ISCS环境与设备监控系统ecs定义
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package component
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import "joylink.club/ecs"
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//环境与设备监控系统BAS 相关组件定义
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// Fan 风机
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// 正转即顺时针转-排风;反转即逆时针转-进风
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type Fan struct {
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//正转 反转
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//运行 停止
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//故障
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//变频
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//旁路
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//软启
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//高速 双速风机
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//低速 双速风机
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//异常、通信中断
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}
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// 双速风机标签
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var (
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TwoSpeedFanTag = ecs.NewTag() //双速风机标签
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LowSpeedModeFanTag = ecs.NewTag() //双速风机低速运行模式标签
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HighSpeedModeFanTag = ecs.NewTag() //双速风机高速运行模式标签
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)
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38
component/iscs_bas.go
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component/iscs_bas.go
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package component
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import (
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/consts"
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)
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//环境与设备监控系统BAS 相关组件定义
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// Fan 风机设备
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// 正转即顺时针转-排风;反转即逆时针转-进风
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type Fan struct {
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Fc bool //true-变频器开启
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Bypass bool //true-旁路开启
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SoftStart bool //true-软启开启
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Power int //风机电源,大于0接通正转相序电源,小于0接通反转相序电源,等于0关闭电源
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}
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// FanState 面向用户的风机状态
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type FanState struct {
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Forward bool //true-正转;false-反转
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Running bool //true-运行;false-停止
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Fc bool //true-变频器开启
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Bypass bool //true-旁路开启
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SoftStart bool //true-软启开启
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HighSpeed bool //true-双速风机之扇叶高速运转
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SlowSpeed bool //true-双速风机之扇叶低速运转
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Exception consts.DeviceExceptionEnum //风机异常
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}
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var (
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FanType = ecs.NewComponentType[Fan]() //风机
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FanStateType = ecs.NewComponentType[FanState]()
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TwoSpeedFanTag = ecs.NewTag() //双速风机标签
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LowSpeedModeFanTag = ecs.NewTag() //双速风机低速运行模式标签
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HighSpeedModeFanTag = ecs.NewTag() //双速风机高速运行模式标签
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)
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12
consts/iscs_bas.go
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12
consts/iscs_bas.go
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package consts
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// DeviceExceptionEnum 设备例外枚举定义
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type DeviceExceptionEnum = int8
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const (
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DeviceExceptionNon DeviceExceptionEnum = iota
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DeviceCommunicationInterrupt //通信中断
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DeviceAbnormal //异常
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DeviceFault //故障 有预告信号产生
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DeviceAlarm //报警 有事故信号产生
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)
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1
entity/iscs_bas.go
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1
entity/iscs_bas.go
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package entity
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fi/iscs_bas.go
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fi/iscs_bas.go
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package fi
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import (
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"fmt"
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"joylink.club/ecs"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/entity"
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)
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// CommonFanOperate 一般风机控制,如排烟风机、正压送风机、射流风机、普通风机、硬线风机
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//
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// power : 风机电源,大于0接通正转相序电源,小于0接通反转相序电源,等于0关闭电源
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func CommonFanOperate(w ecs.World, deviceId string, power int) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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deviceEntry, ok := wd.EntityMap[deviceId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
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}
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//
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if !deviceEntry.HasComponent(component.FanType) {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]不是风机", deviceId))
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}
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//
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fan := component.FanType.Get(deviceEntry)
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fan.Power = power
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//
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// SoftBypassFanOperate 如软启风机、隧道风机
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func SoftBypassFanOperate(w ecs.World, deviceId string, power int, softStart bool, bypass bool) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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deviceEntry, ok := wd.EntityMap[deviceId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
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}
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//
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if !deviceEntry.HasComponent(component.FanType) {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]不是风机", deviceId))
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}
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//
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fan := component.FanType.Get(deviceEntry)
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fan.Bypass = bypass
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fan.SoftStart = softStart
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fan.Power = power
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//
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// FcBypassFanOperate (变频、旁路)回排风机
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func FcBypassFanOperate(w ecs.World, deviceId string, power int, fc bool, bypass bool) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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deviceEntry, ok := wd.EntityMap[deviceId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
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}
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//
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if !deviceEntry.HasComponent(component.FanType) {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]不是风机", deviceId))
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}
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//
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fan := component.FanType.Get(deviceEntry)
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fan.Bypass = bypass
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fan.Fc = fc
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fan.Power = power
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//
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// TwoSpeedFanOperate 双速风机,转速模式设置
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//
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// highSpeedMode-true高速模式,false-低速模式
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func TwoSpeedFanOperate(w ecs.World, deviceId string, power int, highSpeedMode bool) error {
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r := <-ecs.Request[ecs.EmptyType](w, func() ecs.Result[ecs.EmptyType] {
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wd := entity.GetWorldData(w)
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deviceEntry, ok := wd.EntityMap[deviceId]
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if !ok {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]实体不存在", deviceId))
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}
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//
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if !(deviceEntry.HasComponent(component.FanType) && deviceEntry.HasComponent(component.TwoSpeedFanTag)) {
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return ecs.NewErrResult(fmt.Errorf("设备[%s]不是双速风机", deviceId))
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}
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//
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fan := component.FanType.Get(deviceEntry)
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fan.Power = power
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//
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deviceEntry.RemoveComponent(component.HighSpeedModeFanTag)
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deviceEntry.RemoveComponent(component.LowSpeedModeFanTag)
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if highSpeedMode {
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deviceEntry.AddComponent(component.HighSpeedModeFanTag)
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} else {
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deviceEntry.AddComponent(component.LowSpeedModeFanTag)
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}
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//
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return ecs.NewOkEmptyResult()
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})
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return r.Err
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}
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// FanExceptionOperate 风机异常设置(故障、异常、通信中断)
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func FanExceptionOperate(w ecs.World, deviceId string, opt DeviceExceptionOptEnum) error {
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return DeviceExceptionOperate(w, deviceId, opt)
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}
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43
sys/iscs_sys/iscs_bas_fan.go
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43
sys/iscs_sys/iscs_bas_fan.go
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package iscs_sys
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import (
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"joylink.club/ecs"
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"joylink.club/ecs/filter"
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"joylink.club/rtsssimulation/component"
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"joylink.club/rtsssimulation/consts"
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)
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// BasFanSystem ISCS BAS 风机
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type BasFanSystem struct {
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query *ecs.Query
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}
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func NewBasFanSystem() *BasFanSystem {
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return &BasFanSystem{
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query: ecs.NewQuery(filter.Contains(component.FanType)),
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}
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}
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func (s *BasFanSystem) Update(w ecs.World) {
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s.query.Each(w, func(entry *ecs.Entry) {
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fan := component.FanType.Get(entry)
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//
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fanState := component.FanStateType.Get(entry)
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fanState.Fc = fan.Fc
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fanState.Bypass = fan.Bypass
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fanState.Running = fan.Power != 0
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fanState.Forward = fan.Power > 0
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fanState.SoftStart = fan.SoftStart
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fanState.HighSpeed = fanState.Running && entry.HasComponent(component.HighSpeedModeFanTag)
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fanState.SlowSpeed = fanState.Running && entry.HasComponent(component.LowSpeedModeFanTag)
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//
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if entry.HasComponent(component.DeviceFaultTag) {
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fanState.Exception = consts.DeviceFault
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}
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if entry.HasComponent(component.DeviceAbnormalTag) {
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fanState.Exception = consts.DeviceAbnormal
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}
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if entry.HasComponent(component.DeviceCommunicationInterruptTag) {
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fanState.Exception = consts.DeviceCommunicationInterrupt
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}
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})
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}
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