package simulation import ( "joylink.club/ecs" "joylink.club/rtsssimulation/entities" "joylink.club/rtsssimulation/system" ) // InitializeWorld 初始化仿真world func InitializeWorld(config *WorldConfig) ecs.World { world := ecs.NewWorld(config.Tick) // 添加系统 world.AddSystem(system.NewTimerSystem()) world.AddSystem(system.NewMovableSystem()) for _, sys := range config.Systems { world.AddSystem(sys) } // 添加内置实体 entities.CreateSystemTimerEntity(world, config.InitTime) entities.CreateModelStorageEntity(world, config.ModelManager) // return world }