signal 3xh2
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@ -48,3 +48,30 @@ type Signal3XH1Electronic struct {
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var (
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Signal3XH1ElectronicType = ecs.NewComponentType[Signal3XH1Electronic]()
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)
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/////////////////////////////////////////////////////////////////////////
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// Signal3XH2Electronic 电路状态:信号机3XH-2(红-绿-黄) 道岔防护信号机(三显示不封灯、无单黄显示、带引导)
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// 引导信号:红黄
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type Signal3XH2Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z3XH2_DDJ *ecs.Entry
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//2DJ灯丝继电器,true-吸合
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Z3XH2_2DJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z3XH2_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z3XH2_LXJ *ecs.Entry
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//引导信号继电器,true-吸合
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Z3XH2_YXJ *ecs.Entry
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// 物理黄灯,true-亮
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Z3XH2_U *ecs.Entry
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// 物理绿灯,true-亮
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Z3XH2_L *ecs.Entry
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// 物理红灯,true-亮
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Z3XH2_H *ecs.Entry
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}
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var (
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Signal3XH2ElectronicType = ecs.NewComponentType[Signal3XH2Electronic]()
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)
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@ -1,39 +0,0 @@
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package component
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import "joylink.club/ecs"
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// Signal3XH2Electronic 电路状态:信号机3XH-2(红-绿-黄) 道岔防护信号机(三显示不封灯、无单黄显示、带引导)
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// 引导信号:红黄
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type Signal3XH2Electronic struct {
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// 点灯继电器,true-吸合,常态落下表示逻辑点灯
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Z3XH2_DDJ *ecs.Entry
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//2DJ灯丝继电器,true-吸合
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Z3XH2_2DJ *ecs.Entry
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//灯丝继电器,true-吸合
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Z3XH2_DJ *ecs.Entry
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//列车信号继电器,true-吸合
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Z3XH2_LXJ *ecs.Entry
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//引导信号继电器,true-吸合
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Z3XH2_YXJ *ecs.Entry
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}
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// Signal3XH2Filament 信号机3XH-2 灯丝状态
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type Signal3XH2Filament struct {
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// 物理黄灯,true-灯丝正常
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Uf bool
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// 物理绿灯,true-灯丝正常
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Lf bool
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// 物理红灯,true-灯丝正常
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Hf bool
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// 物理黄灯,true-亮
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U bool
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// 物理绿灯,true-亮
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L bool
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// 物理红灯,true-亮
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H bool
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}
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var (
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Signal3XH2ElectronicType = ecs.NewComponentType[Signal3XH2Electronic]()
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Signal3XH2FilamentType = ecs.NewComponentType[Signal3XH2Filament]()
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)
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@ -12,9 +12,8 @@ func loadSignal3xh2(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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if len(elecs) == 5 { //3xh2组合类型包含5个继电器
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signalEntry.AddComponent(component.Signal3XH2ElectronicType)
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signalEntry.AddComponent(component.Signal3XH2FilamentType)
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//
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elecState := &component.Signal3XH2Electronic{}
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elecState := &component.Signal3XH2Electronic{Z3XH2_L: NewLightLEntity(w), Z3XH2_H: NewLightHEntity(w), Z3XH2_U: NewLightUEntity(w)}
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for _, elec := range elecs {
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switch elec.Code() {
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case consts.SIGNAL_DDJ:
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@ -33,7 +32,6 @@ func loadSignal3xh2(w ecs.World, signal *repository.Signal, signalEntry *ecs.Ent
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}
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//
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component.Signal3XH2ElectronicType.Set(signalEntry, elecState)
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component.Signal3XH2FilamentType.Set(signalEntry, &component.Signal3XH2Filament{Uf: true, Lf: true, Hf: true, U: false, L: false, H: false})
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} else {
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return fmt.Errorf("id=[%s]的信号机3xh2,电子元器件数量须为5", signal.Id())
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}
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@ -11,69 +11,68 @@ type Signal3XH2System struct {
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}
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func NewSignal3XH2System() *Signal3XH2System {
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return &Signal3XH2System{query: ecs.NewQuery(filter.Contains(component.Signal3XH2ElectronicType, component.Signal3XH2FilamentType))}
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return &Signal3XH2System{query: ecs.NewQuery(filter.Contains(component.Signal3XH2ElectronicType))}
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}
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// Update world 执行
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func (s *Signal3XH2System) Update(w ecs.World) {
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s.query.Each(w, func(e *ecs.Entry) {
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state := component.Signal3XH2ElectronicType.Get(e)
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filament := component.Signal3XH2FilamentType.Get(e)
