ISCS火警系统ecs定义

This commit is contained in:
xzb 2023-12-15 13:34:22 +08:00
parent 2b1d332918
commit c103a41f86
5 changed files with 186 additions and 77 deletions

View File

@ -22,102 +22,107 @@ type NetworkHost struct {
// //
// 输出模块可以控制其他设备(如声光报警器、喷淋系统等)的操作,以及向其他系统发送报警信息 // 输出模块可以控制其他设备(如声光报警器、喷淋系统等)的操作,以及向其他系统发送报警信息
type SmokeDetector struct { type SmokeDetector struct {
Normal bool //true-正常 State StaState //烟感状态
Act StaAct //烟感动作
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断 Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
Density uint16 //烟感周围烟气浓度1=0.01%一般为0.15-0.3%时会触发警报
} }
// StaAct 烟感或温感动作定义 // StaState 烟感或温感状态
type StaAct = uint8 type StaState = uint8
const ( const (
StaNon StaAct = iota //正常 StaNormal StaState = iota //正常
StaFireAlarm //火警 StaFireAlarm //火警
StaIsolate //隔离 StaIsolate //隔离
StaEarlyWarn //预警 StaEarlyWarn //预警
) )
///////////////////////////////////// /////////////////////////////////////
// TemperatureDetector 温感 // TemperatureDetector 温感
type TemperatureDetector struct { type TemperatureDetector struct {
Normal bool //true-正常 State StaState //温感动作
Act StaAct //温感动作 Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断 Temperature int16 //温感周围温度1=1摄氏度
} }
///////////////////////////////////////// /////////////////////////////////////////
// ManualFireAlarmButton 手动火灾报警按钮 // ManualFireAlarmButton 手动火灾报警按钮
// 报警按钮有红色报警确认灯,报警按钮启动零件动作,报警确认灯点亮,并保持至报警状态被复位。
// 报警按钮形状有方形和长方形,颜色为红色(正常工作状态为闪烁状态,如果不闪烁说明设备损坏;如场所内所有设备都不亮说明消防系统被停用
//
// 按下手动报警按钮3-5s最长不超过10s手动报警按钮上的火警确认灯会点亮这个状态灯表示火灾报警控制器已经收到火警信号并且确认了现场位置。
// 控制室值班人员应第一时间前往现场确认火情;报警按钮一般有三种形式:吸盘复位型、钥匙复位和更换有机玻璃进行复位型。须人工复位。
//
// 报警后,如控制器在自动工作状态,声光报警器、消防广播、防火卷帘、防排烟系统等设备会动作,非消防电梯停止运行,切断该区域非消防用电……因此,非警勿动;
type ManualFireAlarmButton struct { type ManualFireAlarmButton struct {
Normal bool //true-正常 State MfabState //手动火灾报警按钮状态
Act MfabAct //手动火灾报警按钮动作
Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断 Exception consts.DeviceExceptionEnum //具体异常-故障、通信中断
Pressed bool //按钮按下
} }
// MfabAct 手动火灾报警按钮动作定义 // MfabState 手动火灾报警按钮状态
type MfabAct = uint8 type MfabState = uint8
const ( const (
MfabNon MfabAct = iota //正常 MfabNormal MfabState = iota //正常
MfabFireAlarm //火警 MfabNon //未知
MfabIsolate //隔离 MfabFireAlarm //火警
MfabIsolate //隔离
) )
///////////////////////////////////// /////////////////////////////////////
// GasFireExtinguisher 气体灭火 // GasFireExtinguisher 气体灭火
type GasFireExtinguisher struct { type GasFireExtinguisher struct {
Normal bool //true-正常 State GfeState //气体灭火器状态
Act GfeAct //气体灭火动作
Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断 Exception consts.DeviceExceptionEnum //具体异常-故障、异常、通信中断
} }
// GfeAct 气体灭火动作定义 // GfeState 气体灭火器状态
type GfeAct = uint8 type GfeState = uint8
const ( const (
GfeNon GfeAct = iota //正常 GfeNormal GfeState = iota //正常
GfeIsolate //隔离 GfeIsolate //隔离
GfeEarlyWarn //预警 GfeEarlyWarn //预警
GfeAlarm //报警 GfeAlarm //报警
) )
//////////////////////////////////////// ////////////////////////////////////////
// AlarmBell 警铃 // AlarmBell 警铃
type AlarmBell struct { type AlarmBell struct {
Normal bool //true-正常 State AbState //警铃状态
Act AbAct //警铃动作
Exception consts.DeviceExceptionEnum //具体异常-模块故障、异常、通信中断 Exception consts.DeviceExceptionEnum //具体异常-模块故障、异常、通信中断
} }
// AbAct 警铃动作定义 // AbState 警铃状态
type AbAct = uint8 type AbState = uint8
const ( const (
AbaNon AbAct = iota //正常 AbaNormal AbState = iota //正常
AbaAlarm //报警 AbaAlarm //报警
AbaIsolate //隔离 AbaIsolate //隔离
) )
//////////////////////////////////////// ////////////////////////////////////////
// FireRollerShutter 防火卷帘(隔断型防火卷帘、疏散型防火卷帘) // FireRollerShutter 防火卷帘(隔断型防火卷帘、疏散型防火卷帘)
type FireRollerShutter struct { type FireRollerShutter struct {
Normal bool //true-正常 State FrsState //防火卷帘状态
Act FrsAct //防火卷帘动作
Exception consts.DeviceExceptionEnum //具体异常-异常、通信中断 Exception consts.DeviceExceptionEnum //具体异常-异常、通信中断
} }
// FrsAct 防火卷帘动作定义 // FrsState 防火卷帘状态
type FrsAct = uint8 type FrsState = uint8
const ( const (
FrsNon FrsAct = iota //正常 FrsNormal FrsState = iota //正常
FrsAlarm //报警 FrsAlarm //报警
FrsFullFall //全降 FrsFullFall //全降
FrsHalfFall //半降 FrsHalfFall //半降
) )
///////////////////////////////////////// /////////////////////////////////////////

