滑动门状态增加{强制}字段
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@ -171,6 +171,7 @@ type AsdState struct {
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Kmdw bool `protobuf:"varint,2,opt,name=kmdw,proto3" json:"kmdw,omitempty"` //开门到位(实际位置)
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Mgj bool `protobuf:"varint,3,opt,name=mgj,proto3" json:"mgj,omitempty"` //门关继电器
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Zaw bool `protobuf:"varint,4,opt,name=zaw,proto3" json:"zaw,omitempty"` //有障碍物
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Force bool `protobuf:"varint,5,opt,name=force,proto3" json:"force,omitempty"` //强制开/关门
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}
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func (x *AsdState) Reset() {
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@ -233,6 +234,13 @@ func (x *AsdState) GetZaw() bool {
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return false
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}
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func (x *AsdState) GetForce() bool {
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if x != nil {
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return x.Force
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}
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return false
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}
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var File_component_psd_proto protoreflect.FileDescriptor
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var file_component_psd_proto_rawDesc = []byte{
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@ -246,15 +254,16 @@ var file_component_psd_proto_rawDesc = []byte{
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}
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var (
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@ -23,4 +23,5 @@ message AsdState {
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bool mgj = 3; //门关继电器
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bool zaw = 4; //有障碍物
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bool force = 5; //强制开/关门
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}
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@ -70,10 +70,8 @@ func (s *AsdSys) Update(world ecs.World) {
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asdState.Gmdw = false
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}
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//障碍物
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if entry.HasComponent(component.AsdHasObstacleTag) {
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asdState.Zaw = true
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} else {
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asdState.Zaw = false
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}
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asdState.Zaw = entry.HasComponent(component.AsdHasObstacleTag)
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//强制开/关门
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asdState.Force = entry.HasComponent(component.AsdForceType)
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})
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}
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