屏蔽门
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1119dd3ebf
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@ -52,7 +52,7 @@ func testPsdCellOpt(world ecs.World, face *system.FaceSystem) {
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face.Call(func(w ecs.World) any {
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face.Call(func(w ecs.World) any {
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return system.FirePsdCellOperation(w, "psd1", "psd1Cell2", 0)
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return system.FirePsdCellOperation(w, "psd1", "psd1Cell2", 0)
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})
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})
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time.Sleep(5 * time.Second)
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time.Sleep(10 * time.Second)
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face.Call(func(w ecs.World) any {
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face.Call(func(w ecs.World) any {
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return system.FirePsdCellOperation(w, "psd1", "psd1Cell1", 100-20)
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return system.FirePsdCellOperation(w, "psd1", "psd1Cell1", 100-20)
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})
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})
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@ -106,5 +106,4 @@ func initSystems(world ecs.World) {
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world.AddSystem(system.NewSwitchSystem())
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world.AddSystem(system.NewSwitchSystem())
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world.AddSystem(system.NewSignalSystem())
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world.AddSystem(system.NewSignalSystem())
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world.AddSystem(system.NewPsdSystem())
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world.AddSystem(system.NewPsdSystem())
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world.AddSystem(system.NewPercentageSystem())
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}
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}
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@ -18,6 +18,8 @@ func InitializeWorld(w ecs.World, worldTime time.Time) *system.FaceSystem {
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//初始化world与外界交互的门面
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//初始化world与外界交互的门面
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faceSystem := system.NewFaceSystem(w)
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faceSystem := system.NewFaceSystem(w)
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w.AddSystem(faceSystem)
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w.AddSystem(faceSystem)
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//添加百分比设备系统
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w.AddSystem(system.NewPercentageSystem())
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//添加调试系统
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//添加调试系统
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w.AddSystem(system.NewDebugSystem())
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w.AddSystem(system.NewDebugSystem())
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//
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//
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