package entity import ( "fmt" "joylink.club/ecs" "joylink.club/rtsssimulation/component" "joylink.club/rtsssimulation/consts" "joylink.club/rtsssimulation/repository" ) func loadSignal3xh2(w ecs.World, signal *repository.Signal, signalEntry *ecs.Entry, elecs []repository.IGroupedElectronicComponent, entityMap map[string]*ecs.Entry) error { if len(elecs) == 5 { //3xh2组合类型包含5个继电器 signalEntry.AddComponent(component.Signal3XH2ElectronicType) // elecState := &component.Signal3XH2Electronic{Z3XH2_L: NewLightLEntity(w), Z3XH2_H: NewLightHEntity(w), Z3XH2_U: NewLightUEntity(w)} for _, elec := range elecs { switch elec.Code() { case consts.SIGNAL_DDJ: elecState.Z3XH2_DDJ = NewRelayEntity(w, elec.(*repository.Relay), entityMap) case consts.SIGNAL_2DJ: elecState.Z3XH2_2DJ = NewRelayEntity(w, elec.(*repository.Relay), entityMap) case consts.SIGNAL_DJ: elecState.Z3XH2_DJ = NewRelayEntity(w, elec.(*repository.Relay), entityMap) case consts.SIGNAL_LXJ: elecState.Z3XH2_LXJ = NewRelayEntity(w, elec.(*repository.Relay), entityMap) case consts.SIGNAL_YXJ: elecState.Z3XH2_YXJ = NewRelayEntity(w, elec.(*repository.Relay), entityMap) default: return fmt.Errorf("id=[%s]的信号机3xh2,无效电子元器件名称[%s]", signal.Id(), elec.Code()) } } // component.Signal3XH2ElectronicType.Set(signalEntry, elecState) } else { return fmt.Errorf("id=[%s]的信号机3xh2,电子元器件数量须为5", signal.Id()) } return nil }