信号机3xh1测试
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@ -6,7 +6,7 @@ import (
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rtss_simulation "joylink.club/rtsssimulation"
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"joylink.club/rtsssimulation/consts"
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"joylink.club/rtsssimulation/entity"
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"joylink.club/rtsssimulation/examples/signal1/sigSys"
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"joylink.club/rtsssimulation/examples/signal_2xh1/sigSys"
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"joylink.club/rtsssimulation/fi"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository/model/proto"
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@ -17,7 +17,7 @@ import (
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)
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const (
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IdSignal2XH1 = "signal1-2xh1"
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IdSignal2XH1 = "signal_2xh1-1"
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)
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// 信号机测试
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examples/signal_3xh1/main.go
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85
examples/signal_3xh1/main.go
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@ -0,0 +1,85 @@
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package main
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import (
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"fmt"
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"joylink.club/ecs"
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rtss_simulation "joylink.club/rtsssimulation"
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"joylink.club/rtsssimulation/consts"
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"joylink.club/rtsssimulation/entity"
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"joylink.club/rtsssimulation/examples/signal_3xh1/sigSys"
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"joylink.club/rtsssimulation/fi"
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository/model/proto"
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"joylink.club/rtsssimulation/sys/circuit_sys"
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"joylink.club/rtsssimulation/sys/device_sys"
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"log"
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"time"
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)
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const (
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IdSignal3XH1 = "signal_3xh1-1"
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)
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// 信号机测试
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func main() {
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proto := &proto.Repository{}
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proto.Id = "test-for-signal"
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proto.Version = "v1.0"
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addProtoSignal3XH1(proto)
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repo := repository.BuildRepositoryForSignalTest(proto)
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sim := rtss_simulation.NewSimulation(repo)
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loadEntities(sim, repo)
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sim.SetSpeed(0.1)
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sim.AddSystem(sigSys.NewSignalDebugSystem())
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sim.AddSystem(device_sys.NewRelaySys())
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sim.AddSystem(circuit_sys.NewSignal3XH1System())
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sim.StartUp()
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//
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time.Sleep(1 * time.Second)
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worldLog(sim, "===>>灭灯 .....")
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fi.DriveSignal3XH1Dd(sim, IdSignal3XH1, false)
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//
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time.Sleep(1 * time.Second)
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worldLog(sim, "===>>亮灯 .....")
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fi.DriveSignal3XH1Dd(sim, IdSignal3XH1, true)
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//
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time.Sleep(1 * time.Second)
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worldLog(sim, "===>>开通引导信号 .....")
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fi.DriveSignal3XH1Yx(sim, IdSignal3XH1)
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//
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time.Sleep(3 * time.Second)
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sim.Close()
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}
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func worldLog(w ecs.World, logInfo string) {
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ecs.Request(w, func() any {
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log.Println(logInfo)
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return nil
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})
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}
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func addProtoSignal3XH1(r *proto.Repository) {
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//相关继电器
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r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-ddj", Code: consts.SIGNAL_DDJ, Model: proto.Relay_JWXC_1700})
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r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-2dj", Code: consts.SIGNAL_2DJ, Model: proto.Relay_JZXC_H18})
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r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-dj", Code: consts.SIGNAL_DJ, Model: proto.Relay_JZXC_H18})
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r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-lxj", Code: consts.SIGNAL_LXJ, Model: proto.Relay_JWXC_1700})
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r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-yxj", Code: consts.SIGNAL_YXJ, Model: proto.Relay_JWXC_1700})
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r.Relays = append(r.Relays, &proto.Relay{Id: "3xh1-zxj", Code: consts.SIGNAL_ZXJ, Model: proto.Relay_JWXC_1700})
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//
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signal := &proto.Signal{}
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signal.Id = IdSignal3XH1
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signal.Km = &proto.Kilometer{}
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//
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group := &proto.ElectronicComponentGroup{Code: consts.SIGNAL_3XH1,
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ComponentIds: []string{"3xh1-ddj", "3xh1-2dj", "3xh1-dj", "3xh1-lxj", "3xh1-yxj", "3xh1-zxj"}}
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//
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signal.ElectronicComponentGroups = append(signal.ElectronicComponentGroups, group)
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r.Signals = append(r.Signals, signal)
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}
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func loadEntities(w ecs.World, repo *repository.Repository) {
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// 初始化世界数据单例组件
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entity.LoadWorldData(w, repo)
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//
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if le := entity.LoadSignals(w); le != nil {
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fmt.Println("===>>LoadSignals error : ", le.Error())
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}
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}
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35
examples/signal_3xh1/sigSys/debug_sys.go
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35
examples/signal_3xh1/sigSys/debug_sys.go
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@ -0,0 +1,35 @@
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package sigSys
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import (
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"log"
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)
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type SignalDebugSystem struct {
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query *ecs.Query
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}
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func NewSignalDebugSystem() *SignalDebugSystem {
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return &SignalDebugSystem{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType, component.Signal3XH1FilamentType))}
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}
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// Update world 执行
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func (s *SignalDebugSystem) Update(w ecs.World) {
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s.query.Each(w, func(entry *ecs.Entry) {
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uid := component.UidType.Get(entry)
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state := component.Signal3XH1ElectronicType.Get(entry)
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filament := component.Signal3XH1FilamentType.Get(entry)
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//
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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edj := component.BitStateType.Get(state.Z3XH1_2DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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//
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log.Printf("===>> uid = %s | ddj = %t | lxj = %t zxj = %t yxj = %t | dj = %t 2dj = %t | 绿灯 = %t 红灯 = %t 黄灯 = %t,\n",
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uid.Id, ddj.Val, lxj.Val, zxj.Val, yxj.Val, dj.Val, edj.Val, filament.L, filament.H, filament.U)
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})
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}
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