signal 3xh4 驱采
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1180549f1d
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e5238067a9
@ -201,3 +201,45 @@ var (
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Signal3XH3LsqType = ecs.NewComponentType[Signal3XH3Lsq]()
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Signal3XH3LscType = ecs.NewComponentType[Signal3XH3Lsc]()
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)
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///////////////////////////////////////////////////////////////////////////////
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// Signal3XH4Electronic 电路状态:信号机3XH-4(红-绿-黄) 出站兼道岔防护信号机(三显示不封灯、有单黄显示、无引导)
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type Signal3XH4Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z3XH4_DDJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z3XH4_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z3XH4_LXJ *ecs.Entry
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//开通正线信号继电器,true-吸合
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Z3XH4_ZXJ *ecs.Entry
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}
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// Signal3XH4Lsq 联锁驱
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type Signal3XH4Lsq struct {
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//true-联锁施加励磁电流驱动继电器DDJ
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Z3XH4_DDJ_Q bool
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////true-联锁施加励磁电流驱动继电器LXJ
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Z3XH4_LXJ_Q bool
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////true-联锁施加励磁电流驱动继电器ZXJ
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Z3XH4_ZXJ_Q bool
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}
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// Signal3XH4Lsc 联锁采
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type Signal3XH4Lsc struct {
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//true-继电器DJ吸起
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Z3XH4_DJ_Xq bool
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//true-继电器DDJ落下
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Z3XH4_DDJ_Lx bool
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//true-继电器LXJ吸起
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Z3XH4_LXJ_Xq bool
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//true-继电器ZXJ吸起
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Z3XH4_ZXJ_Xq bool
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}
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var (
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Signal3XH4ElectronicType = ecs.NewComponentType[Signal3XH4Electronic]()
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Signal3XH4LsqType = ecs.NewComponentType[Signal3XH4Lsq]()
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Signal3XH4LscType = ecs.NewComponentType[Signal3XH4Lsc]()
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)
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@ -1,36 +0,0 @@
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package component
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import "joylink.club/ecs"
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// Signal3XH4Electronic 电路状态:信号机3XH-4(红-绿-黄) 出站兼道岔防护信号机(三显示不封灯、有单黄显示、无引导)
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type Signal3XH4Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z3XH4_DDJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z3XH4_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z3XH4_LXJ *ecs.Entry
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//开通正线信号继电器,true-吸合
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Z3XH4_ZXJ *ecs.Entry
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}
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// Signal3XH4Filament 信号机3XH-4 灯丝状态
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type Signal3XH4Filament struct {
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// 物理黄灯,true-灯丝正常
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Uf bool
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// 物理绿灯,true-灯丝正常
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Lf bool
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// 物理红灯,true-灯丝正常
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Hf bool
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// 物理黄灯,true-亮
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U bool
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// 物理绿灯,true-亮
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L bool
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// 物理红灯,true-亮
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H bool
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}
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var (
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Signal3XH4ElectronicType = ecs.NewComponentType[Signal3XH4Electronic]()
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Signal3XH4FilamentType = ecs.NewComponentType[Signal3XH4Filament]()
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)
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@ -12,7 +12,9 @@ func loadSignal3xh4(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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if len(elecs) == 4 { //3xh4组合类型包含4个继电器
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signalEntry.AddComponent(component.Signal3XH4ElectronicType)
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signalEntry.AddComponent(component.Signal3XH4FilamentType)
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signalEntry.AddComponent(component.Signal3XH4LsqType)
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signalEntry.AddComponent(component.Signal3XH4LscType)
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signalEntry.AddComponent(component.SignalLightsType)
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//
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elecState := &component.Signal3XH4Electronic{}
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for _, elec := range elecs {
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@ -31,7 +33,9 @@ func loadSignal3xh4(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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}
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//
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component.Signal3XH4ElectronicType.Set(signalEntry, elecState)
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component.Signal3XH4FilamentType.Set(signalEntry, &component.Signal3XH4Filament{Uf: true, Lf: true, Hf: true, U: false, L: false, H: false})
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component.Signal3XH4LsqType.Set(signalEntry, &component.Signal3XH4Lsq{})
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component.Signal3XH4LscType.Set(signalEntry, &component.Signal3XH4Lsc{})
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component.SignalLightsType.Set(signalEntry, newSignalLights(w, component.HdTag, component.LdTag, component.UdTag))
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} else {
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return fmt.Errorf("id=[%s]的信号机3xh4,电子元器件数量须为4", signal.Id())
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}
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@ -15,11 +15,8 @@ func DriveSignal3XH4Dd(w ecs.World, signalId string, dd bool) {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH4ElectronicType.Get(signalEntry)