View File

@ -21,13 +21,75 @@ func SmokeDetectorIsolateOperate(w ecs.World, deviceId string, isolate bool) err
} }
detector := component.SmokeDetectorType.Get(deviceEntry) detector := component.SmokeDetectorType.Get(deviceEntry)
if isolate { if isolate {
detector.Act = component.StaIsolate detector.State = component.StaIsolate
} else { } else {
if detector.Act == component.StaIsolate { detector.State = component.StaNormal
detector.Act = component.StaNon }
} else { //
return ecs.NewErrResult(fmt.Errorf("烟感[%s]当前不处于隔离态,不能执行取消隔离操作", deviceId)) return ecs.NewOkEmptyResult()
} })
return r.Err
}
// TemperatureDetectorIsolateOperate 温感隔离设置
func TemperatureDetectorIsolateOperate(w ecs.World, deviceId string, isolate bool) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
deviceEntry, ok := wd.EntityMap[deviceId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
}
//
if !(deviceEntry.HasComponent(component.TemperatureDetectorType)) {
return ecs.NewErrResult(fmt.Errorf("设备[%s]不是温感", deviceId))
}
detector := component.TemperatureDetectorType.Get(deviceEntry)
if isolate {
detector.State = component.StaIsolate
} else {
detector.State = component.StaNormal
}
//
return ecs.NewOkEmptyResult()
})
return r.Err
}
///////////////////////////////////////////////
// MfabOperate 火灾报警按钮操作定义
type MfabOperate = uint8
const (
MfabOperatePress MfabOperate = iota //按下按钮
MfabOperateReset //按钮复位
MfabOperateSetIsolate //按钮隔离设置
MfabOperateCancelIsolate //按钮隔离取消
)
// ManualFireAlarmButtonOperate 火灾报警按钮操作
func ManualFireAlarmButtonOperate(w ecs.World, deviceId string, opt MfabOperate) error {
r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
wd := entity.GetWorldData(w)
deviceEntry, ok := wd.EntityMap[deviceId]
if !ok {
return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
}
//
if !(deviceEntry.HasComponent(component.ManualFireAlarmButtonType)) {
return ecs.NewErrResult(fmt.Errorf("设备[%s]不是火灾报警按钮", deviceId))
}
button := component.ManualFireAlarmButtonType.Get(deviceEntry)
//
switch opt {
case MfabOperatePress:
button.Pressed = true
case MfabOperateReset:
button.Pressed = false
case MfabOperateSetIsolate:
button.State = component.MfabIsolate
case MfabOperateCancelIsolate:
button.State = component.MfabNon
} }
// //
return ecs.NewOkEmptyResult() return ecs.NewOkEmptyResult()

