signal 3xh1 驱采
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@ -72,16 +72,40 @@ type Signal3XH1Electronic struct {
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Z3XH1_YXJ *ecs.Entry
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//开通正线信号继电器,true-吸合
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Z3XH1_ZXJ *ecs.Entry
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// 物理黄灯,true-亮
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Z3XH1_U *ecs.Entry
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// 物理绿灯,true-亮
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Z3XH1_L *ecs.Entry
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// 物理红灯,true-亮
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Z3XH1_H *ecs.Entry
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}
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// Signal3XH1Lsq 联锁驱
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type Signal3XH1Lsq struct {
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//true-联锁施加励磁电流驱动继电器DDJ
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Z3XH1_DDJ_Q bool
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////true-联锁施加励磁电流驱动继电器LXJ
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Z3XH1_LXJ_Q bool
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////true-联锁施加励磁电流驱动继电器LXJ
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Z3XH1_ZXJ_Q bool
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////true-联锁施加励磁电流驱动继电器LXJ
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Z3XH1_YXJ_Q bool
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}
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// Signal3XH1Lsc 联锁采
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type Signal3XH1Lsc struct {
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//true-继电器DJ吸起
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Z3XH1_DJ_Xq bool
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//true-继电器2DJ吸起
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Z3XH1_2DJ_Xq bool
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//true-继电器DDJ落下
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Z3XH1_DDJ_Lx bool
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//true-继电器LXJ吸起
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Z3XH1_LXJ_Xq bool
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//true-继电器ZXJ吸起
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Z3XH1_ZXJ_Xq bool
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//true-继电器YXJ吸起
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Z3XH1_YXJ_Xq bool
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}
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var (
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Signal3XH1ElectronicType = ecs.NewComponentType[Signal3XH1Electronic]()
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Signal3XH1LsqType = ecs.NewComponentType[Signal3XH1Lsq]()
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Signal3XH1LscType = ecs.NewComponentType[Signal3XH1Lsc]()
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)
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/////////////////////////////////////////////////////////////////////////
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@ -12,8 +12,11 @@ func loadSignal3xh1(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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if len(elecs) == 6 { //3xh1组合类型包含6个继电器
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signalEntry.AddComponent(component.Signal3XH1ElectronicType)
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signalEntry.AddComponent(component.Signal3XH1LsqType)
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signalEntry.AddComponent(component.Signal3XH1LscType)
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signalEntry.AddComponent(component.SignalLightsType)
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//
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elecState := &component.Signal3XH1Electronic{Z3XH1_L: NewLightLEntity(w), Z3XH1_H: NewLightHEntity(w), Z3XH1_U: NewLightUEntity(w)}
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elecState := &component.Signal3XH1Electronic{}
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for _, elec := range elecs {
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switch elec.Code() {
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case consts.SIGNAL_DDJ:
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@ -34,6 +37,9 @@ func loadSignal3xh1(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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}
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//
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component.Signal3XH1ElectronicType.Set(signalEntry, elecState)
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component.Signal3XH1LsqType.Set(signalEntry, &component.Signal3XH1Lsq{})
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component.Signal3XH1LscType.Set(signalEntry, &component.Signal3XH1Lsc{})
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component.SignalLightsType.Set(signalEntry, newSignalLights(w, component.HdTag, component.LdTag, component.UdTag))
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} else {
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return fmt.Errorf("id=[%s]的信号机3xh1,电子元器件数量须为6", signal.Id())
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}
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@ -11,6 +11,8 @@ import (
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"joylink.club/rtsssimulation/repository"
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"joylink.club/rtsssimulation/repository/model/proto"
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"log"
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"log/slog"
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"os"
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"time"
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)
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@ -20,6 +22,9 @@ const (
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// 信号机测试
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func main() {
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logConfig := &slog.HandlerOptions{AddSource: false, Level: slog.LevelDebug}
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slog.SetDefault(slog.New(slog.NewTextHandler(os.Stderr, logConfig)))
