ISCS AFC系统ecs定义
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component/iscs_afc.go
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52
component/iscs_afc.go
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package component
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/consts"
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)
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// AfcGate AFC闸机
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type AfcGate struct {
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State AgsState //闸机状态
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Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
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}
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// AgsState AFC闸机状态定义
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type AgsState = uint8
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const (
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AgsNormal AgsState = iota //正常
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AgsOutService //闸机未开放
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)
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//////////////////////////////////////////
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// TicketMachine 票机(自动售票机、半自动售票机、验票机)
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type TicketMachine struct {
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State TmState //票机状态
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Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
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}
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// TmState 票机状态定义
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type TmState = uint8
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const (
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TmNormal TmState = iota //正常
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TmOutService //暂停服务
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)
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//////////////////////////////////////////////////////
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var (
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AfcGateType = ecs.NewComponentType[AfcGate]()
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EntranceGateTag = ecs.NewTag() //进闸机
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ExitGateTag = ecs.NewTag() //出闸机
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TwoWayGateTag = ecs.NewTag() //双向闸机
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TicketMachineType = ecs.NewComponentType[TicketMachine]()
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TicketVendingMachineTag = ecs.NewTag() //自动售票机
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SemiAutoTicketMachineTag = ecs.NewTag() //半自动售票机
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TicketCheckingMachineTag = ecs.NewTag() //验票机
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)
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entity/iscs_afc.go
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70
entity/iscs_afc.go
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package entity
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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)
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func newAfcGateEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.AfcGateType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewEntranceGateEntity 创建进闸机实体
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func NewEntranceGateEntity(w ecs.World, id string) *ecs.Entry {
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entry := newAfcGateEntity(w, id)
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entry.AddComponent(component.EntranceGateTag)
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return entry
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}
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// NewExitGateEntity 创建出闸机实体
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func NewExitGateEntity(w ecs.World, id string) *ecs.Entry {
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entry := newAfcGateEntity(w, id)
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entry.AddComponent(component.ExitGateTag)
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return entry
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}
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// NewTwoWayGateEntity 创建双向闸机实体
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func NewTwoWayGateEntity(w ecs.World, id string) *ecs.Entry {
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entry := newAfcGateEntity(w, id)
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entry.AddComponent(component.TwoWayGateTag)
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return entry
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}
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func newTicketMachineEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.TicketMachineType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewTicketVendingMachineEntity 创建自动售票机实体
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func NewTicketVendingMachineEntity(w ecs.World, id string) *ecs.Entry {
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entry := newTicketMachineEntity(w, id)
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entry.AddComponent(component.TicketVendingMachineTag)
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return entry
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}
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// NewSemiAutoTicketMachineEntity 创建半自动售票机实体
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func NewSemiAutoTicketMachineEntity(w ecs.World, id string) *ecs.Entry {
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entry := newTicketMachineEntity(w, id)
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entry.AddComponent(component.SemiAutoTicketMachineTag)
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return entry
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}
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// NewTicketCheckingMachineEntity 创建验票机实体
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func NewTicketCheckingMachineEntity(w ecs.World, id string) *ecs.Entry {
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entry := newTicketMachineEntity(w, id)
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entry.AddComponent(component.TicketCheckingMachineTag)
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return entry
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}
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