View File

@ -8,6 +8,14 @@ import (
) )
// ManualFireAlarmButtonSystem 手动火灾报警按钮 // ManualFireAlarmButtonSystem 手动火灾报警按钮
//
// 报警按钮有红色报警确认灯,报警按钮启动零件动作,报警确认灯点亮,并保持至报警状态被复位。
// 报警按钮形状有方形和长方形,颜色为红色(正常工作状态为闪烁状态,如果不闪烁说明设备损坏;如场所内所有设备都不亮说明消防系统被停用
//
// 按下手动报警按钮3-5s最长不超过10s手动报警按钮上的火警确认灯会点亮这个状态灯表示火灾报警控制器已经收到火警信号并且确认了现场位置。
// 控制室值班人员应第一时间前往现场确认火情;报警按钮一般有三种形式:吸盘复位型、钥匙复位和更换有机玻璃进行复位型。须人工复位。
//
// 报警后,如控制器在自动工作状态,声光报警器、消防广播、防火卷帘、防排烟系统等设备会动作,非消防电梯停止运行,切断该区域非消防用电……因此,非警勿动;
type ManualFireAlarmButtonSystem struct { type ManualFireAlarmButtonSystem struct {
query *ecs.Query query *ecs.Query
} }
@ -20,17 +28,22 @@ func NewManualFireAlarmButtonSystem() *ManualFireAlarmButtonSystem {
func (s *ManualFireAlarmButtonSystem) Update(w ecs.World) { func (s *ManualFireAlarmButtonSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) { s.query.Each(w, func(entry *ecs.Entry) {
button := component.ManualFireAlarmButtonType.Get(entry) button := component.ManualFireAlarmButtonType.Get(entry)
// //故障、通信中断
button.Exception = consts.DeviceExceptionNon exception := consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) { if entry.HasComponent(component.DeviceFaultTag) {
button.Exception = consts.DeviceFault exception = consts.DeviceFault
} }
if entry.HasComponent(component.DeviceCommunicationInterruptTag) { if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
button.Exception = consts.DeviceCommunicationInterrupt exception = consts.DeviceCommunicationInterrupt
} }
//todo act button.Exception = exception
//没有异常且没有被按下且没有被隔离,此时按钮处于正常状态
// if button.Exception == consts.DeviceExceptionNon && !button.Pressed && button.State == component.MfabNon {
button.Normal = button.Exception == consts.DeviceExceptionNon && button.Act == component.MfabNon button.State = component.MfabNormal
}
//如果按钮处于正常工作状态且被按下,则向火灾报警控制器发送火警信号
//todo
//当火灾报警控制器确认收到该按钮按下信号后,按钮状态变为火警状态,表示火灾报警控制器收到该按钮报警信号
//todo
}) })
} }

