From a922cf813354510a7649e99bbc183f4c101027d5 Mon Sep 17 00:00:00 2001 From: xzb <223@qq.com> Date: Wed, 27 Dec 2023 13:35:33 +0800 Subject: [PATCH] =?UTF-8?q?iscs=20=20bas=20=20=E5=A4=A7=E7=B3=BB=E7=BB=9F-?= =?UTF-8?q?=E9=98=80=E9=97=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- examples/main.go | 13 +++++++++---- sys/iscs_sys/iscs_bas_valve.go | 12 ++++++++++-- 2 files changed, 19 insertions(+), 6 deletions(-) diff --git a/examples/main.go b/examples/main.go index 2f86af2..47d2f82 100644 --- a/examples/main.go +++ b/examples/main.go @@ -21,14 +21,19 @@ func main() { protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan3", FanType: proto.Fan_SoftStartFan}) protoRepo.Fans = append(protoRepo.Fans, &proto.Fan{Id: "fan4", FanType: proto.Fan_HighLowSpeedFan}) // + protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve1", ValveType: proto.Valve_ElectricControlValve}) + protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve2", ValveType: proto.Valve_ElectricAirValve}) + protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve3", ValveType: proto.Valve_CombinationAirValve}) + protoRepo.Valves = append(protoRepo.Valves, &proto.Valve{Id: "valve4", ValveType: proto.Valve_ElectricButterflyValve}) + // repo, _ := repository.BuildRepository(protoRepo) sim, _ := newIscsSimulation(repo) sim.StartUp() time.Sleep(2 * time.Second) - fi.MotorOperate(sim, "fan2", fi.FiMsOnForward, 60) - time.Sleep(8 * time.Second) - fi.MotorOperate(sim, "fan2", fi.FiMsOnReverse, 60) - time.Sleep(8 * time.Second) + fi.ValveOperate(sim, "valve1", 100) + time.Sleep(5 * time.Second) + fi.ValveOperate(sim, "valve1", 1) + time.Sleep(4 * time.Second) sim.Close() time.Sleep(2 * time.Second) } diff --git a/sys/iscs_sys/iscs_bas_valve.go b/sys/iscs_sys/iscs_bas_valve.go index 44e0e4d..a569913 100644 --- a/sys/iscs_sys/iscs_bas_valve.go +++ b/sys/iscs_sys/iscs_bas_valve.go @@ -1,12 +1,12 @@ package iscs_sys import ( - "fmt" "joylink.club/ecs" "joylink.club/ecs/filter" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/consts" "joylink.club/rtsssimulation/entity" + "math" ) // ValveSystem 阀门 @@ -31,18 +31,26 @@ func (s *ValveSystem) Update(w ecs.World) { valve.Closed = valve.OpenRate <= 0 valve.Opened = valve.OpenRate >= 100 valve.Moving = valve.OpenRate != valveController.TargetOpenRate - fmt.Printf("==>>阀门[%s],OpenRate = %d%% , 全开 = %t , 全关 = %t", valveId, valve.OpenRate, valve.Opened, valve.Closed) + //fmt.Printf("==>>阀门[%s],OpenRate = %d%% , 全开 = %t , 全关 = %t , Moving = %t ,Pos = %d\n", valveId, valve.OpenRate, valve.Opened, valve.Closed, valve.Moving, position.Pos) // valveModel, ok := wd.Repo.FindById(valveId).(valveModeler) if !ok { valveModel = vm } + //计算速度 speed := int32((float64(consts.TwoPosMax-consts.TwoPosMin) / float64(valveModel.MaxMoveTime())) * float64(w.Tick())) + targetPos := int32((float64(valveController.TargetOpenRate) / float64(100)) * float64(consts.TwoPosMax-consts.TwoPosMin)) + targetLen := int32(math.Abs(float64(targetPos - position.Pos))) + //修正尾速 + if speed > targetLen { + speed = targetLen + } if valveController.TargetOpenRate < valve.OpenRate { speed = -speed } else if valveController.TargetOpenRate == valve.OpenRate { speed = 0 } + position.Speed = speed }) }