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driveDd := component.RelayDriveType.Get(state.Z3XH4_DDJ)
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//点灯继电器落下时才点灯
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driveDd.Td = !dd
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driveDd.Xq = !dd
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lsq := component.Signal3XH4LsqType.Get(signalEntry)
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lsq.Z3XH4_DDJ_Q = !dd
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}
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})
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}
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@ -31,13 +28,9 @@ func DriveSignal3XH4Lx(w ecs.World, signalId string, zx bool) {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH4ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH4_LXJ)
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driveLx.Td = true
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driveLx.Xq = true
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driveZx := component.RelayDriveType.Get(state.Z3XH4_ZXJ)
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driveZx.Td = zx
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driveZx.Xq = zx
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lsq := component.Signal3XH4LsqType.Get(signalEntry)
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lsq.Z3XH4_LXJ_Q = true
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lsq.Z3XH4_ZXJ_Q = zx
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}
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})
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}
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@ -48,13 +41,9 @@ func DriveSignal3XH4Non(w ecs.World, signalId string) {
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wd := entity.GetWorldData(w)
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signalEntry, ok := wd.EntityMap[signalId]
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if ok {
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state := component.Signal3XH4ElectronicType.Get(signalEntry)
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driveLx := component.RelayDriveType.Get(state.Z3XH4_LXJ)
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driveLx.Td = false
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driveLx.Xq = false
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driveZx := component.RelayDriveType.Get(state.Z3XH4_ZXJ)
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driveZx.Td = false
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driveZx.Xq = false
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lsq := component.Signal3XH4LsqType.Get(signalEntry)
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lsq.Z3XH4_LXJ_Q = false
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lsq.Z3XH4_ZXJ_Q = false
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}
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})
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}
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@ -11,7 +11,11 @@ type Signal3XH2System struct {
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}
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func NewSignal3XH2System() *Signal3XH2System {
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return &Signal3XH2System{query: ecs.NewQuery(filter.Contains(component.Signal3XH2ElectronicType))}
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return &Signal3XH2System{query: ecs.NewQuery(filter.Contains(
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component.Signal3XH2ElectronicType,
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component.Signal3XH2LsqType,
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component.Signal3XH2LscType,
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component.SignalLightsType))}
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}
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// Update world 执行
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@ -11,7 +11,11 @@ type Signal3XH3System struct {
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}
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func NewSignal3XH3System() *Signal3XH3System {
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return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(component.Signal3XH3ElectronicType))}
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return &Signal3XH3System{query: ecs.NewQuery(filter.Contains(
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component.Signal3XH3ElectronicType,
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component.Signal3XH3LsqType,
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component.Signal3XH3LscType,
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component.SignalLightsType))}
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}
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// Update world 执行
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@ -11,56 +11,101 @@ type Signal3XH4System struct {
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}
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func NewSignal3XH4System() *Signal3XH4System {
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return &Signal3XH4System{query: ecs.NewQuery(filter.Contains(component.Signal3XH4ElectronicType, component.Signal3XH4FilamentType))}
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return &Signal3XH4System{query: ecs.NewQuery(filter.Contains(
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component.Signal3XH4ElectronicType,
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component.Signal3XH4LsqType,
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component.Signal3XH4LscType,
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component.SignalLightsType))}
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}
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// Update world 执行
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func (s *Signal3XH4System) Update(w ecs.World) {
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s.query.Each(w, func(e *ecs.Entry) {
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state := component.Signal3XH4ElectronicType.Get(e)
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filament := component.Signal3XH4FilamentType.Get(e)
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s.query.Each(w, func(entry *ecs.Entry) {
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state := component.Signal3XH4ElectronicType.Get(entry)
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lsq := component.Signal3XH4LsqType.Get(entry)
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lsc := component.Signal3XH4LscType.Get(entry)
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lights := component.SignalLightsType.Get(entry)
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Z3XH4_H := lights.GetLightByTag(component.HdTag)
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Z3XH4_L := lights.GetLightByTag(component.LdTag)
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Z3XH4_U := lights.GetLightByTag(component.UdTag)
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//
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s.calculateU(state, filament)
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s.calculateL(state, filament)
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s.calculateH(w, state, filament)