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//
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proto := &proto.Repository{}
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proto.Id = "test-for-signal"
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proto.Version = "v1.0"
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@ -4,7 +4,7 @@ import (
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"log"
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"log/slog"
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)
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type SignalDebugSystem struct {
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@ -20,6 +20,10 @@ func (s *SignalDebugSystem) Update(w ecs.World) {
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s.query.Each(w, func(entry *ecs.Entry) {
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uid := component.UidType.Get(entry)
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state := component.Signal3XH1ElectronicType.Get(entry)
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lights := component.SignalLightsType.Get(entry)
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Z3XH1_L := lights.GetLightByTag(component.LdTag)
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Z3XH1_H := lights.GetLightByTag(component.HdTag)
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Z3XH1_U := lights.GetLightByTag(component.UdTag)
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//
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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@ -27,11 +31,12 @@ func (s *SignalDebugSystem) Update(w ecs.World) {
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edj := component.BitStateType.Get(state.Z3XH1_2DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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ld := component.BitStateType.Get(state.Z3XH1_L)
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hd := component.BitStateType.Get(state.Z3XH1_H)
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ud := component.BitStateType.Get(state.Z3XH1_U)
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ld := component.BitStateType.Get(Z3XH1_L)
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hd := component.BitStateType.Get(Z3XH1_H)
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ud := component.BitStateType.Get(Z3XH1_U)
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//lsq := component.Signal3XH1LsqType.Get(entry)
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//lsc := component.Signal3XH1LscType.Get(entry)
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//
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log.Printf("===>> uid = %s | ddj = %t | lxj = %t zxj = %t yxj = %t | dj = %t 2dj = %t | 绿灯 = %t 红灯 = %t 黄灯 = %t,\n",
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uid.Id, ddj.Val, lxj.Val, zxj.Val, yxj.Val, dj.Val, edj.Val, ld.Val, hd.Val, ud.Val)
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slog.Debug(uid.Id, "ddj", ddj.Val, "lxj", lxj.Val, "zxj", zxj.Val, "yxj", yxj.Val, "dj", dj.Val, "2dj", edj.Val, "绿灯", ld.Val, "红灯", hd.Val, "黄灯", ud.Val)
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})
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}
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@ -15,11 +15,8 @@ func DriveSignal3XH1Dd(w ecs.World, signalId string, dd bool) {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH1ElectronicType.Get(signalEntry)
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driveDd := component.RelayDriveType.Get(state.Z3XH1_DDJ)
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//点灯继电器落下时才点灯
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driveDd.Td = !dd
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driveDd.Xq = !dd
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lsq := component.Signal3XH1LsqType.Get(signalEntry)
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lsq.Z3XH1_DDJ_Q = !dd
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}
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})
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}
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@ -31,16 +28,10 @@ func DriveSignal3XH1Lx(w ecs.World, signalId string, zx bool) {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH1ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH1_LXJ)
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driveLx.Td = true
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driveLx.Xq = true
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driveZx := component.RelayDriveType.Get(state.Z3XH1_ZXJ)
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driveZx.Td = zx
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driveZx.Xq = zx
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driveYx := component.RelayDriveType.Get(state.Z3XH1_YXJ)
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driveYx.Td = false
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driveYx.Xq = false
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lsq := component.Signal3XH1LsqType.Get(signalEntry)
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lsq.Z3XH1_LXJ_Q = true
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lsq.Z3XH1_ZXJ_Q = zx
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lsq.Z3XH1_YXJ_Q = false
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}
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})
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}
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@ -51,16 +42,10 @@ func DriveSignal3XH1Yx(w ecs.World, signalId string) {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH1ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH1_LXJ)
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driveLx.Td = false
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driveLx.Xq = false
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driveZx := component.RelayDriveType.Get(state.Z3XH1_ZXJ)
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driveZx.Td = false
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driveZx.Xq = false
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driveYx := component.RelayDriveType.Get(state.Z3XH1_YXJ)
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driveYx.Td = true
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driveYx.Xq = true
