信号机3xh1测试

This commit is contained in:
xzb 2023-10-10 18:06:30 +08:00
parent dc9be681a1
commit bc1cd65d2f
4 changed files with 122 additions and 2 deletions

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@ -6,7 +6,7 @@ import (
rtss_simulation "joylink.club/rtsssimulation"
"joylink.club/rtsssimulation/consts"
"joylink.club/rtsssimulation/entity"
"joylink.club/rtsssimulation/examples/signal1/sigSys"
"joylink.club/rtsssimulation/examples/signal_2xh1/sigSys"
"joylink.club/rtsssimulation/fi"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
@ -17,7 +17,7 @@ import (
)
const (
IdSignal2XH1 = "signal1-2xh1"
IdSignal2XH1 = "signal_2xh1-1"
)
// 信号机测试

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@ -0,0 +1,85 @@
package main
import (
"fmt"
"joylink.club/ecs"
rtss_simulation "joylink.club/rtsssimulation"
"joylink.club/rtsssimulation/consts"
"joylink.club/rtsssimulation/entity"
"joylink.club/rtsssimulation/examples/signal_3xh1/sigSys"
"joylink.club/rtsssimulation/fi"
"joylink.club/rtsssimulation/repository"
"joylink.club/rtsssimulation/repository/model/proto"
"joylink.club/rtsssimulation/sys/circuit_sys"
"joylink.club/rtsssimulation/sys/device_sys"
"log"
"time"
)
const (
IdSignal3XH1 = "signal_3xh1-1"
)
// 信号机测试
func main() {
proto := &proto.Repository{}
proto.Id = "test-for-signal"
proto.Version = "v1.0"
addProtoSignal3XH1(proto)
repo := repository.BuildRepositoryForSignalTest(proto)
sim := rtss_simulation.NewSimulation(repo)
loadEntities(sim, repo)
sim.SetSpeed(0.1)
sim.AddSystem(sigSys.NewSignalDebugSystem())
sim.AddSystem(device_sys.NewRelaySys())
sim.AddSystem(circuit_sys.NewSignal3XH1System())
sim.StartUp()
//
time.Sleep(1 * time.Second)
worldLog(sim, "===>>灭灯 .....")
fi.DriveSignal3XH1Dd(sim, IdSignal3XH1, false)
//
time.Sleep(1 * time.Second)
worldLog(sim, "===>>亮灯 .....")
fi.DriveSignal3XH1Dd(sim, IdSignal3XH1, true)
//
time.Sleep(1 * time.Second)
worldLog(sim, "===>>开通引导信号 .....")
fi.DriveSignal3XH1Yx(sim, IdSignal3XH1)
//
time.Sleep(3 * time.Second)
sim.Close()
}
func worldLog(w ecs.World, logInfo string) {
ecs.Request(w, func() any {
log.Println(logInfo)
return nil
})
}
func addProtoSignal3XH1(r *proto.Repository) {
//相关继电器
r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-ddj", Code: consts.SIGNAL_DDJ, Model: proto.Relay_JWXC_1700})
r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-2dj", Code: consts.SIGNAL_2DJ, Model: proto.Relay_JZXC_H18})
r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-dj", Code: consts.SIGNAL_DJ, Model: proto.Relay_JZXC_H18})
r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-lxj", Code: consts.SIGNAL_LXJ, Model: proto.Relay_JWXC_1700})
r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-yxj", Code: consts.SIGNAL_YXJ, Model: proto.Relay_JWXC_1700})
r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-zxj", Code: consts.SIGNAL_ZXJ, Model: proto.Relay_JWXC_1700})
//
signal := &proto.Signal{}
signal.Id = IdSignal3XH1
signal.Km = &proto.Kilometer{}
//
group := &proto.ElectronicComponentGroup{Code: consts.SIGNAL_3XH1,
ComponentIds: []string{"3xh1-ddj", "3xh1-2dj", "3xh1-dj", "3xh1-lxj", "3xh1-yxj", "3xh1-zxj"}}
//
signal.ElectronicComponentGroups = append(signal.ElectronicComponentGroups, group)
r.Signals = append(r.Signals, signal)
}
func loadEntities(w ecs.World, repo *repository.Repository) {
// 初始化世界数据单例组件
entity.LoadWorldData(w, repo)
//
if le := entity.LoadSignals(w); le != nil {
fmt.Println("===>>LoadSignals error : ", le.Error())
}
}

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@ -0,0 +1,35 @@
package sigSys
import (
"joylink.club/ecs"
"joylink.club/ecs/filter"
"joylink.club/rtsssimulation/component"
"log"
)
type SignalDebugSystem struct {
query *ecs.Query
}
func NewSignalDebugSystem() *SignalDebugSystem {
return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType, component.Signal3XH1FilamentType))}
}
// Update world 执行
func (s *SignalDebugSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) {
uid := component.UidType.Get(entry)
state := component.Signal3XH1ElectronicType.Get(entry)
filament := component.Signal3XH1FilamentType.Get(entry)
//
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
dj := component.BitStateType.Get(state.Z3XH1_DJ)
edj := component.BitStateType.Get(state.Z3XH1_2DJ)
yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
//
log.Printf("===>> uid = %s | ddj = %t | lxj = %t zxj = %t yxj = %t | dj = %t 2dj = %t | 绿灯 = %t 红灯 = %t 黄灯 = %t,\n",
uid.Id, ddj.Val, lxj.Val, zxj.Val, yxj.Val, dj.Val, edj.Val, filament.L, filament.H, filament.U)
})
}