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s.calculateDJ(w, e, state, filament)
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s.calculateLsq(state, lsq)
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s.calculateU(state, Z3XH4_U)
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s.calculateL(state, Z3XH4_L)
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s.calculateH(state, Z3XH4_H)
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s.calculateDJ(state, Z3XH4_H, Z3XH4_L, Z3XH4_U)
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s.calculateLsc(state, lsc)
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})
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}
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func (s *Signal3XH4System) calculateU(state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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isU := filament.Uf && !ddj.Val && lxj.Val && !zxj.Val
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filament.U = isU
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// 联锁驱
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func (s *Signal3XH4System) calculateLsq(state *component.Signal3XH4Electronic, lsq *component.Signal3XH4Lsq) {
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ddj := component.RelayDriveType.Get(state.Z3XH4_DDJ)
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lxj := component.RelayDriveType.Get(state.Z3XH4_LXJ)
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zxj := component.RelayDriveType.Get(state.Z3XH4_ZXJ)
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//
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ddjQ := lsq.Z3XH4_DDJ_Q
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ddj.Td = ddjQ
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ddj.Xq = ddjQ
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//
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lxjQ := lsq.Z3XH4_LXJ_Q
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lxj.Td = lxjQ
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lxj.Xq = lxjQ
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//
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zxjQ := lsq.Z3XH4_ZXJ_Q
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zxj.Td = zxjQ
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zxj.Xq = zxjQ
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}
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func (s *Signal3XH4System) calculateL(state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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// 联锁采
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func (s *Signal3XH4System) calculateLsc(state *component.Signal3XH4Electronic, lsc *component.Signal3XH4Lsc) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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isL := filament.Lf && !ddj.Val && lxj.Val && zxj.Val
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filament.L = isL
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}
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func (s *Signal3XH4System) calculateH(w ecs.World, state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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isH := filament.Hf && !ddj.Val && !lxj.Val
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filament.H = isH
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}
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func (s *Signal3XH4System) calculateDJ(w ecs.World, e *ecs.Entry, state *component.Signal3XH4Electronic, filament *component.Signal3XH4Filament) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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dj := component.BitStateType.Get(state.Z3XH4_DJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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//
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lsc.Z3XH4_DJ_Xq = dj.Val
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lsc.Z3XH4_DDJ_Lx = !ddj.Val
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lsc.Z3XH4_LXJ_Xq = lxj.Val
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lsc.Z3XH4_ZXJ_Xq = zxj.Val
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}
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func (s *Signal3XH4System) calculateU(state *component.Signal3XH4Electronic, Z3XH4_U *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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isDJ := filament.Uf && !ddj.Val && lxj.Val && !zxj.Val ||
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filament.Lf && !ddj.Val && lxj.Val && zxj.Val ||
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filament.Hf && !ddj.Val && !lxj.Val
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if isDJ != dj.Val {
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isU := !ddj.Val && lxj.Val && !zxj.Val
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driveU := component.LightDriveType.Get(Z3XH4_U)
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driveU.Td = isU
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}
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func (s *Signal3XH4System) calculateL(state *component.Signal3XH4Electronic, Z3XH4_L *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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isL := !ddj.Val && lxj.Val && zxj.Val
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driveL := component.LightDriveType.Get(Z3XH4_L)
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driveL.Td = isL
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}
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func (s *Signal3XH4System) calculateH(state *component.Signal3XH4Electronic, Z3XH4_H *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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isH := !ddj.Val && !lxj.Val
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driveH := component.LightDriveType.Get(Z3XH4_H)
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driveH.Td = isH
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}
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func (s *Signal3XH4System) calculateDJ(state *component.Signal3XH4Electronic, Z3XH4_H *ecs.Entry, Z3XH4_L *ecs.Entry, Z3XH4_U *ecs.Entry) {
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ddj := component.BitStateType.Get(state.Z3XH4_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH4_LXJ)
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zxj := component.BitStateType.Get(state.Z3XH4_ZXJ)
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hd := component.BitStateType.Get(Z3XH4_H)
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ld := component.BitStateType.Get(Z3XH4_L)
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ud := component.BitStateType.Get(Z3XH4_U)
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isDJ := ud.Val && !ddj.Val && lxj.Val && !zxj.Val ||
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ld.Val && !ddj.Val && lxj.Val && zxj.Val ||
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hd.Val && !ddj.Val && !lxj.Val
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drive := component.RelayDriveType.Get(state.Z3XH4_DJ)
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drive.Td = isDJ
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drive.Xq = isDJ
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}
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}
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