【初始化IBP盘实例】

This commit is contained in:
weizhihong 2023-10-12 17:46:43 +08:00
parent dbb5eaa417
commit abeeb595dc
11 changed files with 310 additions and 129 deletions

View File

@ -21,12 +21,12 @@ var (
) )
// 蜂鸣器驱动 // 蜂鸣器驱动
type FMQDrive struct { type AlarmDrive struct {
Td bool Td bool
} }
// 蜂鸣器驱动组件 // 蜂鸣器驱动组件
var FMQDriveType = ecs.NewComponentType[FMQDrive]() var AlarmDriveType = ecs.NewComponentType[AlarmDrive]()
// SPK继电器控制电路 // SPK继电器控制电路
type SpkElectronic struct { type SpkElectronic struct {
@ -89,7 +89,7 @@ type EmpElectronic struct {
SEMPD *ecs.Entry SEMPD *ecs.Entry
SDA *ecs.Entry // 按钮 SDA *ecs.Entry // 按钮
QBA *ecs.Entry // 非自复位按钮 QBA *ecs.Entry // 非自复位按钮
FMQ *ecs.Entry // 蜂鸣器 Alarm *ecs.Entry // 蜂鸣器
} }
var EmpElectronicType = ecs.NewComponentType[EmpElectronic]() var EmpElectronicType = ecs.NewComponentType[EmpElectronic]()