View File

@ -12,6 +12,11 @@ type SmokeDetectorSystem struct {
query *ecs.Query query *ecs.Query
} }
const (
SmokeDensityFireAlarm uint16 = 15
SmokeDensityEarlyWarn uint16 = 10
)
func NewSmokeDetectorSystem() *SmokeDetectorSystem { func NewSmokeDetectorSystem() *SmokeDetectorSystem {
return &SmokeDetectorSystem{ return &SmokeDetectorSystem{
query: ecs.NewQuery(filter.Contains(component.UidType, component.SmokeDetectorType)), query: ecs.NewQuery(filter.Contains(component.UidType, component.SmokeDetectorType)),
@ -20,26 +25,36 @@ func NewSmokeDetectorSystem() *SmokeDetectorSystem {
func (s *SmokeDetectorSystem) Update(w ecs.World) { func (s *SmokeDetectorSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) { s.query.Each(w, func(entry *ecs.Entry) {
detector := component.SmokeDetectorType.Get(entry) detector := component.SmokeDetectorType.Get(entry)
detectorId := component.UidType.Get(entry).Id
//例外处理 //例外处理
detector.Exception = consts.DeviceExceptionNon exception := consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) { if entry.HasComponent(component.DeviceFaultTag) {
detector.Exception = consts.DeviceFault exception = consts.DeviceFault
} }
if entry.HasComponent(component.DeviceCommunicationInterruptTag) { if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
detector.Exception = consts.DeviceCommunicationInterrupt exception = consts.DeviceCommunicationInterrupt
} }
detector.Exception = exception
//烟感探测所在环境 //烟感探测所在环境
if detector.Act != component.StaIsolate { detector.Density = s.detectSmoke(w, detectorId)
detectorId := component.UidType.Get(entry).Id if detector.State != component.StaIsolate {
detector.Act = s.detectSmoke(w, detectorId) state := component.StaNormal
//产生烟雾预警信号
if detector.Density >= SmokeDensityEarlyWarn {
state = component.StaEarlyWarn
}
//产生烟雾报警即火警信号
if detector.Density >= SmokeDensityFireAlarm {
state = component.StaFireAlarm
}
//
detector.State = state
} }
//
detector.Normal = detector.Exception == consts.DeviceExceptionNon && detector.Act == component.StaNon
}) })
} }
// 烟感探测环境,以得到环境是否正常,是否需要预警,是否需要发出火警 // 烟感探测环境烟雾浓度1=0.01%
func (s *SmokeDetectorSystem) detectSmoke(w ecs.World, detectorId string) component.StaAct { func (s *SmokeDetectorSystem) detectSmoke(w ecs.World, detectorId string) uint16 {
//todo //todo
return component.StaNon return 0
} }

View File

@ -12,6 +12,11 @@ type TemperatureDetectorSystem struct {
query *ecs.Query query *ecs.Query
} }
const (
TemperatureFireAlarm int16 = 65
TemperatureEarlyWarn int16 = 54
)
func NewTemperatureDetectorSystem() *TemperatureDetectorSystem { func NewTemperatureDetectorSystem() *TemperatureDetectorSystem {
return &TemperatureDetectorSystem{ return &TemperatureDetectorSystem{
query: ecs.NewQuery(filter.Contains(component.UidType, component.TemperatureDetectorType)), query: ecs.NewQuery(filter.Contains(component.UidType, component.TemperatureDetectorType)),
@ -20,26 +25,35 @@ func NewTemperatureDetectorSystem() *TemperatureDetectorSystem {
func (s *TemperatureDetectorSystem) Update(w ecs.World) { func (s *TemperatureDetectorSystem) Update(w ecs.World) {
s.query.Each(w, func(entry *ecs.Entry) { s.query.Each(w, func(entry *ecs.Entry) {
detector := component.TemperatureDetectorType.Get(entry) detector := component.TemperatureDetectorType.Get(entry)
detectorId := component.UidType.Get(entry).Id
//例外处理 //例外处理
detector.Exception = consts.DeviceExceptionNon exception := consts.DeviceExceptionNon
if entry.HasComponent(component.DeviceFaultTag) { if entry.HasComponent(component.DeviceFaultTag) {
detector.Exception = consts.DeviceFault exception = consts.DeviceFault
} }
if entry.HasComponent(component.DeviceCommunicationInterruptTag) { if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
detector.Exception = consts.DeviceCommunicationInterrupt exception = consts.DeviceCommunicationInterrupt
} }
detector.Exception = exception
//温感探测所在环境 //温感探测所在环境
if detector.Act != component.StaIsolate { temperature := s.detectTemperature(w, detectorId)
detectorId := component.UidType.Get(entry).Id if detector.State != component.StaIsolate {
detector.Act = s.detectTemperature(w, detectorId) state := component.StaNormal
//产生火警预警信号
if temperature >= TemperatureEarlyWarn {
state = component.StaEarlyWarn
}
//产生火警报警信号
if temperature >= TemperatureFireAlarm {
state = component.StaFireAlarm
}
detector.State = state
} }
//
detector.Normal = detector.Exception == consts.DeviceExceptionNon && detector.Act == component.StaNon
}) })
} }
// 温感探测环境,以得到环境是否正常,是否需要预警,是否需要发出火警 // 温感探测环境温度
func (s *TemperatureDetectorSystem) detectTemperature(w ecs.World, detectorId string) component.StaAct { func (s *TemperatureDetectorSystem) detectTemperature(w ecs.World, detectorId string) int16 {
//todo //todo
return component.StaNon return 25
} }