package system import ( "fmt" "github.com/yohamta/donburi/filter" "joylink.club/ecs" "joylink.club/rtsssimulation/components" ) // 调试时显示一些信息 type DebugSystem struct { } func NewDebugSystem() *DebugSystem { return &DebugSystem{} } // world 执行 func (me *DebugSystem) Update(w ecs.World) { debugSwitch(w) } // 显示道岔状态 func debugSwitch(w ecs.World) { switchesQuery := ecs.NewQuery(filter.Contains(components.ComDeviceIdentity, components.ComSwitchState)) switchesQuery.Each(w, func(e *ecs.Entry) { id := components.ComDeviceIdentity.Get(e).Id state := components.ComSwitchState.Get(e) fmt.Printf("道岔[%s] ,定操Relay=%t ,反操Relay=%t ,定表Relay=%t ,反表Relay=%t ,", id, state.NormalRelay, state.ReverseRelay, state.NormalTable, state.ReverseTable) if e.HasComponent(components.ComSwitchNRRelayOperating) { nrOperation := components.ComSwitchNRRelayOperating.Get(e) if nrOperation.Normal { fmt.Printf("定操动作Start=%t ,剩余时间=%d ,吸合动作=%t ,", nrOperation.Start, nrOperation.OperateTime, nrOperation.Close) } else { fmt.Printf("反操动作Start=%t ,剩余时间=%d ,吸合动作=%t ,", nrOperation.Start, nrOperation.OperateTime, nrOperation.Close) } } if e.HasComponent(components.ComSwitchTurnOperating) { turnOperation := components.ComSwitchTurnOperating.Get(e) fmt.Printf("转动操作Start=%t ,转动到定位=%t ,剩余时间=%d", turnOperation.Start, turnOperation.TurnNormal, turnOperation.OperateTime) } fmt.Println() }) }