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@ -10,10 +10,10 @@ import (
) )
// 创建IBP实体 // 创建IBP实体
func NewIBPEntity(w ecs.World, entityMap map[string]*ecs.Entry) { func NewIBPEntity(w ecs.World, ibp *repository.IBP, entityMap map[string]*ecs.Entry) {
entry := w.Entry(w.Create(component.IBP)) entry := w.Entry(w.Create(component.IBP))
loadSPKEntity(w, entry, entityMap) loadSPKEntity(w, entry, ibp.Spk, entityMap)
loadEMPEntity(w, entry, entityMap) loadEMPEntity(w, entry, ibp.Emp, entityMap)
} }
// 创建按钮实体 // 创建按钮实体
@ -36,41 +36,64 @@ func NewButtonEntity(w ecs.World, data *repository.Button, entityMap map[string]
default: default:
btnType = component.UnknowBtn btnType = component.UnknowBtn
} }
entry = w.Entry(w.Create(btnType, component.BitStateType)) entry = w.Entry(w.Create(btnType, component.UidType, component.BitStateType))
component.UidType.SetValue(entry, component.Uid{Id: uid})
entityMap[uid] = entry entityMap[uid] = entry
} }
return entry return entry
} }
// 创建蜂鸣器实体 // 创建蜂鸣器实体
func NewFMQEntity(w ecs.World, uid string, entityMap map[string]*ecs.Entry) *ecs.Entry { func NewAlarmEntity(w ecs.World, alarm *repository.Alarm, entityMap map[string]*ecs.Entry) *ecs.Entry {
uid := alarm.Id()
entry, ok := entityMap[uid] entry, ok := entityMap[uid]
if !ok { if !ok {
entry = w.Entry(w.Create(component.FMQDriveType, component.BitStateType)) entry = w.Entry(w.Create(component.UidType, component.AlarmDriveType, component.BitStateType))
component.UidType.SetValue(entry, component.Uid{Id: uid})
entityMap[uid] = entry entityMap[uid] = entry
} }
return entry return entry
} }
// 构建人员防护实体 // 构建人员防护实体
func loadSPKEntity(w ecs.World, entry *ecs.Entry, entityMap map[string]*ecs.Entry) error { func loadSPKEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap, entityMap map[string]*ecs.Entry) error {
spk := &component.SpkElectronic{} spk := &component.SpkElectronic{}
// 按钮组 // 按钮组
spk.SPKSXPLA_BTN = NewButtonEntity(w, nil, entityMap) for _, btn := range spkData.Buttons() {
spk.SPKSSPLA_BTN = NewButtonEntity(w, nil, entityMap) switch btn.GetCode() {
spk.SDA = NewButtonEntity(w, nil, entityMap) case "SPKSXPLA":
// 钥匙 spk.SPKSXPLA_BTN = NewButtonEntity(w, btn, entityMap)
spk.SPKSX1J_KEY = NewButtonEntity(w, nil, entityMap) case "SPKSSPLA":
spk.SPKSX3J_KEY = NewButtonEntity(w, nil, entityMap) spk.SPKSSPLA_BTN = NewButtonEntity(w, btn, entityMap)
spk.SPKSS2J_KEY = NewButtonEntity(w, nil, entityMap) case "SPKS1":
spk.SPKSS4J_KEY = NewButtonEntity(w, nil, entityMap) spk.SPKSX1J_KEY = NewButtonEntity(w, btn, entityMap)
case "SPKS3":
spk.SPKSX3J_KEY = NewButtonEntity(w, btn, entityMap)
case "SPKS2":
spk.SPKSS2J_KEY = NewButtonEntity(w, btn, entityMap)
case "SPKS4":
spk.SPKSS4J_KEY = NewButtonEntity(w, btn, entityMap)
case "SDA":
spk.SDA = NewButtonEntity(w, btn, entityMap)
}
}
// 继电器组 // 继电器组
spk.SPKSX1J = NewRelayEntity(w, nil, entityMap) for _, relay := range spkData.Relays() {
spk.SPKSX3J = NewRelayEntity(w, nil, entityMap) switch relay.Code() {
spk.SPKSS2J = NewRelayEntity(w, nil, entityMap) case "SPKSX1J":
spk.SPKSS4J = NewRelayEntity(w, nil, entityMap) spk.SPKSX1J = NewRelayEntity(w, relay, entityMap)
spk.SPKSXPLAJ = NewRelayEntity(w, nil, entityMap) case "SPKSX3J":
spk.SPKSSPLAJ = NewRelayEntity(w, nil, entityMap) spk.SPKSX3J = NewRelayEntity(w, relay, entityMap)
case "SPKSS2J":
spk.SPKSS2J = NewRelayEntity(w, relay, entityMap)
case "SPKSS4J":
spk.SPKSS4J = NewRelayEntity(w, relay, entityMap)
case "SPKSXPLAJ":
spk.SPKSXPLAJ = NewRelayEntity(w, relay, entityMap)
case "SPKSSPLAJ":
spk.SPKSSPLAJ = NewRelayEntity(w, relay, entityMap)
}
}
// 灯组 // 灯组
spk.SPKSX1D = NewLightHEntity(w) spk.SPKSX1D = NewLightHEntity(w)
spk.SPKSX3D = NewLightHEntity(w) spk.SPKSX3D = NewLightHEntity(w)
@ -78,36 +101,97 @@ func loadSPKEntity(w ecs.World, entry *ecs.Entry, entityMap map[string]*ecs.Entr
spk.SPKSS4D = NewLightHEntity(w) spk.SPKSS4D = NewLightHEntity(w)
