iscs bas 大系统-阀门
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@ -21,14 +21,19 @@ func main() {
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protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan3", FanType: proto.Fan_SoftStartFan})
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protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan4", FanType: proto.Fan_HighLowSpeedFan})
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//
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protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve1", ValveType: proto.Valve_ElectricControlValve})
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protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve2", ValveType: proto.Valve_ElectricAirValve})
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protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve3", ValveType: proto.Valve_CombinationAirValve})
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protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve4", ValveType: proto.Valve_ElectricButterflyValve})
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//
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repo, _ := repository.BuildRepository(protoRepo)
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sim, _ := newIscsSimulation(repo)
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sim.StartUp()
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time.Sleep(2 * time.Second)
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fi.MotorOperate(sim, "fan2", fi.FiMsOnForward, 60)
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time.Sleep(8 * time.Second)
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fi.MotorOperate(sim, "fan2", fi.FiMsOnReverse, 60)
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time.Sleep(8 * time.Second)
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fi.ValveOperate(sim, "valve1", 100)
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time.Sleep(5 * time.Second)
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fi.ValveOperate(sim, "valve1", 1)
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time.Sleep(4 * time.Second)
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sim.Close()
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time.Sleep(2 * time.Second)
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}
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@ -1,12 +1,12 @@
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package iscs_sys
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import (
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"fmt"
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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"joylink.club/rtsssimulation/entity"
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"math"
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)
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// ValveSystem 阀门
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@ -31,18 +31,26 @@ func (s *ValveSystem) Update(w ecs.World) {
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valve.Closed = valve.OpenRate <= 0
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valve.Opened = valve.OpenRate >= 100
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valve.Moving = valve.OpenRate != valveController.TargetOpenRate
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fmt.Printf("==>>阀门[%s],OpenRate = %d%% , 全开 = %t , 全关 = %t", valveId, valve.OpenRate, valve.Opened, valve.Closed)
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//fmt.Printf("==>>阀门[%s],OpenRate = %d%% , 全开 = %t , 全关 = %t , Moving = %t ,Pos = %d\n", valveId, valve.OpenRate, valve.Opened, valve.Closed, valve.Moving, position.Pos)
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//
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valveModel, ok := wd.Repo.FindById(valveId).(valveModeler)
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if !ok {
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valveModel = vm
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}
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//计算速度
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speed := int32((float64(consts.TwoPosMax-consts.TwoPosMin) / float64(valveModel.MaxMoveTime())) * float64(w.Tick()))
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targetPos := int32((float64(valveController.TargetOpenRate) / float64(100)) * float64(consts.TwoPosMax-consts.TwoPosMin))
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targetLen := int32(math.Abs(float64(targetPos - position.Pos)))
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//修正尾速
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if speed > targetLen {
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speed = targetLen
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}
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if valveController.TargetOpenRate < valve.OpenRate {
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speed = -speed
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} else if valveController.TargetOpenRate == valve.OpenRate {
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speed = 0
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}
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position.Speed = speed
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})
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}
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