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lsq := component.Signal3XH1LsqType.Get(signalEntry)
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lsq.Z3XH1_LXJ_Q = false
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lsq.Z3XH1_ZXJ_Q = false
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lsq.Z3XH1_YXJ_Q = true
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}
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})
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}
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@ -71,16 +56,10 @@ func DriveSignal3XH1Non(w ecs.World, signalId string) {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH1ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH1_LXJ)
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driveLx.Td = false
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driveLx.Xq = false
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driveZx := component.RelayDriveType.Get(state.Z3XH1_ZXJ)
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driveZx.Td = false
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driveZx.Xq = false
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driveYx := component.RelayDriveType.Get(state.Z3XH1_YXJ)
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driveYx.Td = false
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driveYx.Xq = false
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lsq := component.Signal3XH1LsqType.Get(signalEntry)
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lsq.Z3XH1_LXJ_Q = false
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lsq.Z3XH1_ZXJ_Q = false
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lsq.Z3XH1_YXJ_Q = false
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}
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})
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}
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@ -11,32 +11,85 @@ type Signal3XH1System struct {
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}
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func NewSignal3XH1System() *Signal3XH1System {
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return &Signal3XH1System{query: ecs.NewQuery(filter.Contains(component.Signal3XH1ElectronicType))}
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return &Signal3XH1System{query: ecs.NewQuery(filter.Contains(
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component.Signal3XH1ElectronicType,
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component.Signal3XH1LsqType,
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component.Signal3XH1LscType,
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component.SignalLightsType))}
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}
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// Update world 执行
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func (s *Signal3XH1System) Update(w ecs.World) {
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s.query.Each(w, func(e *ecs.Entry) {
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signal3XH1State := component.Signal3XH1ElectronicType.Get(e)
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s.query.Each(w, func(entry *ecs.Entry) {
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state := component.Signal3XH1ElectronicType.Get(entry)
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lsq := component.Signal3XH1LsqType.Get(entry)
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lsc := component.Signal3XH1LscType.Get(entry)
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lights := component.SignalLightsType.Get(entry)
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Z3XH1_L := lights.GetLightByTag(component.LdTag)
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Z3XH1_H := lights.GetLightByTag(component.HdTag)
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Z3XH1_U := lights.GetLightByTag(component.UdTag)
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//
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s.calculateU(signal3XH1State)
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s.calculateL(signal3XH1State)
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s.calculateH(signal3XH1State)
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s.calculateDJ(signal3XH1State)
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s.calculate2DJ(signal3XH1State)
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s.calculateLsq(state, lsq)
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s.calculateU(state, Z3XH1_U)
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s.calculateL(state, Z3XH1_L)
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s.calculateH(state, Z3XH1_H)
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s.calculateDJ(state, Z3XH1_H, Z3XH1_L, Z3XH1_U)
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s.calculate2DJ(state, Z3XH1_U)
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s.calculateLsc(state, lsc)
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})
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}
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// 联锁驱
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func (s *Signal3XH1System) calculateLsq(state *component.Signal3XH1Electronic, lsq *component.Signal3XH1Lsq) {
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ddj := component.RelayDriveType.Get(state.Z3XH1_DDJ)
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lxj := component.RelayDriveType.Get(state.Z3XH1_LXJ)
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zxj := component.RelayDriveType.Get(state.Z3XH1_ZXJ)
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yxj := component.RelayDriveType.Get(state.Z3XH1_YXJ)
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//
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ddjQ := lsq.Z3XH1_DDJ_Q
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ddj.Td = ddjQ
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ddj.Xq = ddjQ
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//
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lxjQ := lsq.Z3XH1_LXJ_Q
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lxj.Td = lxjQ
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lxj.Xq = lxjQ
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//
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zxjQ := lsq.Z3XH1_ZXJ_Q