spk.SPKSXPLAD = NewLightHEntity(w) spk.SPKSXPLAD = NewLightHEntity(w)
spk.SPKSSPLAD = NewLightHEntity(w) spk.SPKSSPLAD = NewLightHEntity(w)
// 设置默认值
setSpkDefault(spk)
// 绑定组件
entry.AddComponent(component.SpkElectronicType, unsafe.Pointer(spk)) entry.AddComponent(component.SpkElectronicType, unsafe.Pointer(spk))
entry.AddComponent(component.SpkCollectStateType, unsafe.Pointer(&component.SpkCollectState{})) entry.AddComponent(component.SpkCollectStateType, unsafe.Pointer(&component.SpkCollectState{}))
return nil return nil
} }
// 人员防护设置默认值
func setSpkDefault(spk *component.SpkElectronic) {
setBtnVal(spk.SPKSX1J_KEY, true)
setBtnVal(spk.SPKSX3J_KEY, true)
setBtnVal(spk.SPKSS2J_KEY, true)
setBtnVal(spk.SPKSS4J_KEY, true)
}
// 构建紧急关闭实体 // 构建紧急关闭实体
func loadEMPEntity(w ecs.World, entry *ecs.Entry, entityMap map[string]*ecs.Entry) error { func loadEMPEntity(w ecs.World, entry *ecs.Entry, spkData *repository.IBPRefMap, entityMap map[string]*ecs.Entry) error {
emp := &component.EmpElectronic{} emp := &component.EmpElectronic{}
// 按钮组 // 按钮组
emp.EMP1_BTN = NewButtonEntity(w, nil, entityMap) for _, btn := range spkData.Buttons() {
emp.EMP3_BTN = NewButtonEntity(w, nil, entityMap) switch btn.GetCode() {
emp.EMP5_BTN = NewButtonEntity(w, nil, entityMap) case "EMP1":
emp.EMPX_BTN = NewButtonEntity(w, nil, entityMap) emp.EMP1_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP2_BTN = NewButtonEntity(w, nil, entityMap) case "EMP3":
emp.EMP4_BTN = NewButtonEntity(w, nil, entityMap) emp.EMP3_BTN = NewButtonEntity(w, btn, entityMap)
emp.EMP6_BTN = NewButtonEntity(w, nil, entityMap) case "EMP5":
emp.EMPS_BTN = NewButtonEntity(w, nil, entityMap) emp.EMP5_BTN = NewButtonEntity(w, btn, entityMap)
emp.XEMPFA_BTN = NewButtonEntity(w, nil, entityMap) case "EMPX":
emp.SEMPFA_BTN = NewButtonEntity(w, nil, entityMap) emp.EMPX_BTN = NewButtonEntity(w, btn, entityMap)
emp.QBA = NewButtonEntity(w, nil, entityMap) case "EMP2":
emp.SDA = NewButtonEntity(w, nil, entityMap) emp.EMP2_BTN = NewButtonEntity(w, btn, entityMap)
case "EMP4":
emp.EMP4_BTN = NewButtonEntity(w, btn, entityMap)
case "EMP6":
emp.EMP6_BTN = NewButtonEntity(w, btn, entityMap)
case "EMPS":
emp.EMPS_BTN = NewButtonEntity(w, btn, entityMap)
case "XEMPFA":
emp.XEMPFA_BTN = NewButtonEntity(w, btn, entityMap)
case "SEMPFA":
emp.SEMPFA_BTN = NewButtonEntity(w, btn, entityMap)
case "QBA":
emp.QBA = NewButtonEntity(w, btn, entityMap)
case "SDA":
emp.SDA = NewButtonEntity(w, btn, entityMap)
}
}
// 继电器组 // 继电器组
emp.XEMPJ = NewRelayEntity(w, nil, entityMap) for _, relay := range spkData.Relays() {
emp.SEMPJ = NewRelayEntity(w, nil, entityMap) switch relay.Code() {
case "XEMPJ":
emp.XEMPJ = NewRelayEntity(w, relay, entityMap)
case "SEMPJ":
emp.SEMPJ = NewRelayEntity(w, relay, entityMap)
}
}
// 灯组 // 灯组
emp.XEMPD = NewLightHEntity(w) emp.XEMPD = NewLightHEntity(w)
emp.SEMPD = NewLightHEntity(w) emp.SEMPD = NewLightHEntity(w)
// 蜂鸣器 // 蜂鸣器
emp.FMQ = NewFMQEntity(w, "", entityMap) for _, alarm := range spkData.Alarms() {
switch alarm.Code() {
case "蜂鸣器":
emp.Alarm = NewAlarmEntity(w, alarm, entityMap)
}
}
// 设置默认值
setEmpDefault(emp)
entry.AddComponent(component.EmpElectronicType, unsafe.Pointer(emp)) entry.AddComponent(component.EmpElectronicType, unsafe.Pointer(emp))
entry.AddComponent(component.EmpCollectStateType, unsafe.Pointer(&component.EmpCollectState{})) entry.AddComponent(component.EmpCollectStateType, unsafe.Pointer(&component.EmpCollectState{}))
return nil return nil
} }
// 紧急关闭设置默认值
func setEmpDefault(emp *component.EmpElectronic) {
setBtnVal(emp.EMP1_BTN, true)
setBtnVal(emp.EMP3_BTN, true)
setBtnVal(emp.EMP5_BTN, true)
setBtnVal(emp.EMPX_BTN, true)
setBtnVal(emp.EMP2_BTN, true)
setBtnVal(emp.EMP4_BTN, true)
setBtnVal(emp.EMP6_BTN, true)
setBtnVal(emp.EMPS_BTN, true)
}
// 获取按钮状态
func setBtnVal(entry *ecs.Entry, val bool) {
if entry == nil {
return
}
btn := component.BitStateType.Get(entry)
btn.Val = val
}