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s.calculateU(state, filament)
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s.calculateL(state, filament)
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s.calculateH(state, filament)
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s.calculateDJ(state, filament)
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s.calculate2DJ(state, filament)
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s.calculateU(state)
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s.calculateL(state)
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s.calculateH(state)
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s.calculateDJ(state)
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s.calculate2DJ(state)
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})
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}
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func (s *Signal3XH2System) calculateU(state *component.Signal3XH2Electronic, filament *component.Signal3XH2Filament) {
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func (s *Signal3XH2System) calculateU(state *component.Signal3XH2Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH2_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH2_LXJ)
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dj := component.BitStateType.Get(state.Z3XH2_DJ)
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yxj := component.BitStateType.Get(state.Z3XH2_YXJ)
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isU := filament.Uf && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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filament.U = isU
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driveU := component.LightDriveType.Get(state.Z3XH2_U)
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isU := !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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driveU.Td = isU
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}
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func (s *Signal3XH2System) calculateL(state *component.Signal3XH2Electronic, filament *component.Signal3XH2Filament) {
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func (s *Signal3XH2System) calculateL(state *component.Signal3XH2Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH2_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH2_LXJ)
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isL := filament.Lf && !ddj.Val && lxj.Val
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filament.L = isL
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driveL := component.LightDriveType.Get(state.Z3XH2_L)
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isL := !ddj.Val && lxj.Val
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driveL.Td = isL
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}
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func (s *Signal3XH2System) calculateH(state *component.Signal3XH2Electronic, filament *component.Signal3XH2Filament) {
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func (s *Signal3XH2System) calculateH(state *component.Signal3XH2Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH2_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH2_LXJ)
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isH := filament.Hf && !ddj.Val && !lxj.Val
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filament.H = isH
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driveH := component.LightDriveType.Get(state.Z3XH2_H)
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isH := !ddj.Val && !lxj.Val
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driveH.Td = isH
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}
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func (s *Signal3XH2System) calculateDJ(state *component.Signal3XH2Electronic, filament *component.Signal3XH2Filament) {
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func (s *Signal3XH2System) calculateDJ(state *component.Signal3XH2Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH2_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH2_LXJ)
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dj := component.BitStateType.Get(state.Z3XH2_DJ)
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isDJ := filament.Lf && !ddj.Val && lxj.Val || filament.Hf && !ddj.Val && !lxj.Val
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ld := component.BitStateType.Get(state.Z3XH2_L)
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hd := component.BitStateType.Get(state.Z3XH2_H)
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isDJ := ld.Val && !ddj.Val && lxj.Val || hd.Val && !ddj.Val && !lxj.Val
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//通知继电器进行动作
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if isDJ != dj.Val {
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drive := component.RelayDriveType.Get(state.Z3XH2_DJ)
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drive.Td = isDJ
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drive.Xq = isDJ
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}
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drive := component.RelayDriveType.Get(state.Z3XH2_DJ)
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drive.Td = isDJ
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drive.Xq = isDJ
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}
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func (s *Signal3XH2System) calculate2DJ(state *component.Signal3XH2Electronic, filament *component.Signal3XH2Filament) {
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func (s *Signal3XH2System) calculate2DJ(state *component.Signal3XH2Electronic) {
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ddj := component.BitStateType.Get(state.Z3XH2_DDJ)
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lxj := component.BitStateType.Get(state.Z3XH2_LXJ)
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dj := component.BitStateType.Get(state.Z3XH2_DJ)
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yxj := component.BitStateType.Get(state.Z3XH2_YXJ)
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edj := component.BitStateType.Get(state.Z3XH2_2DJ)
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is2DJ := filament.Uf && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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ud := component.BitStateType.Get(state.Z3XH2_U)
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is2DJ := ud.Val && !ddj.Val && !lxj.Val && dj.Val && yxj.Val
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//通知继电器进行动作
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if is2DJ != edj.Val {
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drive := component.RelayDriveType.Get(state.Z3XH2_2DJ)
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drive.Td = is2DJ
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drive.Xq = is2DJ
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}
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drive := component.RelayDriveType.Get(state.Z3XH2_2DJ)
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drive.Td = is2DJ
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drive.Xq = is2DJ
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}
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