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zxj.Td = zxjQ
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zxj.Xq = zxjQ
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//
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yxjQ := lsq.Z3XH1_YXJ_Q
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yxj.Td = yxjQ
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yxj.Xq = yxjQ
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}
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// 联锁采
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func (s *Signal3XH1System) calculateLsc(state *component.Signal3XH1Electronic, lsc *component.Signal3XH1Lsc) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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edj := component.BitStateType.Get(state.Z3XH1_2DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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//
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lsc.Z3XH1_2DJ_Xq = edj.Val
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lsc.Z3XH1_DJ_Xq = dj.Val
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lsc.Z3XH1_DDJ_Lx = !ddj.Val
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lsc.Z3XH1_LXJ_Xq = lxj.Val
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lsc.Z3XH1_YXJ_Xq = yxj.Val
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lsc.Z3XH1_ZXJ_Xq = zxj.Val
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}
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// 黄灯点灯电路
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// 开放引导信号,黄灯亮且红灯亮
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// 开放列车信号且开通侧向,只黄灯亮
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func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic) {
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func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic, Z3XH1_U *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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dj := component.BitStateType.Get(state.Z3XH1_DJ)
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yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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driveU := component.LightDriveType.Get(state.Z3XH1_U)
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driveU := component.LightDriveType.Get(Z3XH1_U)
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//引导信号
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isY := !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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//侧向行车信号
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@ -47,33 +100,33 @@ func (s *Signal3XH1System) calculateU(state *component.Signal3XH1Electronic) {
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// 绿灯点灯电路
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// 开放正线行车信号,只亮绿灯
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func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic) {
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func (s *Signal3XH1System) calculateL(state *component.Signal3XH1Electronic, Z3XH1_L *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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driveL := component.LightDriveType.Get(state.Z3XH1_L)
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driveL := component.LightDriveType.Get(Z3XH1_L)
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isL := !ddj.Val && lxj.Val && zxj.Val
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driveL.Td = isL
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}
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// 红灯点灯电路
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// 列车信号禁止时,亮红灯
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func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic) {
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func (s *Signal3XH1System) calculateH(state *component.Signal3XH1Electronic, Z3XH1_H *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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driveH := component.LightDriveType.Get(state.Z3XH1_H)
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driveH := component.LightDriveType.Get(Z3XH1_H)
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isH := !ddj.Val && !lxj.Val
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driveH.Td = isH
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}
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// DJ 灯丝继电器电路
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func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic) {
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func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic, Z3XH1_H *ecs.Entry, Z3XH1_L *ecs.Entry, Z3XH1_U *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH1_ZXJ)
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ld := component.BitStateType.Get(state.Z3XH1_L)
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hd := component.BitStateType.Get(state.Z3XH1_H)
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ud := component.BitStateType.Get(state.Z3XH1_U)
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ld := component.BitStateType.Get(Z3XH1_L)
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hd := component.BitStateType.Get(Z3XH1_H)
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ud := component.BitStateType.Get(Z3XH1_U)
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isDj := ld.Val && !ddj.Val && lxj.Val && zxj.Val || //绿灯亮
|
||||
ud.Val && !ddj.Val && lxj.Val && !zxj.Val || //黄灯亮
|
||||
hd.Val && !ddj.Val && !lxj.Val //红灯亮
|
||||
@ -84,12 +137,12 @@ func (s *Signal3XH1System) calculateDJ(state *component.Signal3XH1Electronic) {
|
||||
}
|
||||
|
||||
// 2DJ 灯丝继电器电路
|
||||
func (s *Signal3XH1System) calculate2DJ(state *component.Signal3XH1Electronic) {
|
||||
func (s *Signal3XH1System) calculate2DJ(state *component.Signal3XH1Electronic, Z3XH1_U *ecs.Entry) {
|
||||
ddj := component.BitStateType.Get(state.Z3XH1_DDJ)
|
||||
lxj := component.BitStateType.Get(state.Z3XH1_LXJ)
|
||||
dj := component.BitStateType.Get(state.Z3XH1_DJ)
|
||||
yxj := component.BitStateType.Get(state.Z3XH1_YXJ)
|
||||
ud := component.BitStateType.Get(state.Z3XH1_U)
|
||||
ud := component.BitStateType.Get(Z3XH1_U)
|
||||
//
|
||||
is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
|
||||
//通知继电器进行动作
|
||||
|
Loading…
Reference in New Issue
Block a user