package component import ( "joylink.club/ecs" "joylink.club/rtsssimulation/consts" ) //水泵相关 // WaterPump 水泵 // 如:冷冻水泵、冷却水循环泵、超声波型水泵、浮球型水泵、火警相关水泵 type WaterPump struct { Running bool //true-正常运行;false-停止 Exception consts.DeviceExceptionEnum //具体异常 } // FloatBallSwitch 浮球控制的开关,用于浮球型水泵 // 浮球由水箱水位控制 type FloatBallSwitch struct { On bool //true-水位超过某个限度后,开关开启;false-开关关闭 } // WaterTank 水池、水箱 type WaterTank struct { Value int32 //水位,单位mm Level WaterLevel //当前水位级别 Exception consts.DeviceExceptionEnum //具体异常-通信中断 } // WaterLevel 水位定义 type WaterLevel = uint8 const ( WaterLevelNormal WaterLevel = iota //正常安全水位 WaterLevelHigh //水位过高 WaterLevelLow //水位过低 ) var ( WaterPumpType = ecs.NewComponentType[WaterPump]() FloatBallSwitchType = ecs.NewComponentType[FloatBallSwitch]() WaterTankType = ecs.NewComponentType[WaterTank]() )