package entities import ( "joylink.club/ecs" "joylink.club/rtsssimulation/system" ) func CreateSignal3XH1Entity(w ecs.World, signalId string) *ecs.Entry { e := w.Create(system.EntityIdentityComponent, system.Signal3XH1StateComponent, system.Signal3XH1FilamentStateComponent) system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: signalId}) system.Signal3XH1StateComponent.Set(e, system.NewSignal3XH1State()) system.Signal3XH1FilamentStateComponent.Set(e, system.NewSignal3XH1FilamentState()) return e } func CreateSignal2XH1CdcEntity(w ecs.World, signalId string) *ecs.Entry { e := w.Create(system.EntityIdentityComponent, system.Signal2XH1StateComponent, system.Signal2XH1FilamentStateComponent) system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: signalId}) system.Signal2XH1StateComponent.Set(e, system.NewSignal2XH1CdcState()) system.Signal2XH1FilamentStateComponent.Set(e, system.NewSignal2XH1FilamentState()) return e } func CreateSignal2XH1CzqzEntity(w ecs.World, signalId string) *ecs.Entry { e := w.Create(system.EntityIdentityComponent, system.Signal2XH1StateComponent, system.Signal2XH1FilamentStateComponent) system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: signalId}) system.Signal2XH1StateComponent.Set(e, system.NewSignal2XH1CzqzState()) system.Signal2XH1FilamentStateComponent.Set(e, system.NewSignal2XH1FilamentState()) return e } func CreateSignal3XH2Entity(w ecs.World, signalId string) *ecs.Entry { e := w.Create(system.EntityIdentityComponent, system.Signal3XH2StateComponent, system.Signal3XH2FilamentStateComponent) system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: signalId}) system.Signal3XH2StateComponent.Set(e, system.NewSignal3XH2State()) system.Signal3XH2FilamentStateComponent.Set(e, system.NewSignal3XH2FilamentState()) return e } func CreateSignal3XH3Entity(w ecs.World, signalId string) *ecs.Entry { e := w.Create(system.EntityIdentityComponent, system.Signal3XH3StateComponent, system.Signal3XH3FilamentStateComponent) system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: signalId}) system.Signal3XH3StateComponent.Set(e, system.NewSignal3XH3State()) system.Signal3XH3FilamentStateComponent.Set(e, system.NewSignal3XH3FilamentState()) return e } func CreateSignal3XH4Entity(w ecs.World, signalId string) *ecs.Entry { e := w.Create(system.EntityIdentityComponent, system.Signal3XH4StateComponent, system.Signal3XH4FilamentStateComponent) system.EntityIdentityComponent.Set(e, &system.EntityIdentity{Id: signalId}) system.Signal3XH4StateComponent.Set(e, system.NewSignal3XH4State()) system.Signal3XH4FilamentStateComponent.Set(e, system.NewSignal3XH4FilamentState()) return e }