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@ -105,7 +105,7 @@ enum DeviceType {
DeviceType_PhaseFailureProtector = 11; DeviceType_PhaseFailureProtector = 11;
DeviceType_Button = 12; DeviceType_Button = 12;
DeviceType_Light = 13; DeviceType_Light = 13;
DeviceType_FMQ = 14; DeviceType_Alarm = 14;
} }
enum Port { enum Port {
@ -183,5 +183,6 @@ message Button {
Key_Knob = 5; Key_Knob = 5;
} }
string id = 1; string id = 1;
ButtonType buttonType = 2; string code = 2;
ButtonType buttonType = 3;
} }

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@ -4,13 +4,14 @@ import "joylink.club/rtsssimulation/repository/model/proto"
type Button struct { type Button struct {
Identity Identity
code string
buttonType proto.Button_ButtonType buttonType proto.Button_ButtonType
} }
func NewButton(id string, buttonType proto.Button_ButtonType) *Button { func NewButton(id string, code string, buttonType proto.Button_ButtonType) *Button {
return &Button{ return &Button{
Identity: identity{id, proto.DeviceType_DeviceType_Button}, Identity: identity{id, proto.DeviceType_DeviceType_Button},
code: code,
buttonType: buttonType, buttonType: buttonType,
} }
} }
@ -18,3 +19,7 @@ func NewButton(id string, buttonType proto.Button_ButtonType) *Button {
func (btn *Button) GetBtnType() proto.Button_ButtonType { func (btn *Button) GetBtnType() proto.Button_ButtonType {
return btn.buttonType return btn.buttonType
} }
func (btn *Button) GetCode() string {
return btn.code
}

19
repository/fmq.go Normal file
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@ -0,0 +1,19 @@
package repository
import "joylink.club/rtsssimulation/repository/model/proto"
type Alarm struct {
Identity
code string
}
func NewAlarm(id string, code string) *Alarm {
return &Alarm{
Identity: identity{id, proto.DeviceType_DeviceType_Alarm},
code: code,
}
}
func (a *Alarm) Code() string {
return a.code
}

63
repository/ibp.go Normal file
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@ -0,0 +1,63 @@
package repository
type IBP struct {
Spk *IBPRefMap
Emp *IBPRefMap
}
func NewIBP(id string) *IBP {
return &IBP{
Spk: &IBPRefMap{
buttonMap: make(map[string]*Button),
relayMap: make(map[string]*Relay),
alarmMap: make(map[string]*Alarm),
},
Emp: &IBPRefMap{
buttonMap: make(map[string]*Button),
relayMap: make(map[string]*Relay),
alarmMap: make(map[string]*Alarm),
},
}
}
type IBPRefMap struct {
buttonMap map[string]*Button
relayMap map[string]*Relay
alarmMap map[string]*Alarm
}
func (ibp *IBPRefMap) AddButton(btn *Button) {
ibp.buttonMap[btn.Id()] = btn
}
func (ibp *IBPRefMap) AddRelay(relay *Relay) {
ibp.relayMap[relay.Id()] = relay
}
func (ibp *IBPRefMap) AddAlarm(fmq *Alarm) {
ibp.alarmMap[fmq.Id()] = fmq
}
func (ibp *IBPRefMap) Buttons() []*Button {
var buttons []*Button
for _, b := range ibp.buttonMap {
buttons = append(buttons, b)
}
return buttons
}
func (ibp *IBPRefMap) Relays() []*Relay {
var relays []*Relay
for _, b := range ibp.relayMap {
relays = append(relays, b)
}
return relays
}
func (ibp *IBPRefMap) Alarms() []*Alarm {
var alarms []*Alarm
for _, b := range ibp.alarmMap {
alarms = append(alarms, b)
}
return alarms
}

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@ -37,7 +37,7 @@ const (
DeviceType_DeviceType_PhaseFailureProtector DeviceType = 11 DeviceType_DeviceType_PhaseFailureProtector DeviceType = 11
DeviceType_DeviceType_Button DeviceType = 12 DeviceType_DeviceType_Button DeviceType = 12
DeviceType_DeviceType_Light DeviceType = 13 DeviceType_DeviceType_Light DeviceType = 13
DeviceType_DeviceType_FMQ DeviceType = 14 DeviceType_DeviceType_Alarm DeviceType = 14
) )
// Enum value maps for DeviceType. // Enum value maps for DeviceType.
@ -57,7 +57,7 @@ var (
11: "DeviceType_PhaseFailureProtector", 11: "DeviceType_PhaseFailureProtector",
12: "DeviceType_Button", 12: "DeviceType_Button",
13: "DeviceType_Light", 13: "DeviceType_Light",
14: "DeviceType_FMQ", 14: "DeviceType_Alarm",
} }
DeviceType_value = map[string]int32{ DeviceType_value = map[string]int32{
"DeviceType_Unknown": 0, "DeviceType_Unknown": 0,
@ -74,7 +74,7 @@ var (
"DeviceType_PhaseFailureProtector": 11, "DeviceType_PhaseFailureProtector": 11,
"DeviceType_Button": 12, "DeviceType_Button": 12,
"DeviceType_Light": 13, "DeviceType_Light": 13,
"DeviceType_FMQ": 14, "DeviceType_Alarm": 14,
} }
) )
@ -1459,14 +1459,15 @@ func (x *ElectronicComponentGroup) GetComponentIds() []string {
return nil return nil
} }
// 按钮 // 开关、钮、旋
type Button struct { type Button struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"` Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id,omitempty"`
ButtonType Button_ButtonType `protobuf:"varint,2,opt,name=buttonType,proto3,enum=model.Button_ButtonType" json:"buttonType,omitempty"` Code string `protobuf:"bytes,2,opt,name=code,proto3" json:"code,omitempty"`
ButtonType Button_ButtonType `protobuf:"varint,3,opt,name=buttonType,proto3,enum=model.Button_ButtonType" json:"buttonType,omitempty"`
} }
func (x *Button) Reset() { func (x *Button) Reset() {
@ -1508,6 +1509,13 @@ func (x *Button) GetId() string {
return "" return ""
} }
func (x *Button) GetCode() string {
if x != nil {
return x.Code
}
return ""
}
func (x *Button) GetButtonType() Button_ButtonType { func (x *Button) GetButtonType() Button_ButtonType {
if x != nil { if x != nil {
return x.ButtonType return x.ButtonType
@ -1694,55 +1702,56 @@ var file_model_proto_rawDesc = []byte{
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} }
var ( var (

