ISCS环境与设备监控系统ecs定义
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@ -7,8 +7,13 @@ import (
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// NewIscsFanEntity 创建风机实体
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func NewIscsFanEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.FanType, component.FanStateType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.FanType, component.FanStateType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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@ -38,8 +43,13 @@ func NewCombinedAirConditioner(w ecs.World, id string) *ecs.Entry {
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// NewElectricControlValve 创建电动调节阀实体
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func NewElectricControlValve(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.ElectricControlValveType, component.TwoPositionTransformType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.ElectricControlValveType, component.TwoPositionTransformType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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wd.EntityMap[id] = e
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}
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return e
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}
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@ -53,17 +53,17 @@ func NewIscsThreePositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
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return entry
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}
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// NewIscsTransBusbarEntity ISCS创建输电母线
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func NewIscsTransBusbarEntity(w ecs.World, id string, haveBackupZiTou bool) *ecs.Entry {
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entry := w.Entry(w.Create(component.UidType, component.TransBusbarType))
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component.UidType.SetValue(entry, component.Uid{Id: id})
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component.TransBusbarType.Set(entry, &component.TransBusbar{Vl: component.VlNon, Elec: component.EywLossing})
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//
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if haveBackupZiTou {
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entry.AddComponent(component.IscsTransBackupZiTouStateType)
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// NewIscsTransBusbarEntity 创建输电母线实体
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func NewIscsTransBusbarEntity(w ecs.World, id string) *ecs.Entry {
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.TransBusbarType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.TransBusbarType.Set(e, &component.TransBusbar{Vl: component.VlNon, Elec: component.EywLossing})
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wd.EntityMap[id] = e
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}
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//
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return entry
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return e
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}
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///////////////////////////////////////////通用/////////////////////////////////////////////////////////
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@ -72,17 +72,27 @@ func NewIscsTransBusbarEntity(w ecs.World, id string, haveBackupZiTou bool) *ecs
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// 如断路器
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// 如PT、负极柜隔离开关、轨电位、上网隔离开关、隔离开关
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func NewTwoPositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.TwoPositionSwitchType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.TwoPositionSwitchType.Set(e, &component.TwoPositionSwitch{Closed: false})
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.TwoPositionSwitchType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.TwoPositionSwitchType.Set(e, &component.TwoPositionSwitch{Closed: false})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewThreePositionSwitchEntity 创建三工位隔离开关实体
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func NewThreePositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.ThreePositionSwitchType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.ThreePositionSwitchType.Set(e, &component.ThreePositionSwitch{Position: component.StpOpened})
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.ThreePositionSwitchType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.ThreePositionSwitchType.Set(e, &component.ThreePositionSwitch{Position: component.StpOpened})
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wd.EntityMap[id] = e
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}
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return e
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}
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@ -91,24 +101,26 @@ func NewThreePositionSwitchEntity(w ecs.World, id string) *ecs.Entry {
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// Epu所有状态如:35kV进线柜、35kV出线柜、1500V直流进线柜、配电变馈线柜、整流变馈线柜、35kV母联柜、500V直流馈线柜、1500V直流馈线柜、1500V直流负极柜
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// Epu状态中除去报警,如:400V进线柜、400V母联柜、三级负荷总开关、上网隔离开关柜、接口柜
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func NewElectricPowerDeviceEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.ElecDeviceType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.ElecDeviceType.Set(e, &component.ElecDevice{Normal: true})
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.ElecDeviceType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.ElecDeviceType.Set(e, &component.ElecDevice{Normal: true})
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wd.EntityMap[id] = e
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}
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return e
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}
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// NewHandcartSwitchEntity 创建手车实体
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func NewHandcartSwitchEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.HandcartSwitchType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.HandcartSwitchType.Set(e, &component.HandcartSwitch{Position: component.HpOpened})
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return e
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}
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// NewTransBusbarEntity 创建输电母线实体
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func NewTransBusbarEntity(w ecs.World, id string) *ecs.Entry {
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e := w.Entry(w.Create(component.UidType, component.TransBusbarType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.TransBusbarType.Set(e, &component.TransBusbar{Vl: component.VlNon, Elec: component.EywLossing})
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wd := GetWorldData(w)
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e, ok := wd.EntityMap[id]
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if !ok {
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e := w.Entry(w.Create(component.UidType, component.HandcartSwitchType))
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component.UidType.SetValue(e, component.Uid{Id: id})
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component.HandcartSwitchType.Set(e, &component.HandcartSwitch{Position: component.HpOpened})
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wd.EntityMap[id] = e
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}
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return e
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}
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