveLight,proto3" json:"haveLight,omitempty"`
}
func (x *Button) Reset() {
@ -1701,6 +1702,13 @@ func (x *Button) GetButtonType() Button_ButtonType {
return Button_Unknown
}
func (x *Button) GetHaveLight() bool {
if x != nil {
return x.HaveLight
}
return false
}
// 灯
type Light struct {
state protoimpl.MessageState
@ -2254,99 +2262,101 @@ var file_model_proto_rawDesc = []byte{
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}
var (

View File

@ -53,11 +53,17 @@ func (ibp *IBPSys) spkControl(entry *ecs.Entry, spkState *component.SpkElectroni
func (ibp *IBPSys) spksState(entry *ecs.Entry, spkState *component.SpkElectronic) {
sda := getBtnVal(spkState.SDA)
// SPKSXPLAJ
if spkState.SPKSXPLA_BTN.HasComponent(component.SingleLightType) {
singleLight := component.SingleLightType.Get(spkState.SPKSXPLA_BTN)
spksxplaj := component.RelayDriveType.Get(spkState.SPKSXPLAJ)
setLightTdVal(spkState.SPKSXPLAD, sda || spksxplaj.Xq)
setLightTdVal(singleLight.Light, sda || spksxplaj.Xq)
}
// SPKSSPLAJ
if spkState.SPKSSPLA_BTN.HasComponent(component.SingleLightType) {
singleLight := component.SingleLightType.Get(spkState.SPKSSPLA_BTN)
spkssplaj := component.RelayDriveType.Get(spkState.SPKSSPLAJ)
setLightTdVal(spkState.SPKSSPLAD, sda || spkssplaj.Xq)
setLightTdVal(singleLight.Light, sda || spkssplaj.Xq)
}
// SPKSX1J
spksx1j := component.RelayDriveType.Get(spkState.SPKSX1J)
setLightTdVal(spkState.SPKSX1D, sda || !spksx1j.Xq)