signal 3xh3
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@ -75,3 +75,28 @@ type Signal3XH2Electronic struct {
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var (
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Signal3XH2ElectronicType = ecs.NewComponentType[Signal3XH2Electronic]()
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)
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//////////////////////////////////////////////////////////////////////////////
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// Signal3XH3Electronic 电路状态:信号机3XH-3(红-绿-黄) 道岔防护信号机(三显示封绿灯、有单黄显示、带引导)
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// 引导信号:红黄
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type Signal3XH3Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z3XH3_DDJ *ecs.Entry
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//2DJ灯丝继电器,true-吸合
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Z3XH3_2DJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z3XH3_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z3XH3_LXJ *ecs.Entry
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//引导信号继电器,true-吸合
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Z3XH3_YXJ *ecs.Entry
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// 物理黄灯,true-亮
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Z3XH3_U *ecs.Entry
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// 物理红灯,true-亮
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Z3XH3_H *ecs.Entry
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}
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var (
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Signal3XH3ElectronicType = ecs.NewComponentType[Signal3XH3Electronic]()
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)
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@ -1,35 +0,0 @@
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package component
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import "joylink.club/ecs"
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// Signal3XH3Electronic 电路状态:信号机3XH-3(红-绿-黄) 道岔防护信号机(三显示封绿灯、有单黄显示、带引导)
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// 引导信号:红黄
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type Signal3XH3Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z3XH3_DDJ *ecs.Entry
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//2DJ灯丝继电器,true-吸合
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Z3XH3_2DJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z3XH3_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z3XH3_LXJ *ecs.Entry
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//引导信号继电器,true-吸合
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Z3XH3_YXJ *ecs.Entry
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}
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// Signal3XH3Filament 信号机3XH-3 灯丝状态
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type Signal3XH3Filament struct {
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// 物理黄灯,true-灯丝正常
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Uf bool
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// 物理红灯,true-灯丝正常
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Hf bool
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// 物理黄灯,true-亮
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U bool
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// 物理红灯,true-亮
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H bool
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}
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var (
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Signal3XH3ElectronicType = ecs.NewComponentType[Signal3XH3Electronic]()
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Signal3XH3FilamentType = ecs.NewComponentType[Signal3XH3Filament]()
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)
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@ -12,7 +12,6 @@ func loadSignal3xh3(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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if len(elecs) == 5 { //3xh3组合类型包含5个继电器
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signalEntry.AddComponent(component.Signal3XH3ElectronicType)
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signalEntry.AddComponent(component.Signal3XH3FilamentType)
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//
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elecState := &component.Signal3XH3Electronic{}
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for _, elec := range elecs {
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@ -33,7 +32,6 @@ func loadSignal3xh3(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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}
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//
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component.Signal3XH3ElectronicType.Set(signalEntry, elecState)
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component.Signal3XH3FilamentType.Set(signalEntry, &component.Signal3XH3Filament{Uf: true, Hf: true, U: false, H: false})
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} else {
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return fmt.Errorf("id=[%s]的信号机3xh3,电子元器件数量须为5", signal.Id())
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}
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@ -11,58 +11,56 @@ type Signal3XH3System struct {
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}
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func NewSignal3XH3System() *Signal3XH3System {
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return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(component.Signal3XH3ElectronicType, component.Signal3XH3FilamentType))}
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return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(component.Signal3XH3ElectronicType))}
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}
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// Update world 执行
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func (s *Signal3XH3System) Update(w ecs.World) {
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s.query.Each(w, func(e *ecs.Entry) {
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state := component.Signal3XH3ElectronicType.Get(e)
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filament := component.Signal3XH3FilamentType.Get(e)
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//
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s.calculateU(w, state, filament)
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s.calculateH(w, state, filament)
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s.calculateDJ(w, e, state, filament)
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s.calculate2DJ(w, e, state, filament)
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s.calculateU(state)
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s.calculateH(state)
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s.calculateDJ(state)
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s.calculate2DJ(state)
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})
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}
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func (s *Signal3XH3System) calculateU(w ecs.World, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) {
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func (s *Signal3XH3System) calculateU(state *component.Signal3XH3Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
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dj := component.BitStateType.Get(state.Z3XH3_DJ)
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yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
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isU := filament.Uf && (!ddj.Val && !lxj.Val && dj.Val && yxj.Val || !ddj.Val && lxj.Val)
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filament.U = isU
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isU := !ddj.Val && !lxj.Val && dj.Val && yxj.Val || !ddj.Val && lxj.Val
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driveU := component.LightDriveType.Get(state.Z3XH3_U)
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driveU.Td = isU
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}
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func (s *Signal3XH3System) calculateH(w ecs.World, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) {
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func (s *Signal3XH3System) calculateH(state *component.Signal3XH3Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
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isH := filament.Hf && !ddj.Val && !lxj.Val
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filament.H = isH
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isH := !ddj.Val && !lxj.Val
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driveH := component.LightDriveType.Get(state.Z3XH3_H)
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driveH.Td = isH
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}
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func (s *Signal3XH3System) calculateDJ(w ecs.World, e *ecs.Entry, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) {
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func (s *Signal3XH3System) calculateDJ(state *component.Signal3XH3Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
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ud := component.BitStateType.Get(state.Z3XH3_U)
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hd := component.BitStateType.Get(state.Z3XH3_H)
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isDJ := ud.Val && !ddj.Val && lxj.Val || hd.Val && !ddj.Val && !lxj.Val
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drive := component.RelayDriveType.Get(state.Z3XH3_DJ)
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drive.Td = isDJ
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drive.Xq = isDJ
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}
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func (s *Signal3XH3System) calculate2DJ(state *component.Signal3XH3Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
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dj := component.BitStateType.Get(state.Z3XH3_DJ)
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isDJ := filament.Uf && !ddj.Val && lxj.Val || filament.Hf && !ddj.Val && !lxj.Val
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if isDJ != dj.Val {
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drive := component.RelayDriveType.Get(state.Z3XH3_DJ)
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drive.Td = isDJ
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drive.Xq = isDJ
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}
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}
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func (s *Signal3XH3System) calculate2DJ(w ecs.World, e *ecs.Entry, state *component.Signal3XH3Electronic, filament *component.Signal3XH3Filament) {
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ddj := component.BitStateType.Get(state.Z3XH3_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH3_LXJ)
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dj := component.BitStateType.Get(state.Z3XH3_DJ)
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edj := component.BitStateType.Get(state.Z3XH3_2DJ)
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yxj := component.BitStateType.Get(state.Z3XH3_YXJ)
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is2DJ := filament.Uf && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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if is2DJ != edj.Val {
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drive := component.RelayDriveType.Get(state.Z3XH3_2DJ)
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drive.Td = is2DJ
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drive.Xq = is2DJ
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}
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ud := component.BitStateType.Get(state.Z3XH3_U)
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is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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drive := component.RelayDriveType.Get(state.Z3XH3_2DJ)
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drive.Td = is2DJ
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drive.Xq = is2DJ
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}
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