View File

@ -87,7 +87,7 @@ func buildModels(source *proto.Repository, repository *Repository) {
repository.phaseFailureProtectorMap[m.Id()] = m repository.phaseFailureProtectorMap[m.Id()] = m
} }
for _, protoData := range source.Buttons { for _, protoData := range source.Buttons {
m := NewButton(protoData.Id, protoData.ButtonType) m := NewButton(protoData.Id, protoData.Code, protoData.ButtonType)
repository.buttonMap[m.Id()] = m repository.buttonMap[m.Id()] = m
} }
} }

View File

@ -104,9 +104,9 @@ func (ibp *IBPSys) empState(entry *ecs.Entry, s *component.EmpElectronic) {
setLightTdVal(s.SEMPD, sda || !sempj.Xq) setLightTdVal(s.SEMPD, sda || !sempj.Xq)
qba := getBtnVal(s.QBA) qba := getBtnVal(s.QBA)
if qba { if qba {
setFMQTdVal(s.FMQ, xempj.Xq && sempj.Xq) setAlarmTdVal(s.Alarm, xempj.Xq && sempj.Xq)
} else { } else {
setFMQTdVal(s.FMQ, (!xempj.Xq) || (!sempj.Xq)) setAlarmTdVal(s.Alarm, (!xempj.Xq) || (!sempj.Xq))
} }
} }
@ -142,7 +142,7 @@ func setLightTdVal(entry *ecs.Entry, val bool) {
} }
// 设置蜂鸣器通电状态 // 设置蜂鸣器通电状态
func setFMQTdVal(entry *ecs.Entry, val bool) { func setAlarmTdVal(entry *ecs.Entry, val bool) {
fmq := component.FMQDriveType.Get(entry) fmq := component.AlarmDriveType.Get(entry)
fmq.Td = val fmq.Td = val
} }

26
sys/device_sys/alarm.go Normal file
View File

@ -0,0 +1,26 @@
package device_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
)
// FMQSys 蜂鸣系统
type AlarmSys struct {
query *ecs.Query
}
func NewAlarmSys() *AlarmSys {
return &AlarmSys{query: ecs.NewQuery(filter.Contains(component.AlarmDriveType, component.BitStateType))}
}
func (alarm *AlarmSys) Update(w ecs.World) {
alarm.query.Each(w, func(entry *ecs.Entry) {
drive := component.AlarmDriveType.Get(entry)
state := component.BitStateType.Get(entry)
if drive.Td != state.Val {
state.Val = drive.Td
}
})
}

View File

@ -1,26 +0,0 @@
package device_sys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
)
// FMQSys 蜂鸣系统
type FMQSys struct {
query *ecs.Query
}
func NewFMQSys() *FMQSys {
return &FMQSys{query: ecs.NewQuery(filter.Contains(component.FMQDriveType, component.BitStateType))}
}
func (fmq *FMQSys) Update(w ecs.World) {
fmq.query.Each(w, func(entry *ecs.Entry) {
drive := component.FMQDriveType.Get(entry)
state := component.BitStateType.Get(entry)
if drive.Td != state.Val {
state.Val = drive.Td
}
})
}